Quote Originally Posted by Demon6324236 View Post
We fight at low rates because Reives are boring, slow, and to easy with any meaningful amount of people to be of any fun. They made its DT so high we have to do Reives to make the fights doable. We did not make the boring content, and we also did not make the high DT, this is our fault?
I do hate to say it... but yah, It kinda is... You don't eat Raw Chicken because it takes too long to cook, and if you did, you couldn't blame the chicken packaging company for your death. (not only cause you're dead but cause you're stupid for eating it in the first place without proper preparation )

These things are intentionally designed to be c*ckblocks if Colonization isn't Above 50% or so, as they have massive DT... If people actively try to just zerg-rush it with Colonization rates at 11-20%, Its their own fault, not the designers. These fights were meant to be tediously difficulty without proper Preparation. This preparation being the advancement of colonization.

This is entirely The playerbases fault for trying to skip the entirety of Colonization to get straight to the goodies. These fights are designed a certain way, and we as a playerbase know how they're designed. Skipping 60% of Colonization because they're too lazy/its too boring. then crying foul when they can't win the reives... I'm literally, yes literally, angry that i share the same breathing air with the type of people who have this logical thought process as It makes me ashamed to be human...

These Wildskeepers have the proper warning labels, and with preparation, are easy to defeat. I think the only thing I'd say warrants adjusting is idiots being able to MPK everyone on a dime. IDK, If you're not engaged and a certain distance from the boss, I think Enemies should no longer aggro you. That way only idiots could MPK themselves...

(P.S any hint of personal attacks are completely unintentional)