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  1. #51
    Player Oddwaffle's Avatar
    Join Date
    Jun 2011
    Posts
    69
    Character
    Yummypie
    World
    Leviathan
    Main Class
    WHM Lv 99
    I'm not too sure about defender and PDT becoming more popular in low man content.

    Firstly, war is actually better at PDT and defender tanking. Pretty much any jobs subbing war can do that. If the change is made so that pld tanking would be effective again. Will we have to wait and seek out the one and only high defense tanking job for events? Warrior is closest to pld in tanking defensively but they are even close to pld with a shield.

    Secondly, if damage taken is becoming a problem, people will more likely move to ninja sub before they will consider lowering monster attack or beef up their defence. Unless ninja sub is crippled, it seems more beneficial to simply use shadow and increase damage rather moderate it. Perhaps this will open up some Sam/war seogan tanking but I highly doubt it will be any better than it is now.

    This also leads to the third point, the modifications to def/atk will make abilities that increases attack like berserk, critical damage (high atk), cor and brd buffs more potent. So unless some sort of adjustment s are made to monsters also, we will see a shift to higher attack buffs rather defence.
    (0)
    Last edited by Oddwaffle; 03-17-2013 at 08:05 AM.

  2. #52
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Sam/war "seigan" ing is fail tanking. Not only the job is bad damage, but the shadows are too random. I hope they don't want us to go back to camping the new HnMs with an alliance of BLMs and PLD tank (cos you know, they already explained RUN would suck compared to PLD).
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  3. #53
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Oddwaffle View Post
    I'm not too sure about defender and PDT becoming more popular in low man content.

    Firstly, war is actually better at PDT and defender tanking. Pretty much any jobs subbing war can do that. If the change is made so that pld tanking would be effective again. Will we have to wait and seek out the one and only high defense tanking job for events? Warrior is closest to pld in tanking defensively but they are even close to pld with a shield.

    Secondly, if damage taken is becoming a problem, people will more likely move to ninja sub before they will consider lowering monster attack or beef up their defence. Unless ninja sub is crippled, it seems more beneficial to simply use shadow and increase damage rather moderate it. Perhaps this will open up some Sam/war seogan tanking but I highly doubt it will be any better than it is now.

    This also leads to the third point, the modifications to def/atk will make abilities that increases attack like berserk, critical damage (high atk), cor and brd buffs more potent. So unless some sort of adjustment s are made to monsters also, we will see a shift to higher attack buffs rather defence.
    One job answers all those questions.

    Blue Mage

    Not only does it have a +50% defense buff, that buff doesn't reduce your attack and can be maintained permanently.
    But it doesn't stop there. Blue Mage also has a +100% defense buff that it can apply once ever 5 min and lasts 90s.
    And if you thought that was insane, they also have a blink buff that gives 8~10 shadows.

    So instead of being forced to use defender for +25% defense and a crippling -25% attack, people will instead use /BLU for cocoon's +50% defense without any attack penalty. That is of course assuming that a defense buff is absolutely needed for a fight, if we're capable of healing through it then it's just a zerg.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #54
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    dont forget the roars +15% attack on one, and -10 or 15% attack for the target on the other(tho its duration is crap)
    (0)

  5. #55
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Prophett View Post
    Personally for me I take the "if it's not broke, don't fix it standpoint." Twilight Scythe not broke leave it be, 2hd vs. 1hd Not broke leave it be, Embrava not broke leave it be, PD not broke leave it be. What is the point in changing everything around now after 10 years, SE designed these as they are now, players use these in the way they were originally designed, simply put leave it alone.
    The game changed during those 10 years, and none of those things you said have been around 10 years. One handed and two handed DDs had a balance change before during these 10 years, even though it has been around a while it is not 10 years, and is not ok how it is. If it were ok, you would not see WAR, DRK, and SAM as the best primary DDs in most content, with MNK coming in on any content where it being counted as a one handed job does not screw it. Twilight Scythe I agree, was not and is not broken, what they are doing will make the weapon 100% worthless, taking away one of the few moderatly decent situational weapons that are not a pain to get.

    PD and Embrava not broken though? Thats funny, because Embrava alone is the best buff in the game for offense by far, there is no comparison, its double marches from a BRD and an 11 on tactics roll in one with a nice Regen V on top. PD makes you god, immune to everything and take next to no damage so you can do whatever you want to throw out as much damage as fast as possible. Together they are very overpowered and a nerf is needed, one can argue they are going to far in their nerfing as they often do, I argue that myself, but to say they are fine as they are is a long shot.

    I think SE needs to work on COSTS and DROP Rates over stats, abilities, weapons etc.... Make things less time consuming for a BUSY world where there are a lot less extreme player and a whole lot more casual players. Make gear that will last not get phased out every update.

    And please fix the damn Inventory issue <---- this should be #1 on the list lol :P
    Costs are effected by the player market unless you are referring to the NPC prices in which case they have been higher recently due to the high inflation caused by Cruor-->Gil trades via Chocobo Blinkers. If the prices were lower then it could cause some problems, for instance if it were 10k for a Voidcluster, no one would care to throw 50k at a NM who they need to kill for a piece of gear, they would solo it or do it with as many as 6 people to cover some procs. That would create problems in a few ways, potentially fewer VW parties to name the most important. So far as drop rates go I whole heartedly agree, drops are so one sided its not funny, some drops are nearly dropped every fight while others are one in a thousand, which needs drastically changed.

