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  1. #11
    Player Malphius's Avatar
    Join Date
    Apr 2012
    Posts
    136
    Character
    Malphius
    World
    Sylph
    Main Class
    WHM Lv 99
    Quote Originally Posted by Icefall View Post
    I've taken my SMN to reives before with Garuda since they updated support gains and I surely wasn't getting scores like that. Either they were misinforming you of their gains, or they were doing other things atop the blood pacts to be getting those scores. Whispering Wind is good, but not 1k per tally good.

    Again my point isn't about the scores they are earning so truth or not it's irreverent. The issue at hand once again is they are eliminating opportunity from other players of the same class to earn Bayld.

    Imagine if Twilight Scythe had a 100% activation rate on death so a few DD come with their Twilight Scythe and 1-shot all the mobs while everyone else has to stand around and twiddle their thumbs or compete for scraps.

    I'm not calling for a "SMN nerf" I just think BP's need limited to party only which is very reasonable. BP's are already only party only with the exception of this and Campaign so it's a change in the event dynamics not a change to SMN in particular.
    (2)
    Last edited by Malphius; 05-03-2013 at 02:39 AM.
    "You can't fool all of the people all the time, but if you fool the right ones then the rest will fall in line".

    -Dead Prez

  2. #12
    Player mistmonster's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Mistmonster
    World
    Fenrir
    Main Class
    PLD Lv 99
    Then you completely nerf SMN for solo people.
    (3)

  3. #13
    Player Malphius's Avatar
    Join Date
    Apr 2012
    Posts
    136
    Character
    Malphius
    World
    Sylph
    Main Class
    WHM Lv 99
    Quote Originally Posted by mistmonster View Post
    Then you completely nerf SMN for solo people.
    No you don't. Just start a party or ask to be invited. You may also use your avatar offensively. But this is not a solo event.

    There is no other support class in the game right now that can hit all members in an area with out restriction to party (and with good reason). Geomancer, Bard, Scholar, Whitemage and Corsair all have to be in a party to be fully utilized. SMN should be no exception.
    (3)
    Last edited by Malphius; 05-03-2013 at 03:09 AM.
    "You can't fool all of the people all the time, but if you fool the right ones then the rest will fall in line".

    -Dead Prez

  4. #14
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Just get your party to drag mobs away from the SMNs so you can still heal them.

    And like someone else already said: Melee some.
    (3)

  5. #15
    Player Salvation's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    22
    Character
    Salvation
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Malphius View Post
    No you don't. Just start a party or ask to be invited. You may also use your avatar offensively. But this is not a solo event.

    There is no other support class in the game right now that can hit all members in an area with out restriction to party (and with good reason). Geomancer, Bard, Scholar, Whitemage and Corsair all have to be in a party to be fully utilized. SMN should be no exception.
    Which of those jobs are on a (at best) 45 sec cool down timer per action? Would making it so the other support jobs can only cure, buff, etc. those in their party be an acceptable solution?
    (7)

  6. #16
    Player Malphius's Avatar
    Join Date
    Apr 2012
    Posts
    136
    Character
    Malphius
    World
    Sylph
    Main Class
    WHM Lv 99
    Quote Originally Posted by Salvation View Post
    Which of those jobs are on a (at best) 45 sec cool down timer per action? Would making it so the other support jobs can only cure, buff, etc. those in their party be an acceptable solution?
    The issue with trying to pull some mobs away to a small group is that while this tactic works for Campaign it does not work as well for Reives because of the confined space you are allocated.

    While 1 SMN may not make a huge impact 2+ certainly do. The time for 1 SMN BP may take 45 seconds but divide that between 4 SMN's and it's about 1 BP every 11.25 seconds which was the case in my experience. There was no competing what so ever.

    Making it so that other support jobs can only cure, buff, etc... would not be an acceptable solution unless it was applied equally to the SMN. Keep in mind that SMN also has the ability to cast protect, shell, haste etc... using their support job on other members outside a party. Cure 4 when geared properly does upwards of 800~900 cures.

    I also find it unacceptable because I am also only asking that SMN be put on the same level they are in every other event and place in the game. They have an unnatural advantage because they can hit all players in the area regardless of party or solo. I believe that SE just took the Campaign engine and tweeked it a bit for this event with little thought to how it would play out with all jobs. What you are proposing is to limit every job in an unnatural way in terms of game mechanics. My proposal is to simply change the event to eliminate a gross advantage to a single job that it does not get anywhere else in the game. This is a change to the event, not to SMN.
    (1)
    "You can't fool all of the people all the time, but if you fool the right ones then the rest will fall in line".

