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  1. #321
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Godofgods View Post
    I don't rly follow all the issues against these new weapons. I understand that a decent amount of time was put into them, but still..

    At the 75 cap time, ppl put in tons of time with end game events getting armor. Probably more time then, then they do now to make a weapon. When the game advanced and new content was introduced, those armors were no longer the best. Even with the eventual upgrades. Its just how things evolve. - The situation with the weapons now, is not much different. Ppl are just upset that they have to do more work again. Which i can partially understand.

    But ppl quiting because a new weapon came out? Seriously? The company might not like it, but from a players perspective, if someone is going to rage quit over something as stupid as that, id rather have em gone now anyway'
    The point is this is like putting the horse before the carriage. They should have had a battle plan already in the works and in the game before they just started dropping higher end more advanced weapon's into the game. It's piss poor design plain and simple.
    (8)

  2. #322
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by FrankReynolds View Post
    RME weapons are (occasionally) fun to make, but they are mostly work. When they made new weapons that are twice as powerful, they basically cut the pay for the job.

    This is the video game equivalent of switching your pay grade from 20 euros an hour to 20 Mexican pesos an hour and cancelling your pension / retirement fund. Do people still get some satisfaction from a job well done? Yes. Do people get enough satisfaction from a job well done to compensate for the fact that they just took a 90% pay cut and lost all their tenure / benefits? Not by a long shot. Time to look for a new place (Game) to work.

    EDIT: For those that don't know, 20 pesos is about 1.25 euros.
    Actually, you're still getting your 20 euros an hour. RMEs still do everything they used to do. Amanomurokumo is still every bit as good at stabbing dragons as it used to be, it has not been nerfed down 1/16 power, so your pay has not been nerfed down to 1/16 its purchasing power.

    What has happened here is a much easier job just opened up, and it pays 40 euros per hour. But instead of taking that job the first chance they get, people are complaining about how hard their old job was. They don't want some new fangled job, they want their old job and a raise.
    (1)

  3. #323
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Unlike Armors, SE decided to keep Relics and Mythics relevant from 75 to 99. This was planned and the absurd Magian trials for this purpose were in the game on the day of the cap increase. SE then continued to make the superiority of RMEs a central FFXI design principle when deciding which content to add and how to motivate players to do it. They re-vamped the events that generate Relic/Mythics (Salvage, Einherjar, Dynamis, Nyzul Isle) and used Empyreans to drive activity in new events (Abyssea/Voidatch). They also made comments on these forums specifically pertaining to these three weapon classes and the balance between them.


    These factors gave the clear impression that SE was interested in keeping the RMEs relevant and somewhat balanced with each other in terms of effort to obtain and utility (to some degree). JP, NA, and EU players all saw these signs and interpreted them the same way.


    So people were tolerating the boredom of nightly Dynamis farming, Salvage farming, Qilin farming, etc. in order to obtain one of the best weapons for whichever job they prefer until the servers shut down. They were not doing it so that they could have one of the best weapons for a few months, and no one would have predicted that RMEs would be totally outdated with this last update. It makes total sense that RME owners would be angry. They used their playtime in a boring way in order to never have to worry about one of their 16 slots ever again on one of their jobs. Now they have to worry about all 16 of their slots again. Perhaps some of them are masochistic enough to not care, or kind-hearted enough to think "well, I can't see how this helps but perhaps it's moving us towards a better play experience for all the players." Realistically, though, this was a kick in the nuts.


    Here are some other problems the update created:
    * Melee and Ranged, Magic, and Pet damage are further apart than ever.
    * The realistic damage potential of 1H and 2H weapons are further apart than ever.
    * SE recently reduced Enmity from damage by 70%, but they just increased melee DPS by 40%.
    * Now there is no real reason to regularly farm Dynamis, Salvage, Voidwatch, etc. Now the game consists of Delve and Reives.
    (14)

  4. #324
    Player BorkBorkBork's Avatar
    Join Date
    Apr 2011
    Posts
    69
    Quote Originally Posted by Byrth View Post
    Unlike Armors, SE decided to keep Relics and Mythics relevant from 75 to 99. This was planned and the absurd Magian trials for this purpose were in the game on the day of the cap increase. SE then continued to make the superiority of RMEs a central FFXI design principle when deciding which content to add and how to motivate players to do it. They re-vamped the events that generate Relic/Mythics (Salvage, Einherjar, Dynamis, Nyzul Isle) and used Empyreans to drive activity in new events (Abyssea/Voidatch). They also made comments on these forums specifically pertaining to these three weapon classes and the balance between them.


    These factors gave the clear impression that SE was interested in keeping the RMEs relevant and somewhat balanced with each other in terms of effort to obtain and utility (to some degree). JP, NA, and EU players all saw these signs and interpreted them the same way.


