Way to completely miss the OP.
Shinron is tossing the idea that there should be a way to set maneuvers as using them breaks the natural flow of fighting and therefore reduces the amount DPS.
If it wasn't for the long animation and delay after or a way to set maneuvers quick i.e separating timers or add a JA/attachment that creates a extended duration maneuvers.
I could see an JA/Attachment like "Regulator/ion" that could induce master/automation slow for the tradeoff of extended maneuvers. That would balance the increased DPS from master and the devs happy for not overpowering a job.
I, myself like the 3 timers for Maneuvers. Add my overload gear, bang out 3 maneuvers, deploy, gear swap back to DD gear etc and go to it. Rinse repeat.
Overloading would be MY problem to control. And I like the post about 3 of the same would still take the same amount of time.
That would make it so that pup could possibly be involved in more end game activities.
Halldir from Odin


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. I just see many people making comments on the bullet points I made that seem to be directly asking me why I would want these changes and I guess I get a little defensive hehe. 

