Actually, you're still getting your 20 euros an hour. RMEs still do everything they used to do. Amanomurokumo is still every bit as good at stabbing dragons as it used to be, it has not been nerfed down 1/16 power, so your pay has not been nerfed down to 1/16 its purchasing power.
What has happened here is a much easier job just opened up, and it pays 40 euros per hour. But instead of taking that job the first chance they get, people are complaining about how hard their old job was. They don't want some new fangled job, they want their old job and a raise.
Unlike Armors, SE decided to keep Relics and Mythics relevant from 75 to 99. This was planned and the absurd Magian trials for this purpose were in the game on the day of the cap increase. SE then continued to make the superiority of RMEs a central FFXI design principle when deciding which content to add and how to motivate players to do it. They re-vamped the events that generate Relic/Mythics (Salvage, Einherjar, Dynamis, Nyzul Isle) and used Empyreans to drive activity in new events (Abyssea/Voidatch). They also made comments on these forums specifically pertaining to these three weapon classes and the balance between them.
These factors gave the clear impression that SE was interested in keeping the RMEs relevant and somewhat balanced with each other in terms of effort to obtain and utility (to some degree). JP, NA, and EU players all saw these signs and interpreted them the same way.
So people were tolerating the boredom of nightly Dynamis farming, Salvage farming, Qilin farming, etc. in order to obtain one of the best weapons for whichever job they prefer until the servers shut down. They were not doing it so that they could have one of the best weapons for a few months, and no one would have predicted that RMEs would be totally outdated with this last update. It makes total sense that RME owners would be angry. They used their playtime in a boring way in order to never have to worry about one of their 16 slots ever again on one of their jobs. Now they have to worry about all 16 of their slots again. Perhaps some of them are masochistic enough to not care, or kind-hearted enough to think "well, I can't see how this helps but perhaps it's moving us towards a better play experience for all the players." Realistically, though, this was a kick in the nuts.
Here are some other problems the update created:
* Melee and Ranged, Magic, and Pet damage are further apart than ever.
* The realistic damage potential of 1H and 2H weapons are further apart than ever.
* SE recently reduced Enmity from damage by 70%, but they just increased melee DPS by 40%.
* Now there is no real reason to regularly farm Dynamis, Salvage, Voidwatch, etc. Now the game consists of Delve and Reives.
let's try with an easier example since it seems so hard to understand. it's like inflation, your 20€ now have half the ability to buy goods compared to before. all the money you have on your bank account that you stored for years fall under the same effect. would you be happy about it?
Simply instituting something new without checks and balances does not mean it will be good. This isn't just about R/M/E owners getting shafted, but it's also about the balance of the game. If you keep R/M/E relevant, you give players reason to go back and do old content rather than depending on keeping players attracted every update. In the same breath, these new weapons have such ridiculous damage on them, if you were to acquire them, you could literally stomp out the rest of the game with little-to-no effort. But if you are going to keep missing the key concepts of why people are upset, you need to scram, kid.
unsubscribed.. been a fun run till now.
It's not inflation either. Your 20 euros can still buy you 20 burgers just like your relic weapon can still do everything it used to do. It still kills Tiamat just as fast as it used to.
Inflation would be if the whole game got harder.
Edit: I should mention that I can see where people are coming from on this issue. However, putting myself in your shoes, I still would not be upset. It's just my outlook on the game that it's fine if they move away from RMEs.
Last edited by Yinnyth; 05-04-2013 at 05:01 AM.
I can agree with the doing old content part. But they said they were going to be making certain content extremely hard to the point where players would need such high end armor and weapons to be able to complete it. - Also keep in mind that this stuff just came out. You know there will be adjustments to both equipment and content. So give them some time to see how it plays out before ppl start damming them to hell'
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