Quote Originally Posted by Demon6324236 View Post
The thing is, they are always making new stuff instead of fixing whats broken, when are they going to actually say...

Hey guys, we made enough content now, the player base is not beating it to fast, we can finally sit back, relax, and fix the issues we have created while putting in a few of the things we haven't got around to yet which have been put off.

Never, do you know why? We beat every piece of content in the game in a matter of weeks, I cant think of a single thing that took us more than a month for someone, on some server, to beat, and after the first victory, it only gets easier. So they keep making new content, trying to make it so that once everyone beats the content we don't just hit a dead end, the problem is, while they do this, nothing gets fixed, and if they continue, nothing ever will.
This is one reason some other online games have some patch cycles that only focus on re-balancing content. As need to set aside time for things like that or they don't get done, or they have a team set aside to work on those issues alone. Though often times, those re-balancing patches are often number tweaks and bug fixes. SE's problems stem from two main things. So many effects are shrouded in mystery or hidden which leads to the bugs not being found. Then they either have things so convoluted in their coding that they can not make simple tweaks for Quality of Life adjustments easily, or they do not allocate much, if any, time and resources for addressing issues on a consistent basis. As to the code being convoluted vs time/resource allocation, I'd say it is more likely the latter seeing how quickly some adjustments do come when they think something is unbalanced or not working as intended.