is anyone else getting tired of seeing R/E/M in a post and then noticing that once again we got no info on them
is anyone else getting tired of seeing R/E/M in a post and then noticing that once again we got no info on them
Yes.
Also... to be clear here.
I haven't run any maths, but this appears as though it will completely negate the meager boosts they just gave dual wielders. Correct me if I'm wrong, but is this not going to widen the damage gap between jobs like thief or nin and war or sam even further?
Everything they do is just crazy over the top convoluted for no apparent reason at all.
I don't see what the difference would be, beyond 2hd only using 1 weapon with a skill+, over dual wielders having to have two different levels of skill because it is rare. Even then it isn't any different from the norm, since all good gear is rare. All this really does is enhance the skill to the weapon's corresponding level. Dual wielders just need to get two.
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
Also if your left hand has accuracy and attack on it it will apply to both hands, just like 15 dex gets added to the pool of ur dex stat with your gear. the new skill stat will only work for the hand it is equipped on. there have been a few weapons in the past that only worked one way in main hand or woudlnt work at all in the sub slot. I think some of those older TP Bonus items were like that.
Cool, but 188 skill equates to how much acc and attack? I'm currently unaware of any offhand dagger, axe, katana, club, sword that comes anywhere near that. Like I said, I could be way off here because I haven't crawled through all the new stuff they added. But, I don't think any amount of dual wield is gonna compensate for a loss like that. I mean twenty dex is not even gonna put a dent in 188 skill.
Lets go negative then and hit some numbers we DO know. At 99, A+ skill equates to 424 at cap before merits and gear. Now subtract 188. Your skill is then 236 which is the cap at level 67. Try hitting a level 99 something with your skills equivalent to 67. It's hard.
Now here we are with a Club, Axe, GAX, and Scythe with +188 skill. I think you are most concerned with the fact these are the only items out right now with these stats. Come the next update in August, ALL items above 100 will have an appropriate skill adjustment, including ones already out and to include RME when they are released in the future. As Matsui mentioned, the Bayld II weapons will only be in the 40s in skill, but that is their difference in item level from 99. The items out now, probably have an item level difference of 20, so 188 skill.
It is as though we leveled to that item's level, but didn't actually go through the painstaking process of actually skilling.
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
I still don't like this system, especially if its only effecting a single hand... if you want to make it as though we leveled up, make it effect both hands, after all, my normal skill effects both hands, why the hell should my offhand always be forcibly gimp!? I am tired of having to make 1handed DDs suck, fixing STR/DEX ratio was 1 thing, I can accept not getting the extra Attack on my offhand, but this... this is stupid, and its just another way to hurt these jobs. No matter what happens, no matter what weapons get these stats, 1 of my weapons having roughly 190 more Attack and Accuracy on it severely gimps my other weapon by comparison. Stop fucking over 1 handed DDs so much, we already have flaws on these jobs, like having 2 different weapons, meaning 1 is always a lower DMG than the other, or how about how Dual Wield lowers our TP gain per hit? Just make it effect both, like it has the last decade, so its just like if we leveled, rather than screwing over the 1handed DDs once again.
Your offhand isn't being forcibly gimp. There just aren't weapons available for your off-hand this month for an equivalent amount of skill. Say you were main-handing a lvl 120 Mandau with +188 skill, but off-hand Triplus for triple attack. You took a level 89 dagger to a level 120 fight. That is like taking a level 60 dagger to a level 99 fight. Even if your offhand is a standard 99 dagger, that is still equivalent to a level 69 dagger to a 99 fight. You just don't do it, unless you're trying to get TH+ (but that is a sore subject).
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
True but since you'd have your native skills capped on that job (most likely) even with a level 69 dagger you're not going to take that huge hit in accuracy a level 69 dagger and a level 99 dagger would have the same amount of accuracy and attack the only difference would be the damage rating on the 2 weapon.
Here is the problem with that, they almost always seem to make a series of weapons these days, 1 for each class of weapon, and that is all. For instance, Delve bosses drop weapons, each of the weapons crafted by the items they drop seem to be in line with their stats we as well, putting them in the same class, the weapons from T4~5 are the same way, as are Coalition weapons. Going by this design, we will have 1 dagger, sword, katana, and so on, which is 188 skill, the rest will not have that much, which means my skill in my other hand is lower.
Now here is where the problem gets worse, we basically just advanced 20 levels, how many weapons are there within these 20 levels? For each class of weapon we basically have 1 weapon. So for instance, my RDM, lets see how many weapons at 100+ I have for CQB... 1 from Coalitions, the crafted Bihkah/+1 sword, 1 from Reives, 1 from Skirmish, soon another from Skirmish, 1 from T4~5 Delve, and 1 from Delve Bosses. So 6~7 weapons for RDM in 20 levels of growth, even if you add proper skill to each of them, there are no 2 weapons at the same level in a class of weapons so far as I know. Since 2handed jobs get the full effects from their skill level, as it only takes your main hand, WAR, SAM, DRK, and so on are all at full power, while 1handed jobs are screwed with or without a single weapon with these skill levels, as 1 of our hands will always be far weaker than the other. That is the real issue, and now they are just shitting on 1handed jobs again by making our offhand even worse...
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