    -Dead Prez

  7. #17
    Player Icefall's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    16
    Character
    Neriya
    World
    Valefor
    Main Class
    BRD Lv 99
    At least someone can heal outside parties and support the whole group fighting, not just their party. I see too many reives where people are dying because the healers on site will only touch their party. If you are a healer who does heal people besides your party, that's great, but you should probably stop that if you are asking SMNs to too.

    Reive isn't supposed to be every man and woman for themselves, but a community effort. If you're just there for bayld and having difficulties earning it, there are options like meleeing while curing, as others suggested, casting buffs and cures outside your party, going to another reive or nest to avoid people you don't want to play with, doing coalitions which don't involve reives, etc.
    (2)

  8. #18
    Player Malphius's Avatar
    Join Date
    Apr 2012
    Posts
    136
    Character
    Malphius
    World
    Sylph
    Main Class
    WHM Lv 99
    Quote Originally Posted by Icefall View Post
    At least someone can heal outside parties and support the whole group fighting, not just their party. I see too many reives where people are dying because the healers on site will only touch their party. If you are a healer who does heal people besides your party, that's great, but you should probably stop that if you are asking SMNs to too.

    Reive isn't supposed to be every man and woman for themselves, but a community effort. If you're just there for bayld and having difficulties earning it, there are options like meleeing while curing, as others suggested, casting buffs and cures outside your party, going to another reive or nest to avoid people you don't want to play with, doing coalitions which don't involve reives, etc.
    You're right, it shouldn't be every man and woman for themselves but it is at the moment. SMN gets to capitalize off that chaos with the ability to target every single person near their avatar in an event that is already in a very confined space. SMN's are coming to the defense of this unique advantage at the expense of other players basically saying to suck it up. I would like to return that sentiment in kind and say suck it up. Find a party or spot cure and melee as many have suggested to me. Sounds silly being told to melee on a mage job doesn't it?
    (1)
    "You can't fool all of the people all the time, but if you fool the right ones then the rest will fall in line".

    -Dead Prez

  9. #19
    Player Salvation's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    22
    Character
    Salvation
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Malphius View Post
    While 1 SMN may not make a huge impact 2+ certainly do. The time for 1 SMN BP may take 45 seconds but divide that between 4 SMN's and it's about 1 BP every 11.25 seconds which was the case in my experience. There was no competing what so ever.

    Making it so that other support jobs can only cure, buff, etc... would not be an acceptable solution unless it was applied equally to the SMN. Keep in mind that SMN also has the ability to cast protect, shell, haste etc... using their support job on other members outside a party. Cure 4 when geared properly does upwards of 800~900 cures.

    I also find it unacceptable because I am also only asking that SMN be put on the same level they are in every other event and place in the game. They have an unnatural advantage because they can hit all players in the area regardless of party or solo. I believe that SE just took the Campaign engine and tweeked it a bit for this event with little thought to how it would play out with all jobs. What you are proposing is to limit every job in an unnatural way in terms of game mechanics. My proposal is to simply change the event to eliminate a gross advantage to a single job that it does not get anywhere else in the game. This is a change to the event, not to SMN.
    Oh ok, so your proposal is to screw all Smn over because having multiples of them in an event keeps you from getting a better reward from doing little to nothing else other than curing. You want to bring up support jobs and gearing, last I checked Whm still has access to some fairly decent melee gear and impressive WS. So what is preventing you from doing multiple things to build your score? As for putting Smn on the same level in reives that they are in every other event in the game, I'm going to assume that you have never actually played the job or at the very least never used it in any type of non Abyssea event.
    (5)

  10. #20
    Player Malphius's Avatar
    Join Date
    Apr 2012
    Posts
    136
    Character
    Malphius
    World
    Sylph
    Main Class
    WHM Lv 99
    Quote Originally Posted by Salvation View Post
    Oh ok, so your proposal is to screw all Smn over because having multiples of them in an event keeps you from getting a better reward from doing little to nothing else other than curing. You want to bring up support jobs and gearing, last I checked Whm still has access to some fairly decent melee gear and impressive WS. So what is preventing you from doing multiple things to build your score? As for putting Smn on the same level in reives that they are in every other event in the game, I'm going to assume that you have never actually played the job or at the very least never used it in any type of non Abyssea event.
    SMN is very useful in events such as Legion and Odin 2.0 where my group has utilized them extensively. Guess what, they can only target 1 party with Perfect Defense or any other BP. This doesn't screw SMN in any way, it just puts them on the same level as every one else (which I've stated several times now). WHM does not have good enough melee gear to bring in good points off clubbing in Reives. If meleeing isn't an issue on mage then shouldn't you take your avatar and staff and double melee for points?

    Also I take it you only play SMN in Reives since you're screwed everywhere else?
    (0)
    Last edited by Malphius; 05-03-2013 at 04:44 AM.
    "You can't fool all of the people all the time, but if you fool the right ones then the rest will fall in line".

    -Dead Prez

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