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  1. #1
    Player
    Join Date
    Jul 2011
    Posts
    597
    Then stop joining groups when Colonization % for the zone is lower than 50.

    They were designed to have very high DT at lower %, to the point where 20 and under is pretty much a COR & SMN-only affair as far as damage output goes.
    (4)

  2. #2
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Kaisha View Post
    Then stop joining groups when Colonization % for the zone is lower than 50.

    They were designed to have very high DT at lower %, to the point where 20 and under is pretty much a COR & SMN-only affair as far as damage output goes.
    While that's true, your point is irrelevant when 1 person can cause a wipe of 150+ people. The larger issue in my opinion is this content smells of Pandemonium Warden Syndrome. No one wants to leave because of the time investment of farming ~75K bayld, so no one leaves, everyone gets mad, and everyone starts to hate this game.
    (18)

  3. #3
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Kaisha View Post
    Then stop joining groups when Colonization % for the zone is lower than 50.

    They were designed to have very high DT at lower %, to the point where 20 and under is pretty much a COR & SMN-only affair as far as damage output goes.
    This is pretty awful thinking.

    One person, one party, can't make a respectable difference in reive rate. Right now, reive rates are as good as they're going to get, as well. As people get their weapons and hats, etc, less and less people will do it because the investment (time, mostly) is so steep, that helping anything short of your entire ls is a waste of time.

    Groups are only going to get worse as groups become 25 people trying to zombie through it with 2 cor and 2 smn.

    Simple observable fact is that many servers don't have the populations for reives to stabilize, as can be observed just after content-launch.
    (7)