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  1. #1
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    This is why I don't do SoA content.
    (10)

  2. #2
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    I wasn't there for the whole battle, but I posted a bug report about the unbreakable regen shield. Please offer any additional info you can so that Yumcax gets an axe through his head from the development team:

    http://forum.square-enix.com/ffxi/th...e-regen-shield
    (1)

  3. #3
    Player Armond's Avatar
    Join Date
    Jul 2013
    Posts
    1
    Character
    Armond
    World
    Phoenix
    Main Class
    SAM Lv 99
    25 hours longest here, technically. Took 6 hours to get him to even 50% due to only having 5-7 COR at low % then maintenance was announced for one hour later so no chance to finish. Went to bed and logged at the battlefield, logged back on and it was still going with him at 99% rejoined and fought for another 8 hours or so slowly getting more COR. All that so I wouldn't lose 50k bayld that I could have farmed back in a few hours.
    (0)

  4. #4
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Well, I just found out the JPs had come in and won Yumcax for all of us NAs that were in there for 16 hours trying to kill. I'm glad I d/c'd while I fell asleep. I hope you all sense the sarcasm there, because this sort of crap needs changed. It's not the lack of competency of the NA players; it is also the lack of player base for NA players, even during prime time. I really hope you developers understand that these events will need to be changed in the near future when ffxiv takes even more of the player base making these events even more difficult to complete.
    (0)

  5. #5
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    I just logged back in, and it's still going on, verified by players who were here when I logged. 24 hours+ and counting!
    (0)

  6. #6
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    27 hours, dead finally.
    (2)

  7. #7
    Player Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Fusionx
    World
    Asura
    Main Class
    DRG Lv 99
    I was dealing with Yumcax for around 13 hours the other day. I found myself dozing off several times during this. I was starting to lose my sanity, and yet I didn't want to give up my 70k bayld either.

    Of course on one hand, we as players know that a lower colonization rate will mean a more difficult Wildskeeper Reive. However, with 70+ people in the zone at all times, there is absolutely no reason this should be taking as long as it is to kill. This needs to be adjusted, and it needs to be adjusted now.

    This is 2013, fights shouldn't take more than a few hours at most, regardless of things like col. rate etc.
    (8)

  8. #8
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Five hours or above is too long, for any single event. SE still have their lol-comment when you log in about "don't forget your real life and family and friends" then they throw out NMs that can take an entire day to beat. What this means in real terms is that anyone with an actual real job/education & responsibilities is automatically eliminated from obtaining certain gear. The fact that SE did *not* realise this back in 2005~ when alliances were farming 18 Ohats in a run, which could go on for 9 hours in some cases, and people were dropping out because they were too tired after working all day in an office or w/e and so they spent their four or five hours evening game time farming hats for ppl but never got theirs. This problem has existed in FFxi for a decade and instead of rectifying it, SE have made the problem go completely steroidic in SOA.
    I bought SOA, and play the quest/mission/coalition storyline content as far as it has currently been released, I give a thumbs-up to SE for Seekers areas, the city and wild zones etc are great, the missions and quests are very enjoyable (to me). I farmed some c.rieve armors I wanted for haste set, but I have 100% /avoid on delve and wk.rieve coz of the time and blunt-instrument nature of the events. I also have reservations about releasing dmg220+ weaps into vanadiel, but thats different.
    (0)
    Last edited by Stompa; 07-22-2013 at 11:32 PM.

  9. #9
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Oh yeah, forgot to mention, I was afk while it was defeated and KO'd so no drop, despite actively participating enough to hit the 25k bayld cap. ><

    Correction, I reviewed the chatlog and got a cool ebony log woot!
    (1)
    Last edited by Vivivivi; 07-23-2013 at 01:11 AM. Reason: correction

  10. #10
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    stop blaming SE because playerbase is stupid!
    (2)

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