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Thread: New Blu Spells?

  1. #81
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Greetings Immortals,

    In terms of blue magic, the development team is currently preparing brand-new blue magic spells and they are schedule to be implemented two version updates down the line.

    Before that though, in the next version update, we will be addressing the damage values of physical blue magic spells.

    Prepare yourselves, Immortals!
    When will the Macc of spell additional effects be fixed?
    (7)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  2. #82
    Player doctorugh's Avatar
    Join Date
    Nov 2011
    Posts
    50
    Character
    Doctorugh
    World
    Cerberus
    Main Class
    BLU Lv 99
    Yes....please fix broken added effects....please (are we going on 2 years with this now?)
    (3)

  3. #83
    Player Corvi's Avatar
    Join Date
    Sep 2011
    Posts
    5
    Character
    Corvi
    World
    Sylph
    Main Class
    BLM Lv 99
    Quote Originally Posted by Camate View Post
    Before that though, in the next version update, we will be addressing the damage values of physical blue magic spells.
    The only real way to fix BLU, is to use main weapon attack (scale with buffs) for physical BLU spell attack, instead of using blue magic skill (does not scale with buffs). Scaling is what makes BLU damage bad. This is the exact same issue with pet jobs.
    (3)

  4. #84
    Player raps1355's Avatar
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    Sep 2011
    Posts
    56
    Paralysing triad, sundering snip, blackout.
    (1)

  5. #85
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by doctorugh View Post
    Yes....please fix broken added effects....please (are we going on 2 years with this now?)
    over 3 years
    (3)

  6. #86
    Player Tarquine's Avatar
    Join Date
    May 2013
    Posts
    12
    Character
    Tarquine
    World
    Asura
    Main Class
    BST Lv 99
    I want (the equivalent of) Meteor for BLU.

    That is all.
    (1)

  7. #87
    Player Teakwood's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    41
    Character
    Teakwood
    World
    Valefor
    Main Class
    BLM Lv 90
    Yay, Camate! I always love new toys, but hearing about a damage adjustment is something I was honestly not expecting and makes me really happy. Looking forward to the next update!
    (1)

  8. #88
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Teakwood View Post
    Looking forward to the next update!
    Update after next, he said
    (1)

  9. #89
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Babekeke View Post
    Update after next, he said
    Read it again. No new spells for awhile, but next update is going to adjust physical spell dmg.
    (1)

  10. #90
    Player
    Join Date
    Jul 2011
    Posts
    11
    Quote Originally Posted by Camate View Post
    Greetings Immortals,

    In terms of blue magic, the development team is currently preparing brand-new blue magic spells and they are schedule to be implemented two version updates down the line.

    Before that though, in the next version update, we will be addressing the damage values of physical blue magic spells.

    Prepare yourselves, Immortals!
    while you're working on damage values could you say maybe fix the spells where the additional effect is completely non existent or just plain not working straight... for example... Tourbillion and Barbed crescent. I'm sorry its sad when an unbridled learning spell <i know barbed crescent isn't one but its been broken from the start too> one we need to wait on an ability timer to even cast can not even land its effect on an easy prey mob... the added affects really need to be fixed
    (4)

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