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  1. #1
    Player Concerned4FFxi's Avatar
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    Amaday
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    I would have prefered 3tic regain/3 refresh. Cor roll can get 3tic regain, so I don't see the problem there. Also, i understood that smn and sch at the time had uber 2hrs, but instead of watering down the two best 2hrs and giving everyone a 1hr, i would have prefered an increase to less sparkly other 2hrs and keep the 2hrs as 2hrs.

    After all, I rather a 2hr that is useful, than 2 one hour job abilities that are meh.
    (0)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  2. #2
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    Quote Originally Posted by Concerned4FFxi View Post
    I would have prefered 3tic regain/3 refresh. Cor roll can get 3tic regain, so I don't see the problem there. Also, i understood that smn and sch at the time had uber 2hrs, but instead of watering down the two best 2hrs and giving everyone a 1hr, i would have prefered an increase to less sparkly other 2hrs and keep the 2hrs as 2hrs.

    After all, I rather a 2hr that is useful, than 2 one hour job abilities that are meh.
    Two hours are not two hours anyways. Two hours are really just "once an event" abilities, we have many different ways to reset them prematurely that we never really wait the two hours if we actually need it again before hand. Take for example, parties for NNI, they use CORs for their 2hour via either shouts or DDs changing jobs, if thats not available, they use MMM or Revits from Besieged or Abyssea. People in Dyna doing ADL use CORs, people in Prov use CORs in the event of a wipe. These are things people do to avoid that problem and circumvent it.
    (1)

  3. 03-19-2013 02:02 PM
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    meh

  4. #4
    Player Concerned4FFxi's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Two hours are not two hours anyways. Two hours are really just "once an event" abilities, we have many different ways to reset them prematurely that we never really wait the two hours if we actually need it again before hand. Take for example, parties for NNI, they use CORs for their 2hour via either shouts or DDs changing jobs, if thats not available, they use MMM or Revits from Besieged or Abyssea. People in Dyna doing ADL use CORs, people in Prov use CORs in the event of a wipe. These are things people do to avoid that problem and circumvent it.
    Instead of derailing, stay on topic. The reason i stated i prefered two hour abilities to one hour is exactly that. A two hour ability is better, the reason for the embrava nerf and perfect defense nerfs, are because they are already powerful two hour abilities and when the DEV decidied to change all two hours to one hour recast they said those two abilites will have to be nerfed because they would be even more overpowered as 1 hour abilites. Conclusion, if the recast time for an ability were longer than the ability itself can be greater, I.E. balance.

    Instead, you chose to lecture about obvious stuff, like cor in adl fights, lmao, no shit.
    (0)
    Last edited by Concerned4FFxi; 03-27-2013 at 11:55 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  5. #5
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    Quote Originally Posted by Concerned4FFxi View Post
    A two hour ability is better, the reason for the embrava nerf and perfect defense nerfs, are because they are already powerful two hour abilities and when the DEV decidied to change all two hours to one hour recast they said those two abilites will have to be nerfed because they would be even more overpowered as 1 hour abilites. Conclusion, if the recast time for an ability were longer than the ability itself can be greater, I.E. balance.
    Yeah, no shit, the point in lowering their power at the same time as lowering their recast is because as a 1-hour recast you would be able to use to powerful of abilities to quickly in succession, but wait, we already do that with CORs and such anyways, so really its a balancing tactic as well. If you can not understand that then its your problem not mine, but I can assure you SE never intended us to do events relying on two jobs SP abilities while we bring 5 CORs to reset them when needed, that was all the player bases idea, and part of why it does need balanced. Basically your saying you prefer them leave them as they were because you get stronger abilities with no penalty at all because even though they set the higher timer, no one actually gives a damn about that timer when you can reset it anyways.
    (1)
    Last edited by Demon6324236; 03-28-2013 at 05:59 AM.

