Results 1 to 10 of 296

Thread: Item Levels

Dev. Posts

Hybrid View

  1. #1
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    To me, it seems like your issue is with the large quantity of R/EX gear and less with this skill adjustment. They aren't lowering anything or making things worse. Now you can hit stuff better and hit stuff harder. This issue with dual-wielders not wielding the same thing in both hands has been around for as long as Dual-wield has been around.
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  2. #2
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Delvish View Post
    To me, it seems like your issue is with the large quantity of R/EX gear and less with this skill adjustment. They aren't lowering anything or making things worse. Now you can hit stuff better and hit stuff harder. This issue with dual-wielders not wielding the same thing in both hands has been around for as long as Dual-wield has been around.
    Do you have any idea what the hit rate and attack differences are on a weapon with 188 skill versus a weapon with 67 skill? They shouldn't even be in the same game together.

    EDIT: Besides, since when does 10 years of bad design warrant ten more? And Why is is okay for them to release everything a 2 hander needs in the weapon slot, but only half of what dual wielders need?

    Would you have been okay with it if they had said "Oh hai guyz! In this update we will be raising the level cap from 99 to 120... for everyone except for these 6 jobs. If you are a ninja, thief, red mage, blue mage, dancer, BST or really just anyone who uses two weapons, you will remain 20 levels lower than everyone else for the next couple months, or maybe forever. Who knows..."

    Because that's basically what they said.
    (3)
    Last edited by FrankReynolds; 07-12-2013 at 03:36 PM.

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Delvish View Post
    To me, it seems like your issue is with the large quantity of R/EX gear and less with this skill adjustment. They aren't lowering anything or making things worse. Now you can hit stuff better and hit stuff harder. This issue with dual-wielders not wielding the same thing in both hands has been around for as long as Dual-wield has been around.
    The thing is, the gap between hands is getting bigger, not smaller, which also creates a larger gap between 1handed and 2handed, which in the end results in 1handers being even further behind. The larger the gap gets between a 1handed job's weapons, the worse the job will be, and this change is only making that issue worse.
    (5)

  4. #4
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Delvish View Post
    This issue with dual-wielders not wielding the same thing in both hands has been around for as long as Dual-wield has been around.
    Yes, but the gap between what you can have in both hands has never been quite so large before. There's a hefty difference in the damage ratings on the T4/T5 Delve weapons, and the ones that can be obtained from the Mega Bosses. Factor it the fact that the off-hand weapon already isn't getting as much Attack from Str that the main hand is...

    Widening that gap is only going to make matters worse.
    (0)