With the new testing of how the heat sink works, this would be pretty remarkable. Especially for Sharpshot and Spiritreaver. You could quickly water -> ice or wind, then ice or wind, then ice or wind. The water will basically near always prevent an overload even if you are spamming maneuvers.
In fact for anyone who is having burden problems, I suggest you A) attach the heat sink if you don't have it already to ANY frame you are using, and B) learn how it works.
On topic with the OP's stuff, the only thing that I really care about is longer maneuver durations. I don't care how they decide to do it (e.g. based on level, increasing job traits, based on the animator, just overall increase, etc.) just that it is done.


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. I just see many people making comments on the bullet points I made that seem to be directly asking me why I would want these changes and I guess I get a little defensive hehe.