  6. #6
    Player FrankReynolds's Avatar
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I can assure you SE never intended us to do events relying on two jobs SP abilities while we bring 5 CORs to reset them when needed
    No, What they actually intended was for us to use a paladin to tank everything and for fights to last like 30 minutes. They never wanted us to Zerg anything. They come from a culture or mode of thinking where teaming up and fighting a nasty nm with a bunch of friends is the highlight of the game. They intended us to still be miles behind where we are now because they think we should be enjoying the game for the game play. Not the gear. Unfortunately for them, I want my shinies now. Not later.
    (0)

  7. #7
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    Quote Originally Posted by FrankReynolds View Post
    No, What they actually intended was for us to use a paladin to tank everything and for fights to last like 30 minutes. They never wanted us to Zerg anything. They come from a culture or mode of thinking where teaming up and fighting a nasty nm with a bunch of friends is the highlight of the game. They intended us to still be miles behind where we are now because they think we should be enjoying the game for the game play. Not the gear. Unfortunately for them, I want my shinies now. Not later.
    Quote Originally Posted by Demon6324236 View Post
    Basically your saying you prefer them leave them as they were because you get stronger abilities with no penalty at all because even though they set the higher timer, no one actually gives a damn about that timer when you can reset it anyways.
    Lets just ask SE to make Tabula Rasa have a 6 hour recast, that way they can buff Embrava a ton so that it lasts like 20 minutes, then when we use Perpetuance and AF3+2 Gloves we can have Embrava for 50 minutes instead! Its not like we will be effected by the timer anyways since we just reset it after we use it.

    No, the entire point in a recast is that you can not use the ability for a certain amount of time, in the case of SPs they are very powerful, and thus, a very long recast. Recast times are meant to be a penalty for the high powered ability, really we don't even go by 1-hour recasts as it is, the fact we spam them the way we do by reseting them is why they should have been nerfed anyways. When we can not reset them any more, then we can have back their old potency, because it will be balanced, till then, no.
    (1)

  8. #8
    Player Concerned4FFxi's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Yeah, no shit, the point in lowering their power at the same time as lowering their recast is because as a 1-hour recast you would be able to use to powerful of abilities to quickly in succession, but wait, we already do that with CORs and such anyways, so really its a balancing tactic as well. If you can not understand that then its your problem not mine, but I can assure you SE never intended us to do events relying on two jobs SP abilities while we bring 5 CORs to reset them when needed, that was all the player bases idea, and part of why it does need balanced. Basically your saying you prefer them leave them as they were because you get stronger abilities with no penalty at all because even though they set the higher timer, no one actually gives a damn about that timer when you can reset it anyways.
    We are saying the same thing, again and again. You keep talking about COR and all that shit has nothing to do with what I'm saying. All your doing is saying the obvious about events and reusing our two hour. That has nothing to do with what I'm saying, please stop. Here it is one more time:

    I prefer two hour abilities to stay as two hour abilities. I'd be happy if they made them 24hour abilities. The logic is simple, and can't be agrued. The longer the ability recast, the more that ability can offer due to balancing it's recast timer. There is no agrueing this, the DEV has said it about balance, and we all read the embrava nerf info, your not breathing any light into this.

    Also note, I stated that smn and sch two hours were overpowered compared to the other job abilites, and i stated that I would have prefered keeping two hours as two hours (because if it's a two hour then the effect of the ability can last longer, they said they shorted the duration of embrava and pd because it's no longer a two hour ability AND was overpowered) and increasing the other 20 jobs two hours so that their could have been balance.

    Not you, nor I, have said anything that the DEV didn't already post. All your doing is trying to come out on top in an arguement, that isn't even an arguement... It's you going off topic about resetting a job ability while hating on me, meantime I'm asking for a one/two/24 hour job ability that's worth using.

    Summary: I prefer two hour abilities that are worth using, over watered down 1hour. I prefer improving the other 20 job's two hours, so they can be balanced with the old pd and embrava. That's it. It's not a discussion about tactics or resetting abilities.
    (0)
    Last edited by Concerned4FFxi; 03-29-2013 at 02:02 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  9. #9
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    Quote Originally Posted by Concerned4FFxi View Post
    I prefer two hour abilities to stay as two hour abilities. I'd be happy if they made them 24hour abilities. The logic is simple, and can't be agrued. The longer the ability recast, the more that ability can offer due to balancing it's recast timer. There is no agrueing this, the DEV has said it about balance, and we all read the embrava nerf info, your not breathing any light into this.
    Your right, there is no arguing this, you are asking for something stupidly. You are saying they should have longer timers so they are stronger abilities even though the player base will not be effected by the timer anyways. You are gaining all of the benefits of having the longer recast without any of the flaws of having a longer recast, is it really so hard to understand why that is wrong?
    (3)

  10. 04-01-2013 06:08 AM

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