My /searches were in response to this:
Kincaid decided to try to make a personal attack while also implying that the number of players who only care about endgame swag and ignore cutscenes was really insignificant. To me, the most obvious sign of "just don't give a damn" is being at 99 but not progressing in rank past Dynamis access.
It was the easiest number to throw back at a flippant comment. I could have spent all day trying to craft /searches for proper statistical research. I could have gone through the Vana'diel Censuses for other obvious signs of "just don't give a damn" (e.g. getting past Divine Might but never having seen the inside of the Celestial Nexus). And I can even point to the going prices of things like Yagudo Necklaces, consumed in large numbers by people who'd rather do the same quest multiple times than multiple quests once. But I think that the results of "/sea all 99 rank 6" alone is compelling enough to argue that about 1 in 6 players see dialog and cutscenes as something to fast-forward through on the way to A-list gear.
Meanwhile, "the players that don't accomplish very much" (as Kincard describes them) by definition have no hope of getting such A-list gear. In that scenario, dialog and cutscenes are about the only compelling reason I can think of for such players to continue paying $12.95/mo.
So back to my original point, having JSE start at 99 sounds like S-E combining the worst of both worlds, namely keeping storyline out-of-reach to those more likely to be interested in it, while accessible to those more likely to skip through it, i.e. the relic/mythic way of doing things. I'd thought S-E finally figured out who wanted what by making empyrean owners suffer through nothing more than being bonked on the head a dozen or so times, but it looks like they're regressing.
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@Zig-you are also missing all the ones that are rank 10 in all 3 nations that couldn't give a damn about the story but wanted acheivements. I see them playing sometimes-do they ever whine about a CS you can't just spam thru (think ASA final CS), personally I was sitting in my chair laughing my tuchis off through most of it while singing "ding dong the bitch is dead..."
But yeah, alot of the AF CS are great storylines-I loved the ones with Ayame and her family, the quest to the northlands, etc. That was great stuff...
Last edited by Glamdring; 06-06-2013 at 07:58 AM. Reason: incomplete
This is a pretty lazy route to take for jobs that need the most to catch up to others.
Only way I could see this being good is if these sets accomplish all of what AF/relic/empyrean armors do.
Including the augments on relic+2 armor.
Good luck with that. And with making the armors not retardedly overcrowded in doing so.
And the "expansion is high end content" excuse is a joke; ToaU was like this, not quite as far off but you certainly wouldn't be running around there @ lvl 40-42, where AF starts. And to say lvl 40-60 armor would be useless @ 99 is just plain wrong; there's definitely enough examples of AF that still has uses @ 99 it shouldn't take too much of your resources to figure 2 sets out.
So here's another vote for scrapping this idea and doing it the way the other jobs have been. You've integrated new jobs into dynamis before; this is not that much of a stretch.
Behemothx - Leviathan
WAR - DNC - BLM - SMN - THF - WHM - SCH - BLU - RDM - BRD - BST - COR
So you want to fight over monster spawns like people were back when the TouA jobs got their AF? I play with others plenty. Also when were most rieves solo able ? Only a few jobs can do it and you need skill. You are also missing my point both AN and Bayld are easy to get. Finish a quest get some bayld, deliver some supplies for the courier col, even more bayld. Heck you don't even have to do any rieves to get some. Is it probably the quickest way? Sure in most cases.
I would've preferred 52-60 AF but I'll take 99 if it means that the enhancements are meaningful and competitive with other gear options.
Also, I would think that GEO and RUN will be getting relic armor that can be augmented to enhance future category II merits. It's just recolored AF after all so it's not like a new design is needed. As for Empyrean armor, I'm not optimistic.
Go back and read your original comment:
And you once again make that same mistake in this same post saying:
If you're going to say something like that then expect people to point out why that's completely illogical. The only thing you can prove by listing a bunch of people at rank 6 is that said characters exist (And yes, intuitively there's likely plenty of players that don't care about the story), and not that there's no overlap between people who enjoy getting gear and people who enjoy the story.having JSE start at 99 sounds like S-E combining the worst of both worlds, namely keeping storyline out-of-reach to those more likely to be interested in it, while accessible to those more likely to skip through it
Finding characters that are stuck at rank 6 also doesn't prove anything when two-boxing is such a regular thing in the game now. They could also be RMT. There's any number of reasons a character might be rank 6 but you're making a mistake conflating them all with people that don't give a shit about the story. There's also plenty of players that don't have REMs or Top-End Gear that spam enter through their cutscenes (I know a couple of them myself).
FYI, ilevel 105 implies something about as hard as Skirmish (Refer here). People have beaten Skirmish with like 3 people. Just from that it implies this isn't going to be that hard, especially if you catch the initial wave of people getting their AF. Failing that, are you saying it's that hard to find 3 or 4 people (Which is about what is required to beat Skirmish) to do such a quest? If they were making it so that you had to defeat Taxet to obtain your new storyline armor I'd be complaining alongside you, but absolutely nothing they said implied this was going to be one of those cases. The main storyline missions from almost all the expansions still require more than one person to complete (Depending on your job), as well.
If you still insist on complaining about the fact you need to find 2 or 3 friends to do your AF quests I won't argue with you because I can understand people complaining about not having enough time for group play, but my initial post was to point out how it makes no sense for you to assume that people who like cool gear don't like the storyline and little to do with whether or not I care if they make the quest soloable or not.
Last edited by Kincard; 06-06-2013 at 10:09 PM.
I'm disappointed in the AF being 99 because it means there is literally no gear available to enhance the jobs effectiveness before 99. I was hoping some of it might be useful for bcnm, and certainly for the limit break fight.
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