Already a place to farm plasm lowman, its called Matamata. Takes 3 to 4 ppl.
Already a place to farm plasm lowman, its called Matamata. Takes 3 to 4 ppl.
tyvm for realying the info Camate god knows its not easy. As to what Matsui said, Idk what he's trying to pull off w/ the Item lvls and whatnot but I'm willing to find out since the people i play with are still playing. As a WHM I'm just very....idk I suppose just unenthused since the only long term goal I have as far as my job is making a Yagrush. It's the only thing that can affect my performance to a severe degree so when I see my lsmates clamoring to get us to the point where we can do the Mega Bosses I don't feel as enthusiastic for the item rewards despite being enthusiastic from the perspective of wanting to see my friends grow and accomplish their goals.
So I suppose my question would be, will there be anything new added as far as the healing component of Magic? Since NMs are now to the point where they can set off super strong attacks and we're only gonna increase in power from gear, which means no room for growth in HP levels which means no room for growth as far as having any room for error as a Healer. While I understand such difficulty is intended to some degree, if I'm straddling the knife that often I can see myself having to take breaks from being WHM so often. This isn't an option for most since WHM is always a job that's relegated to the people "stuck with it".
tldr: WHM is becoming a tad unfun and I'm worried if said trend continues.
i really like this new attitude from SE nice to see their listening to their player base and about to develope some low man content for the expansion, please also consider relic weapons upgrades from level 95 and the expense to get them to 99 before your new upgrades kick in, i love my relic dagger but can i justify the 60 mil to upgrade to 99 to continue using it, probably not, so there goes 6 months of my play time down the drain
I am almost happy with that, but something about it just feels off. You say you...however it is not listed in your list of things coming. I suggest you put these on the top of your priority list now, finish it by July 9th, and win back at least a little trust from the people playing this game. If not, you will see more people leave I can almost assure you. As I have said before Matsui, you talk well, but your ability to turn those words into actions is lacking, unless something changes with that, this will end badly.need to first create content to revamp (enhance) relics, mythics, empryeans, and job-specific armor.
Give us content to use 18 Black Mages with Meteor..
Give Red Mage something worthwhile to do with that Enfeebling skill that hasn't been meaningful since 2006.
Finish the tower pvp system that was supposed to be in place in "Past" zones.
Idea? FFXI version of Dota sounds fun. Do it! FFXI has always lacked the actual "Fun" factor.
Fix Chocobo racing. C'mon even if you steal content from FFVII, we'd love it. We're the fanboys who still play this after 11 years, relax about wondering if we want the "new", let us experience the "Old" on an MMO scale.
Lots of good ideas, look around! Why introduce monstrousity when there is so much failed content that just needs some player feedback to improve? You're on the right track about reworking failed content, go for it! We're behind you all the way!
Well, you said to give our two cents about content we want to low man, and my biggest wish would be to be able to low man Arch Dynamis Lord. Since you have stated that the REM weapons, even with the upgrade, will be lower power then the new delve weapons, how about throwing us a bone and making it easier to get the REMs and upgrade them?
In that same vein, how about either lowering the alexandrite needed to obtain a mythic or make alexandrite fall from the sky like rain? At this point I don't think limiting players from obtaining as many mythic as they want by dragging out the process is a valid strategy anymore. I'm not talking eliminating the alex completely, but how about by 50%? 15,000 of anything is still a sizeable chunk of time and/or gil to aquire.
Delve
Low man is a must especially those who are getting into it cause I know ppl who do have their weapon or gear will not go after the other NMs since they mostly go after matamata. There should be a option to where if in a 6 man pty they should get bigger bonus on bayld, plasm, and KI as the win while a alliance should get airlixirs & beads, but the difficulty will be harder. No point in getting gear drops if u wanted ppl to farm plasm. In the fracture they should remove mobs to farm and replace w/ just NMs to kill. By doing that if u do kill them the bonus should be like 2,000 plasm each kill as a way to replace the mobs. Give them a reason to go after the final boss more.
Mythic
Please please nerf it to where it's easier to obtain mythic weapons. No one still isn't doing it, but doing relic and empyrean more.
As one of (few, I think) players that really enjoyed Meebles and Skirmish both, I wish both of those got harder and that both of those would also drop plasm. Revamping old content would be pretty easy if you guys added conversion between say Meeble points, Assault points, Nyzul tokens, etc to plasm. It wouldn't have to be on par with farming plasm off of 5NMs + Mega Bosses. Even if it was just a fraction of that kind of plasm, it sjould still revitalize old content for soloers/lowman groups. You kinda did it for Voidwatch, you kinda did it for Kindred Seals/Crest, why not do it for plasm? I'd personally prefer doing 3-4 Skirmishes for some plasm, then shouting 10-45min to get good players on the right jobs for a Mega Boss farm. It jsut feels like doing any lowman content atm is wasted effort when the same amount of work could be going into more plasm/airlixir farming.
Also what Rwolf mentioned. Lowman content should just drop the "need 3-6 ppl to enter" requirement. Being unable to spontaneously enter Salvage/Assaults/Meebles/Skirmish/et al as a duo when bored is quite the drag. Meebles had it right, too. If you did go 6/6, you got more points, but you still could go as little as 3/6. Why not keep up the pattern? Allow us to enter anything as a single player, just increase the yield by going with more ppl.
tl;dr:
Consider a conversion factor between currencies/point systems akin to Kindred Seals/Crest exchange. Allow us to us X amount of IS/AN/CP/Cruor/Meeble Points/Einherjar Ichor/Assault points to turn into plasm thus incentivising low key players to branch out and did into events they really enjoy(ed).
Drop any minimum party member requirements for any event. Allow us to attempt to solo Nyzul Isle/Assaults/Einherjar/Salvage/Meebles/Skirmish just like you allow us to enter Dyna (which flourished for a good 2 years+ after you revamped it and was possibly (I think) the best gil/hour ratio for a majority of players).
wow now im lost lol. I went from reading post that said r/e/m gunna be poop after upgrade to just about to cancel my id after 6yrs , to reading this latest post now I feel maybe we might get heard. please please please make r/e/m weapons on par with delve weapons it really is a deal breaker with allot of people. I run 3 lses 1 is adl 1 is emp weapons and were lost atm because if r/e/m is a sub par weapon no one will want these weapons which means dyna aby and salvage all go bye bye. I like delve but you have taken to much from us to introduce it, if r/e/m = less than delve weapons its a start from scratch scenario it kinda feels like the ff we all been playing for years ends now and a new ffxi starts. well that was my last ditch attempt to get you to see it from allot of peoples perspective. also some 6 man plasma farm be nice
p.s. keeping r/e/m relavent doesn't mean no one will do delve, ihave relic great axe and I was in middle of pimping delve great sword dagger axe an soon gun, just let me keep the relic weapon that took me over a year to make. p.p.s oh yea the woe ws unlock idea everyone I know loved that idea
p.p.p.s. lol please put war on the plasma axe, makes no sense war can use plasma sword dagger club but not axe
Last edited by pretre; 06-28-2013 at 11:58 AM.
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