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  1. #81
    Community Rep Camate's Avatar
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    Greetings everyone!

    I’d like to follow-up on a couple of questions in regards to the adjustments that are scheduled to take place during the March 27th version update.

    Quote Originally Posted by SpankWustler View Post
    I notice that no changes to Monster-Vs-Player level correction are mentioned here. Is something like that incoming and just not announced yet? Have plans changed in regard to it? Is a change to level correction coming later after seeing how things work with the new attack/defense calculations?
    In case there was any question or confusion, we will be performing the level correction adjustments we mentioned previously. And going forward, enemies that appear in Seekers of Adoulin will not have level correction effects placed on them.

    Quote Originally Posted by Rorrick View Post
    Camate, can we get clarification on whether or not the attack ratio adjustments for one-handed weapons will apply to Hand-to-hand or not?
    Previously we mentioned that we felt it would be best to adjust hand-to-hand weapons as a separate category, but this was specifically in relation to stat modifiers, and not for adjustments to the attack/defense ratio. For the attack/defense ratio maximum damage value, hand-to-hand weapons will receive the same adjustments as other single-handed weapons. With this, the amount of damage dealt via single-handed weapons and hand-to-hand weapons will see an increase.

    Quote Originally Posted by Fermion View Post
    Where is the Elemental Magic update?
    In regards to the magic adjustments that were mentioned previously, once Seekers of Adoulin has been released and some time has passed we will be announcing the specifics on this. In the future we will be putting this data onto the Test Server for you all to try out and give feedback.


    Quote Originally Posted by Economizer View Post
    You are including the nearly useless Cure VI in the enmity reduction right? Right? (For the MP cost I almost expect Cure VI to reduce enmity...)
    There will be no changes to Cure VI. With the upcoming enmity adjustments, the use of Cure V would become somewhat poor, so we will only be making adjustments to Cure V, and would like to keep the amount of HP recovered and enmity generated for Cure VI as it is currently.
    (5)
    Devin "Camate" Casadey - Community Team

  2. #82
    Player Babekeke's Avatar
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    Quote Originally Posted by Camate View Post
    We are also making adjustments at the same time so that the enmity gains from Cure V are reduced.
    Quote Originally Posted by Camate View Post
    There will be no changes to Cure VI. With the upcoming enmity adjustments, the use of Cure V would become somewhat poor, so we will only be making adjustments to Cure V, and would like to keep the amount of HP recovered and enmity generated for Cure VI as it is currently.
    Could you please double-clarify this point... upon initially reading your first statement I understood 'enmity gains' to be gains in enmity, so with that being reduced, even less enmity would be attained through using cure V; however, your second response doesn't make sense from that so are we to understand that by 'enmity gains' you meant the enmity benefits that cure V has. Therefore the adjustment will mean that Cure V will generate more enmity?
    (1)

  3. #83
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    Generally:

    Quote Originally Posted by Camate View Post
    In case there was any question or confusion, we will be performing the level correction adjustments we mentioned previously. And going forward, enemies that appear in Seekers of Adoulin will not have level correction effects placed on them.
    Hopefully people will stop being terrified of the defense changes after reading this, since it's confirmed that the benefits for high defense will be increased along with the penalties for low defense.

    Quote Originally Posted by Camate View Post
    There will be no changes to Cure VI. With the upcoming enmity adjustments, the use of Cure V would become somewhat poor, so we will only be making adjustments to Cure V, and would like to keep the amount of HP recovered and enmity generated for Cure VI as it is currently.
    Learning that Cure VI will remain awful is a lot like somebody puking on the mountain of poop I'm saving for a special occasion; it's off-putting but I find it hard to be surprised or bothered by such a turn of events.
    (8)

  4. #84
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    So, it sounds like we will not be destroyed so easily by high level mobs, now can we see some balancing changes to the overwhelming amount of status ailments we are plagued by due to newer mobs like Gallu who inflict many various and deadly ones within a small amount of time, or with a single attack?
    (3)

  5. #85
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    So, it sounds like we will not be destroyed so easily by high level mobs, now can we see some balancing changes to the overwhelming amount of status ailments we are plagued by due to newer mobs like Gallu who inflict many various and deadly ones within a small amount of time, or with a single attack?

    I predict all new monsters who's regular attacks are all considered magic damage in order to facilitate the use of the newly released jobs. These monsters will of course spam AOE death and amnesia when they aren't raping you with aoe magic and magic based normal attacks.
    (0)

  6. #86
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Demon6324236 View Post
    So, it sounds like we will not be destroyed so easily by high level mobs, now can we see some balancing changes to the overwhelming amount of status ailments we are plagued by due to newer mobs like Gallu who inflict many various and deadly ones within a small amount of time, or with a single attack?
    I don't think so. Look very carefully how they phrased it.

    And going forward, enemies that appear in Seekers of Adoulin will not have level correction effects placed on them.
    The LCF removal looks to only effect SoA not current content. This means all current high NM's will just destroy everyone. NOT GOOD.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #87
    Player Kincard's Avatar
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    May 2011
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    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I hope the dev team reconsiders adjusting Cure VI. Even before the patch it was already not a particularly useful spell outside Abyssea (Bad MP efficiency, HP usually doesn't drop that low). With the enmity staying the same it'll lose one of the only reasons to use it (Cure V still on cooldown and need a big cure).
    (2)

  8. #88
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    Quote Originally Posted by saevel View Post
    I don't think so. Look very carefully how they phrased it.



    The LCF removal looks to only effect SoA not current content. This means all current high NM's will just destroy everyone. NOT GOOD.
    We disagree, the way I read it is that they are going through with the change, and it will also effect SoA, so people do not think it may be exempt since it is new content, and may be left with LCF for 'balance' or 'challange' reasons until a later date where they choose to 'dumb it down'.
    (1)

  9. #89
    Player Babekeke's Avatar
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    Mar 2011
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    Quote Originally Posted by saevel View Post
    I don't think so. Look very carefully how they phrased it.



    The LCF removal looks to only effect SoA not current content. This means all current high NM's will just destroy everyone. NOT GOOD.
    For current mobs, LCF is removed for their att only, it is still applied to their def. For SOA mobs, LCF is completely removed and they have obviously factored in some other means of making them harder.
    (0)

  10. #90
    Player hideka's Avatar
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    Mar 2011
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    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone!

    I’d like to follow-up on a couple of questions in regards to the adjustments that are scheduled to take place during the March 27th version update.



    In case there was any question or confusion, we will be performing the level correction adjustments we mentioned previously. And going forward, enemies that appear in Seekers of Adoulin will not have level correction effects placed on them.



    Previously we mentioned that we felt it would be best to adjust hand-to-hand weapons as a separate category, but this was specifically in relation to stat modifiers, and not for adjustments to the attack/defense ratio. For the attack/defense ratio maximum damage value, hand-to-hand weapons will receive the same adjustments as other single-handed weapons. With this, the amount of damage dealt via single-handed weapons and hand-to-hand weapons will see an increase.



    In regards to the magic adjustments that were mentioned previously, once Seekers of Adoulin has been released and some time has passed we will be announcing the specifics on this. In the future we will be putting this data onto the Test Server for you all to try out and give feedback.




    There will be no changes to Cure VI. With the upcoming enmity adjustments, the use of Cure V would become somewhat poor, so we will only be making adjustments to Cure V, and would like to keep the amount of HP recovered and enmity generated for Cure VI as it is currently.
    i hate to be that guy.... but it has been two years since we were promised new summons...... can we get some information on this?
    (2)

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