    So people were tolerating the boredom of nightly Dynamis farming, Salvage farming, Qilin farming, etc. in order to obtain one of the best weapons for whichever job they prefer until the servers shut down. They were not doing it so that they could have one of the best weapons for a few months, and no one would have predicted that RMEs would be totally outdated with this last update. It makes total sense that RME owners would be angry. They used their playtime in a boring way in order to never have to worry about one of their 16 slots ever again on one of their jobs. Now they have to worry about all 16 of their slots again. Perhaps some of them are masochistic enough to not care, or kind-hearted enough to think "well, I can't see how this helps but perhaps it's moving us towards a better play experience for all the players." Realistically, though, this was a kick in the nuts.


    Here are some other problems the update created:
    * Melee and Ranged, Magic, and Pet damage are further apart than ever.
    * The realistic damage potential of 1H and 2H weapons are further apart than ever.
    * SE recently reduced Enmity from damage by 70%, but they just increased melee DPS by 40%.
    * Now there is no real reason to regularly farm Dynamis, Salvage, Voidwatch, etc. Now the game consists of Delve and Reives.

    Everything Byrthe said + They clearly gave no thought to what kind of impact this would have on peoples attitudes in the game. The panicked response they gave us was hastily made up to try to quell peoples rage but only pissed people off more.
    (7)

  5. #325
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by tyrantsyn View Post
    They should have had a battle plan already in the works and in the game before they just started dropping higher end more advanced weapon's into the game. It's piss poor design plain and simple.
    new higher end content, new higher end armor, new higher end weapons... yes.. very poor design indeed. How could anyone do such a thing!?
    (3)

  6. #326
    Player Zohno's Avatar
    Join Date
    Aug 2011
    Posts
    51
    Character
    Zohno
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Yinnyth View Post
    Actually, you're still getting your 20 euros an hour. RMEs still do everything they used to do. Amanomurokumo is still every bit as good at stabbing dragons as it used to be, it has not been nerfed down 1/16 power, so your pay has not been nerfed down to 1/16 its purchasing power.

    What has happened here is a much easier job just opened up, and it pays 40 euros per hour. But instead of taking that job the first chance they get, people are complaining about how hard their old job was. They don't want some new fangled job, they want their old job and a raise.
    let's try with an easier example since it seems so hard to understand. it's like inflation, your 20€ now have half the ability to buy goods compared to before. all the money you have on your bank account that you stored for years fall under the same effect. would you be happy about it?
    (3)

  7. #327
    Player Zohnax's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Zohnax
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Godofgods View Post
    new higher end content, new higher end armor, new higher end weapons... yes.. very poor design indeed. How could anyone do such a thing!?
    Simply instituting something new without checks and balances does not mean it will be good. This isn't just about R/M/E owners getting shafted, but it's also about the balance of the game. If you keep R/M/E relevant, you give players reason to go back and do old content rather than depending on keeping players attracted every update. In the same breath, these new weapons have such ridiculous damage on them, if you were to acquire them, you could literally stomp out the rest of the game with little-to-no effort. But if you are going to keep missing the key concepts of why people are upset, you need to scram, kid.
    (6)

  8. #328
    Player Cyllene's Avatar
    Join Date
    Jan 2012
    Posts
    14
    Character
    Sensui
    World
    Asura
    Main Class
    SAM Lv 99
    unsubscribed.. been a fun run till now.
    (4)

  9. #329
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Zohno View Post
    let's try with an easier example since it seems so hard to understand. it's like inflation, your 20€ now have half the ability to buy goods compared to before. all the money you have on your bank account that you stored for years fall under the same effect. would you be happy about it?
    It's not inflation either. Your 20 euros can still buy you 20 burgers just like your relic weapon can still do everything it used to do. It still kills Tiamat just as fast as it used to.

    Inflation would be if the whole game got harder.

    Edit: I should mention that I can see where people are coming from on this issue. However, putting myself in your shoes, I still would not be upset. It's just my outlook on the game that it's fine if they move away from RMEs.
    (2)
    Last edited by Yinnyth; 05-04-2013 at 05:01 AM.

  10. #330
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zohnax View Post
    Simply instituting something new without checks and balances does not mean it will be good. This isn't just about R/M/E owners getting shafted, but it's also about the balance of the game. If you keep R/M/E relevant, you give players reason to go back and do old content rather than depending on keeping players attracted every update. In the same breath, these new weapons have such ridiculous damage on them, if you were to acquire them, you could literally stomp out the rest of the game with little-to-no effort. But if you are going to keep missing the key concepts of why people are upset, you need to scram, kid.
    I can agree with the doing old content part. But they said they were going to be making certain content extremely hard to the point where players would need such high end armor and weapons to be able to complete it. - Also keep in mind that this stuff just came out. You know there will be adjustments to both equipment and content. So give them some time to see how it plays out before ppl start damming them to hell'
    (1)

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