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Thread: New Blu Spells?

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  1. #1
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    Quote Originally Posted by Babekeke View Post
    I guess we have to see the new club to understand what the heck that means.
    Item level can't be ascertained from looking in the .dats, apparently, but here are the stats on the club being mentioned:

    Tamaxchi
    DMG:88 Delay:216 INT+5 MND+5 Magic Accuracy+90 "Magic Atk. Bonus"+12 Magic Damage+99 Club skill +188 Parrying skill +188 Healing magic skill+15 "Cure" potency+22%
    White Mage / Black Mage / Red Mage / Summoner / Blue Mage / Scholar / Geomancer


    There's also a weird note buried in the update notes about the +skill on the new weapons being different than +skill is traditionally, so the the relatively pronounceable mage club is probably not as awesome as it looks:

    Some weapons that have displayed item levels have the effect of increasing combat skill strength.

    This increase in combat skill strength differs from the effects of attributes such as "Sword skill +X," and are calculated independently for main and sub weapons.
    * At present, this increase is added only for a specific subset of equipment. Other equipment will be made compatible with this functionality at a later date.
    * This functionality will not be reflected in the combat skill section of the status screen.
    * For the hand-to-hand skill, values have been set with consideration given the fact that damage values increase as the skill increases.
    (1)
    Last edited by SpankWustler; 07-09-2013 at 03:52 AM. Reason: Added a link.

  2. #2
    Player Babekeke's Avatar
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    Quote Originally Posted by Akihiko_Matsui View Post
    With the July version update it has become possible to increase the damage value of physical blue magic spells depending on the weapon you have equipped, but in order for this to take place the weapon must have an item level displayed and there has to be stats that modify the weapon's skill.
    OK, so we are to assume that the bolded part above is referring to the bolded part below:

    Quote Originally Posted by SpankWustler View Post
    Item level can't be ascertained from looking in the .dats, apparently, but here are the stats on the club being mentioned:

    Tamaxchi
    DMG:88 Delay:216 INT+5 MND+5 Magic Accuracy+90 "Magic Atk. Bonus"+12 Magic Damage+99 Club skill +188 Parrying skill +188 Healing magic skill+15 "Cure" potency+22%
    White Mage / Black Mage / Red Mage / Summoner / Blue Mage / Scholar / Geomancer

    There's also a weird note buried in the update notes about the +skill on the new weapons being different than +skill is traditionally, so the the relatively pronounceable mage club is probably not as awesome as it looks:
    Though I have no idea what the base damage of any BLU spell is before stat modifiers, so I can't tell how significant this is or isn't.
    (0)

  3. 07-09-2013 03:42 AM
    Reason
    beaten~ :p

  4. #4
    Player FrankReynolds's Avatar
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    Am I the only one who thinks that this sounds unnecessarily convoluted and probably really bad?
    (6)

  5. #5
    Player Babekeke's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    Am I the only one who thinks that this sounds unnecessarily convoluted and probably really bad?
    I have to be honest, I just assumed that they were going to go along with their 'equipment level' basis of if you are wearing rank 15 (lvl 114) gear then you get 15 * 5 Blue magic skill extra added into the equation for calculating damage. Capping of course at +100 skill on Delve Mega Boss gear.

    Going with 5 as a fairly average skill increase per level, but of course it can be between 3 and 7 historically, or if it's still under-powered, make up their own new amounts, or even have them scaling differently for different levels. Maybe +10 for the first 5 levels, then +7 for the next 5, +5 for the next and +3 for the last 5.

    That way at least ALL lvl 100+ gear would allow people to progress as long as 1 was equipped during casting, not just specific pieces that have magic damage+ on them.
    (0)

  6. #6
    Player Trumpy's Avatar
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    Character
    Trumpy
    World
    Shiva
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    DNC Lv 99
    what a way to piss off relic empy and mythic wielders even more, now they cant increase stats on their pet/blue magic physical spells without using other weapons.

    I hope they add item levels to the improved rme when those are updated. just wish we didnt have to have 99 versions to update them as VW is pretty rare these days, i dunno how many heavy metal plates will be around anymore.
    (4)

  7. #7
    Player Babekeke's Avatar
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    Quote Originally Posted by Trumpy View Post
    I hope they add item levels to the improved rme when those are updated. just wish we didnt have to have 99 versions to update them as VW is pretty rare these days, i dunno how many heavy metal plates will be around anymore.
    If they get the adjustments to the rme right, people will be tripping over themselves to do VW and get their plates and riftbits.
    (0)

  8. #8
    Player FrankReynolds's Avatar
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Babekeke View Post
    If they get the adjustments to the rme right, people will be tripping over themselves to do VW and get their plates and riftbits.
    Somehow I doubt that people will go back to doing those unless they greatly increase drop rates or something.
    (2)

  9. #9
    Player Babekeke's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    Somehow I doubt that people will go back to doing those unless they greatly increase drop rates or something.
    In a way they did already. By making more powerful weapons and gear, the NMs are easier to kill and die faster, thus getting more drops in the same amount of time.

    But really, if you had a delve GA, and a 90 Ukon, and they made Ukon considerably better than your delve weapon, you wouldn't want to go back to VW to try and upgrade it?
    (1)

  10. #10
    Player FrankReynolds's Avatar
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Babekeke View Post
    In a way they did already. By making more powerful weapons and gear, the NMs are easier to kill and die faster, thus getting more drops in the same amount of time.

    But really, if you had a delve GA, and a 90 Ukon, and they made Ukon considerably better than your delve weapon, you wouldn't want to go back to VW to try and upgrade it?
    I already have weapons I want to upgrade. Do you know how long it takes to accumulate 1500 plates just by farming them your self? I have yet to hear tale of any player who upgraded their weapon without buying most of the plates from other people. Most people I talk to built theirs by farming other events and buying the plates from less ambitious players.

    VW isn't real farm friendly like dynamis. I don't expect a large number of people to begin farming these to sell unless big changes are made in drop rates and / or changes are made that allow people to solo / low man the fights on a regular basis.
    (3)

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