Hour number 6 here for Yumcax, 160 people, Delve weapons galore, healing, support, Aegis's Ochains, geos, corsairs, still at around 30% health.
If this is an indication of what is to come for delve in these new zones, I'm out.
Hour number 6 here for Yumcax, 160 people, Delve weapons galore, healing, support, Aegis's Ochains, geos, corsairs, still at around 30% health.
If this is an indication of what is to come for delve in these new zones, I'm out.
Then stop joining groups when Colonization % for the zone is lower than 50.
They were designed to have very high DT at lower %, to the point where 20 and under is pretty much a COR & SMN-only affair as far as damage output goes.
While that's true, your point is irrelevant when 1 person can cause a wipe of 150+ people. The larger issue in my opinion is this content smells of Pandemonium Warden Syndrome. No one wants to leave because of the time investment of farming ~75K bayld, so no one leaves, everyone gets mad, and everyone starts to hate this game.
This is pretty awful thinking.
One person, one party, can't make a respectable difference in reive rate. Right now, reive rates are as good as they're going to get, as well. As people get their weapons and hats, etc, less and less people will do it because the investment (time, mostly) is so steep, that helping anything short of your entire ls is a waste of time.
Groups are only going to get worse as groups become 25 people trying to zombie through it with 2 cor and 2 smn.
Simple observable fact is that many servers don't have the populations for reives to stabilize, as can be observed just after content-launch.
That's nothing was in a 9 hour Yumcax with 250 people only to get the neck piece I already had. By making Cor the only good damage dealer at low % col rate just makes the whole thing take a long time.
13.5 hours, one frustrated player trained all of the mobs to MPK everyone, after everyone took a break and regrouped and had started making progress. I am sorry, if this is how this is supposed to work by design, it is bad design.
Funny thing is, MPKing you lot actually IS a valid tactic. It means you aren't doing things like keeping Yumcax in it's regen state and you actually got time to read the shouts. Yumcax's regen can be countered by dealing wind damage.
It's also possible they were trying to kill the people stuck in the terrain behind the Oops Moogle, so they could be tractored.
I was on a 25% col rate Yumcax that was at 98-100% HP for the first 30 minutes while people were getting into the reive. Then people started shouting in every known language (I swear there even was someone shouting in Klingon) what the tactic was, and it died 3.5 hours later (mostly due to low col rate). If you aren't doing wind damage, you kill adds. If you can't kill adds, you support those that do.
They only last that long if you don't know what you are doing. Which is pretty common at first.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |