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Thread: New Blu Spells?

  1. #91
    Player Olor's Avatar
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    Mar 2011
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    please give us some single target enfeebles that actually land. Love, JJ

    Quote Originally Posted by doctorugh View Post
    Yes....please fix broken added effects....please (are we going on 2 years with this now?)
    This, yes please. I have capped and merited BLU magic and fairly decent magic accuracy gear and very little lands. This is unacceptable.
    (4)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  2. #92
    Player Tennotsukai's Avatar
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    Apr 2011
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    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    I hope this fix will solve acc/dmg with new endgame NMs.
    (0)

  3. #93
    Player renasci's Avatar
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    Mar 2011
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    Character
    Renasci
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Greetings Immortals,

    In terms of blue magic, the development team is currently preparing brand-new blue magic spells and they are schedule to be implemented two version updates down the line.

    Before that though, in the next version update, we will be addressing the damage values of physical blue magic spells.

    Prepare yourselves, Immortals!
    So.. by this quote, the phys magic damage should change should be in this July update... but on the roadmap for July/Aug game changes, (http://forum.square-enix.com/ffxi/th...142#post448142) unless i completely glossed over it, is not mentioned at all.

    Anyone have any illuminating info?
    (0)

  4. #94
    Player Babekeke's Avatar
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    Probably just a carrot to keep BLUs happy for a while. The July and August updates are apparently 1 update split in 2, so where Camate said new BLU spells for 2 updates time, that's probably now 3 updates time.

    But yeah, all other job/magic adjustments are mentioned, but no mention of BLU spells.
    (0)

  5. #95
    Community Rep Camate's Avatar
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    Greetings,

    Below is a comment from Producer Akihiko Matsui in regards to adjustments to the damage values of physical blue magic spells.

    Quote Originally Posted by Akihiko_Matsui View Post
    Hello, Matsui here.

    I'd like to inform you about the adjustments to the damage values of physical blue magic spells.

    We are currently making preparations to implement the full-blown adjustments to the damage values of physical blue magic spells in August.

    There's a reason why I am saying "full-blown" here and I would like to explain what I mean by this.

    With the July version update it has become possible to increase the damage value of physical blue magic spells depending on the weapon you have equipped in your main hand, but in order for this to take place the weapon must have an item level displayed and there has to be stats that modify the weapon's skill.

    While this was implemented in the July version update, there are not many weapons that fulfill the above criteria at this point in time and I wanted to let you know ahead of time.
    (In the July version update the only one that fulfills the criteria is a club from a new Naakual.)

    The adjustment that was made in the July version update was performed in preparation for the new equipment and stat adjustments on existing equipment that will occur in the August version update. I apologize to keep you waiting until August, but we appreciate your patience.
    (7)
    Last edited by Camate; 07-09-2013 at 04:56 AM. Reason: Edited for clarity
    Devin "Camate" Casadey - Community Team

  6. #96
    Player OniHavoc's Avatar
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    Jan 2012
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    Pittsburgh, Pa
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    11
    Character
    Onihavoc
    World
    Sylph
    Main Class
    BLU Lv 99
    Is this going to be main hand only ?
    (0)

  7. #97
    Player Babekeke's Avatar
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    I guess we have to see the new club to understand what the heck that means.
    (0)

  8. #98
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    Quote Originally Posted by Babekeke View Post
    I guess we have to see the new club to understand what the heck that means.
    Item level can't be ascertained from looking in the .dats, apparently, but here are the stats on the club being mentioned:

    Tamaxchi
    DMG:88 Delay:216 INT+5 MND+5 Magic Accuracy+90 "Magic Atk. Bonus"+12 Magic Damage+99 Club skill +188 Parrying skill +188 Healing magic skill+15 "Cure" potency+22%
    White Mage / Black Mage / Red Mage / Summoner / Blue Mage / Scholar / Geomancer


    There's also a weird note buried in the update notes about the +skill on the new weapons being different than +skill is traditionally, so the the relatively pronounceable mage club is probably not as awesome as it looks:

    Some weapons that have displayed item levels have the effect of increasing combat skill strength.

    This increase in combat skill strength differs from the effects of attributes such as "Sword skill +X," and are calculated independently for main and sub weapons.
    * At present, this increase is added only for a specific subset of equipment. Other equipment will be made compatible with this functionality at a later date.
    * This functionality will not be reflected in the combat skill section of the status screen.
    * For the hand-to-hand skill, values have been set with consideration given the fact that damage values increase as the skill increases.
    (1)
    Last edited by SpankWustler; 07-09-2013 at 03:52 AM. Reason: Added a link.

  9. 07-09-2013 03:42 AM
    Reason
    beaten~ :p

  10. #99
    Player Babekeke's Avatar
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    Quote Originally Posted by Akihiko_Matsui View Post
    With the July version update it has become possible to increase the damage value of physical blue magic spells depending on the weapon you have equipped, but in order for this to take place the weapon must have an item level displayed and there has to be stats that modify the weapon's skill.
    OK, so we are to assume that the bolded part above is referring to the bolded part below:

    Quote Originally Posted by SpankWustler View Post
    Item level can't be ascertained from looking in the .dats, apparently, but here are the stats on the club being mentioned:

    Tamaxchi
    DMG:88 Delay:216 INT+5 MND+5 Magic Accuracy+90 "Magic Atk. Bonus"+12 Magic Damage+99 Club skill +188 Parrying skill +188 Healing magic skill+15 "Cure" potency+22%
    White Mage / Black Mage / Red Mage / Summoner / Blue Mage / Scholar / Geomancer

    There's also a weird note buried in the update notes about the +skill on the new weapons being different than +skill is traditionally, so the the relatively pronounceable mage club is probably not as awesome as it looks:
    Though I have no idea what the base damage of any BLU spell is before stat modifiers, so I can't tell how significant this is or isn't.
    (0)

  11. #100
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Am I the only one who thinks that this sounds unnecessarily convoluted and probably really bad?
    (6)

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