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Thread: Item Levels

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  1. #1
    Player Futan's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Creativename
    World
    Sylph
    Main Class
    RDM Lv 1
    I'm confused... this sounds like they're nerfing the jobs that need a buff the most...

    Dual wielding jobs(NIN, THF, DNC, etc.) aren't even considered damage dealers at this point. Why are you in the process of making their off hand even more horrible? lol. Meanwhile, that Scythe or Great Axe added with this update, has no downside to DRK and WAR. Basically making two of the best damage dealers even stronger, widening the already Grand Canyon of a gap between these jobs.

    We want you to balance jobs. You're doing the opposite. Stahp.
    (8)

  2. #2
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Technically the Scythe would rule out resolution...... so yay downside discovered!
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    That makes the GA no less amazing. A WAR with basically +188 Attack & +169 Acc, on top of that STR & VIT, yay for mods we can make use of! All in all, super powerful and amazing GA unless I am missing something, which is fine, but 1 handed jobs get screwed by this still.
    (4)

  4. #4
    Player darkhorror's Avatar
    Join Date
    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    This makes DW jobs lower level than 2hand. DW will be able to use main hand with full skill, and off hand with less skill. So DW jobs level will be half way between the two items they equip. If they equip a lvl 120 weapon and lvl 114 weapon they will be lvl 117. So ether add two weapons for DW of the same level when ever you release a new weapon, OR

    Just make it so the main hand combat skill+ effects both weapons and offhand combat skill+ does nothing.


    The other thing this does is make all lower level weapons completely useless, if you have this mainhand skill effect offhand also you would be able to still use lower level weapons so they aren't useless at least for DW jobs.
    (4)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by darkhorror View Post
    add two weapons for DW of the same level when ever you release a new weapon
    Best solution, reminds me of...



    2 AF weapons for NIN rather than 1 so that it would be fair and balanced to the job, since it originally had Dual Wield. To do that with new weapons, great idea!
    (1)

  6. #6
    Player Chimerawizard's Avatar
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    Apr 2011
    Location
    Florida
    Posts
    148
    Quote Originally Posted by darkhorror View Post
    This makes DW jobs lower level than 2hand. DW will be able to use main hand with full skill, and off hand with less skill. So DW jobs level will be half way between the two items they equip. If they equip a lvl 120 weapon and lvl 114 weapon they will be lvl 117. So ether add two weapons for DW of the same level when ever you release a new weapon, OR

    Just make it so the main hand combat skill+ effects both weapons and offhand combat skill+ does nothing.


    The other thing this does is make all lower level weapons completely useless, if you have this mainhand skill effect offhand also you would be able to still use lower level weapons so they aren't useless at least for DW jobs.
    Best damn idea yet I think, at least when they adjust all the other lv.100+ weapons.
    (1)

  7. #7
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Chimerawizard View Post
    Best damn idea yet I think, at least when they adjust all the other lv.100+ weapons.
    Well best idea would probably be to use the highest value of the two. So that if you have one that gives parry skill +188 in the main hand and one that give eva +42 and parry +42 in the off hand, you end up with Parry 188 and eva 42. That way one handers aren't overpowered (lol right?) but they still get some love from the off hand.
    (1)

  8. #8
    Player Chimerawizard's Avatar
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    Apr 2011
    Location
    Florida
    Posts
    148
    Quote Originally Posted by FrankReynolds View Post
    Well best idea would probably be to use the highest value of the two. So that if you have one that gives parry skill +188 in the main hand and one that give eva +42 and parry +42 in the off hand, you end up with Parry 188 and eva 42.
    Yes, coding it so it would compare like terms & use the greater of the two would be best.
    (0)
    Last edited by Chimerawizard; 07-17-2013 at 02:03 AM.

  9. #9
    Player Daniel's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Danial
    World
    Odin
    Main Class
    NIN Lv 99
    Thank god they wanted to make sure duel wielding didn't have any advantages. My ninja was starting to replace darks in events and stuff. Oh wait... I can't even get groups with my 99 relic emp ext nin. I wonder why that is, maybe its because I am not turning out 5k WSs on Tojil... But good on them to make sure that any possible chance 1h jobs have at succeeding was squandered before they got a chance to be a real DD.
    (8)

  10. #10
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    And just to be clear here, they are basically saying that only the best players (who don't play nin, thf, blu, red, dnc or bst) who have a linkshell with a bunch of other really well geared friends can ever reach the level cap now.

    They should have done this back at 75. They would all be working somewhere else on some modern game by now.
    (4)

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