Now that "Balance" is very obviously no longer a concern (given the proposed stats on gear), I would like to resubmit this idea. It has been ~8 months since I first posted it and the game has changed a lot during that time, but the same problems still exist and these changes are still justified for the same reasons. If anything, they are more justified now that the game is obviously designed to be played by multifaceted characters that excel at multiple jobs:
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
Lol to me that's not a fix at all.
It's like asking your boss who pays you once per week to give you a raise. Instead of raising your salary, they offer you the choice to receive the same total amount split and divided across every day of the week. You are just getting the payment faster than waiting an entire week which wouldn't help you to buy anything big because the money is not enough.
Obviously, having full merits in Aggressive Aim along with full merits in two things that aren't incomprehensibly horrible is just too powerful compared to a weapon that adds ~200 attack and accuracy.
Also, the lizard people have taken over Denver. They're enacting their lizard laws in Denver. Stretching out their long, elastic tongues and eating babies in Denver. Lizard people are crawling up the sides of tall glass and metal buildings to soak up the sun as it comes in from the east at dawn, all over Denver.
Nothing makes sense anymore.
I wish there was a way to give more likes.
Please consider this, Development Team!!
Let's make this game great
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