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  1. #1
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Just to get the ball rolling, Here are some popular topics that puppetmasters have been discussing:
    * Manuever Recast/Duration

    *Increase in maximum amount of manuevers (four instead of three)

    * Manuever Animation (Whether or not to have it)

    * Decrease in burden generated by Manuevers (Overload)

    * New Pet Frame/Head

    *New Attachments

    * New Animators

    * What the hidden effects of Alternator is

    *Addition of PUP to Relic

    * Revamp of Overdrive

    * Ravamp of Harliquin Frame

    * Revamp of attachments

    *New Job Abilities for PUP

    * Addition of automaton enhancing armor

    * Saving Attachment Pre sets in macros or similary to Blue Mage

    This is a brief list, but please post any information regarding these topics, or even others.

    ***Disclaimer*** These are not necessarily things that I want to see fixed, these bullet points are problems that puppetmasters have simply discussed before in the past.
    (0)
    Last edited by Shinron-PUP; 06-19-2013 at 11:43 AM.

  2. #2
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Manuever Recast/Duration i think the whole point of the Manuever Recast/Duration is to keep pup balance from what SE said back then. we already took asuran fists from mnk, they not going to take the speed also. Alternator + rigor already makes you an god.


    *Increase in maximum amount of manuevers (four instead of three)
    >.>

    * Manuever Animation (Whether or not to have it)
    same thing other dude said

    * Decrease in burden generated by Manuevers (Overload)
    overload is not even a problem anymore with +2 AF body

    * New Pet Frame/Head
    would be nice

    *New Attachments

    would want more space then new attachments at this point

    * New Animators
    Alternator?

    * What the hidden effects of Alternator is
    why did you ask for new animator if you already knew about the alternator?
    and the hidden effect is kinda obvious if you use it

    *Addition of PUP to Relic
    relic is not going to happen, same as for geo and rune, your relic is the Kenkonken

    * Revamp of Overdrive
    would be nice but we got that from our Alternator

    * Ravamp of Harliquin Frame
    they could do something to this pet. maybe change it to an mnk pet?

    * Revamp of attachments
    some need to be worked on

    *New Job Abilities for PUP
    iam always open to new abilities

    * Addition of automaton enhancing armor
    i guess

    * Saving Attachment Pre sets in macros or similary to Blue Mage
    iam still waiting for this but you could change your pet in under 15 sec once you get the hang of it.

    and i fail at quote
    (0)
    Last edited by nyheen; 06-18-2013 at 12:28 AM.