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  1. #1
    Player Vivivivi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by hiko View Post
    stop blaming SE because playerbase is stupid!
    ok!!!!!! XD
    (0)

  2. #2
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by hiko View Post
    stop blaming SE because playerbase is stupid!
    I blame you!
    (7)

  3. #3
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by hiko View Post
    stop blaming SE because playerbase is stupid!
    We fight at low rates because Reives are boring, slow, and to easy with any meaningful amount of people to be of any fun. They made its DT so high we have to do Reives to make the fights doable. We did not make the boring content, and we also did not make the high DT, this is our fault?
    (7)

  4. #4
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Demon6324236 View Post
    We fight at low rates because Reives are boring, slow, and to easy with any meaningful amount of people to be of any fun. They made its DT so high we have to do Reives to make the fights doable. We did not make the boring content, and we also did not make the high DT, this is our fault?
    These are actually not the reasons why Yumcax in particular is fought at low rates, because otherwise Marjami wouldn't be at 100%. People fight Yumcax at low rates because they view Yorcia Weald as difficult to Reive in. Whether accurate or inaccurate, Yorcia is viewed as an inaccessible zone to the general populace.
    (1)

  5. #5
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Demon6324236 View Post
    We fight at low rates because Reives are boring, slow, and to easy with any meaningful amount of people to be of any fun. They made its DT so high we have to do Reives to make the fights doable. We did not make the boring content, and we also did not make the high DT, this is our fault?
    I do hate to say it... but yah, It kinda is... You don't eat Raw Chicken because it takes too long to cook, and if you did, you couldn't blame the chicken packaging company for your death. (not only cause you're dead but cause you're stupid for eating it in the first place without proper preparation )

    These things are intentionally designed to be c*ckblocks if Colonization isn't Above 50% or so, as they have massive DT... If people actively try to just zerg-rush it with Colonization rates at 11-20%, Its their own fault, not the designers. These fights were meant to be tediously difficulty without proper Preparation. This preparation being the advancement of colonization.

    This is entirely The playerbases fault for trying to skip the entirety of Colonization to get straight to the goodies. These fights are designed a certain way, and we as a playerbase know how they're designed. Skipping 60% of Colonization because they're too lazy/its too boring. then crying foul when they can't win the reives... I'm literally, yes literally, angry that i share the same breathing air with the type of people who have this logical thought process as It makes me ashamed to be human...

    These Wildskeepers have the proper warning labels, and with preparation, are easy to defeat. I think the only thing I'd say warrants adjusting is idiots being able to MPK everyone on a dime. IDK, If you're not engaged and a certain distance from the boss, I think Enemies should no longer aggro you. That way only idiots could MPK themselves...

    (P.S any hint of personal attacks are completely unintentional)
    (5)

  6. #6
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Karbuncle View Post
    These things are intentionally designed to be c*ckblocks if Colonization isn't Above 50% or so, as they have massive DT... If people actively try to just zerg-rush it with Colonization rates at 11-20%, Its their own fault, not the designers.
    This is partly what I mean, you said it right here. They intentionally designed it to be a cock-block, but then its not their fault that we do it this way. If you make a boring event for the sake of forcing people to do it, that's not the players fault. Chicken needs to be cooked properly, yes, but the company in charge of that has no say in the matter, its not something they can really help, where as this is completely implemented on purpose by SE.
    (2)

  7. #7
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Karbuncle View Post
    I do hate to say it... but yah, It kinda is... You don't eat Raw Chicken because it takes too long to cook, and if you did, you couldn't blame the chicken packaging company for your death. (not only cause you're dead but cause you're stupid for eating it in the first place without proper preparation )

    These things are intentionally designed to be c*ckblocks if Colonization isn't Above 50% or so, as they have massive DT... If people actively try to just zerg-rush it with Colonization rates at 11-20%, Its their own fault, not the designers. These fights were meant to be tediously difficulty without proper Preparation. This preparation being the advancement of colonization.

    This is entirely The playerbases fault for trying to skip the entirety of Colonization to get straight to the goodies. These fights are designed a certain way, and we as a playerbase know how they're designed. Skipping 60% of Colonization because they're too lazy/its too boring. then crying foul when they can't win the reives... I'm literally, yes literally, angry that i share the same breathing air with the type of people who have this logical thought process as It makes me ashamed to be human...
    The SE devs went out of their way to make Yorcia as unappealing as possible.

    -Truly embarrassingly awful map
    -Only 4 colonization reives, which are spread out
    -True sight panopt mobs
    -Colonization reives block your passage

    This is compounded by the issue that Marjami is much, much more suitable for doing reives and therefore attracts people away from Yorcia. Seriously, if you wanted to design a good zone to do reives in, Marjami is what you would end up with. 7 colonization reives which can be bypassed using survival skills if necessary.

    It's generally a pretty safe bet that the playerbase is at fault somehow but in this case, the developers introduced two vastly unequal zones. Nobody should be surprised that one is always at 100% colonization while the other is at 20%. It's not fair to blame the playerbase for this.

    Also, there are many issues with Wildskeeper reives in general that have been touched on in this thread and the Battle Content thread. Namely, the battles are long and unenjoyable, require a specific job and ability in order to efficiently deal damage, have non-refundable entry fees, and have skewed drop rates which very often leave players with a dryad root as the only reward for an entire evening of work. It's not fun, and you're highly unlikely to get the item you want.
    (8)

  8. #8
    Player hiko's Avatar
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    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Demon6324236 View Post
    We fight at low rates because Reives are boring, slow, and to easy with any meaningful amount of people to be of any fun. They made its DT so high we have to do Reives to make the fights doable. We did not make the boring content, and we also did not make the high DT, this is our fault?
    I'll go with your logic
    - XPing is boring and no more fun than reive
    - farming delve monster is boring....
    => I should be able to successfully take part of a delve boss fight with a naked lvl1

    and imo doing reive is not more boring than tryng to fight a monster and do less than 1%dmg/h
    (0)
    Last edited by hiko; 07-23-2013 at 10:33 PM.

  9. #9
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by hiko View Post
    I'll go with your logic
    - XPing is boring and no more fun than reive
    - farming delve monster is boring....
    => I should be able to successfully take part of a delve boss fight with a naked lvl1
    No, actually level is boring and that's why people leech up jobs. We take the shortest possible way to get through all of the boring BS thrown in our path so we can get to what is actually enjoyable. In the case of Reives, that means doing Wildkeepers no matter the % because we want the gear, and normal Reives are very boring to many people. At the same time, we all have to level, it must be done, no progress can be gotten without it, as such, we do level, but we do it in the shortest possible method, leeching. The two situations are not so different, but you are using a very poor example of them.
    (2)

  10. #10
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    No, actually level is boring and that's why people leech up jobs. We take the shortest possible way to get through all of the boring BS thrown in our path so we can get to what is actually enjoyable. In the case of Reives, that means doing Wildkeepers no matter the % because we want the gear, and normal Reives are very boring to many people. At the same time, we all have to level, it must be done, no progress can be gotten without it, as such, we do level, but we do it in the shortest possible method, leeching. The two situations are not so different, but you are using a very poor example of them.

    Reives wouldn't even be that bad if they were closer together. 75% of the time spent doing reives consists of running from point A to point B over and over. If they had put them all in the center of the zone so people could easily move from one to the next, it wouldn't be so bad. Or maybe just make everyone pop onto a chocobo at the end of every fight :P
    (0)

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