    Making gear that is not phased out every update has already been done, people use a lot of gear from Abyssea still, people use a lot of gear from VW still, people use a lot of gear from NNI, Salvage II, Odin II, Meeble Burrows, and even Neo-Limbus for some jobs. Is all of the gear still used? No, there are better pieces with each update as there should be, to give interest to the hardcore players, were there no better pieces of gear than there would be no reason to do the content for the hardcore players and as such there would be complaints, just look at Salvage, it didn't beat all of the NNI gear or most of it, there was a lot of complaints after its release.

    I agree inventory should be high priority, highest on the list? Maybe, maybe not, it is quite a problem for many people and stop people from doing more events due to inventory constraints however more content should be the highest priority to a point. If there is no content to do then people get bored and quit, if there is no inventory space then people do not do the events because they have no room for the rewards they get from the content. So really they need to balance the two, it does need to be high priority though, and if necessary, they need to make a work around for the PS2, I myself would gladly cut off my ability to ever play the game on that console if it made my characters tied to my account gain +120 inventory space in all areas, totaling at 1200.
    (1)

  6. #56
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Which means you're doing nothing but PUNISHING US for even daring to use abilities that sacrifice defense for attack while doing NOTHING to allow us to reduce our damage taken by increasing our defense. Furthermore from the looks of things you expect us to be fine and dandy with taking vastly increased damage from anything remotely higher level.
    What? No. Them increasing the ratio cap means that increasing our defense is still going to have an effect, the problem before was that our defense typically got so low that it didn't matter if we used defense buffs or not.

    EX: Enemy has 1000 attack
    Ratio cap of 2.0: Enemies cap their attack on you at 500 defense. Since most DDs have sub-500 defense without any buffs, people just decided to put up attack buffs whenever they wanted. Defensive buffs don't push you far enough above 500 for it to be worth using.
    Ratio cap of 4.0: Enemies cap thier attack on you at 250 defense. If you have, say, 400 defense, then berserking would actually pose a danger, and every point defense from, say, Defender would actually have an effect.

    The defense adjustment wont' change zerging, it'll only make SCH/BLM stunning a requirement at everything.
    There remains more to be done to fix tanking, of course, but if the change forces people to actually think twice about berserking then it has done its job. Ultimately with just these changes people who are playing smartly will still do offensive buff zergs for themselves out the wazoo, but that's sort of the point? "Smartly" is the operative word here.

    Ever notice the community reps always drop stuff like this on the players on a Friday afternoon? Or is it just me?
    They like to save bigger announcements for the end of the week, as far as I can tell. Give it time to be discussed over the weekend? Dunno.
    (1)

  7. #57
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Ever notice the community reps always drop stuff like this on the players on a Friday afternoon? Or is it just me?

    http://en.wikipedia.org/wiki/Take_out_the_Trash_Day
    http://usatoday30.usatoday.com/news/...ncements_N.htm
    (2)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  8. #58
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    I laugh cuz everybody that is supporting this 2hr adjustment for SCH is like "Ermahgerd over powered Embravas!" and now they think that they're going to get into these parties with shit jobs and get to 100 Fl and get uber items. Ya.... no... it's even more so now enforced "Cookie Cutter" jobs and now it's made FL 100 damn near impossible. "We're going to adjust the mob levels for most level ranges of Nyzul" ya thats great!.... If nyzul didn't have f*cking lamp floors or other things that take time. The problem isn't the killing of mobs on Kill all Floors, the problem is completing a floor and getting anywhere from 1-10 floors when the range needs to be adjusted more so to enforce a higher rate of climb per floor. If you're not at the top by the first few floors, you're not going to win, doesn't matter. Thanks SE for making 100 impossible, thanks for making Thaumus gear and Phorcys unobtainable, and thanks for being over all ignorant about a game system that was flawless. If you're going to make us have to climb the damn floors, make it so you can save at 60, or save every 30 floors, or be only able to save once, grab another tag and pick up at that point and if you don't get to 100 you lose that "saved game". Make it so the content is challenging, not impossible...
    (2)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  9. #59
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Scuro View Post
    I laugh cuz everybody that is supporting this 2hr adjustment for SCH is like "Ermahgerd over powered Embravas!" and now they think that they're going to get into these parties with shit jobs and get to 100 Fl and get uber items. Ya.... no... it's even more so now enforced "Cookie Cutter" jobs and now it's made FL 100 damn near impossible. "We're going to adjust the mob levels for most level ranges of Nyzul" ya thats great!.... If nyzul didn't have f*cking lamp floors or other things that take time. The problem isn't the killing of mobs on Kill all Floors, the problem is completing a floor and getting anywhere from 1-10 floors when the range needs to be adjusted more so to enforce a higher rate of climb per floor. If you're not at the top by the first few floors, you're not going to win, doesn't matter. Thanks SE for making 100 impossible, thanks for making Thaumus gear and Phorcys unobtainable, and thanks for being over all ignorant about a game system that was flawless. If you're going to make us have to climb the damn floors, make it so you can save at 60, or save every 30 floors, or be only able to save once, grab another tag and pick up at that point and if you don't get to 100 you lose that "saved game". Make it so the content is challenging, not impossible...
    Wow, if a single event is the only time that the ability is not broken, then perhaps the ability is broken, and the event is as well. In NNI's case, thats what is going on, NNI is broken, and so is Embrava, a single event does not make it balanced by any means. People are not ignorant and think that NNI will be easily winnable, no one said that at all, rather people think its an improvement overall. You know whats awesome about it though? People never stop to think about if no one could win NNI at all. If no one could win NNI, it would probably be adjusted, but people do win, people have always won, and for that reason SE never really needed to change it because it was actually beatable. Legion is the same, people actually do beat it, if people never beat it, perhaps they would have looked into it a bit more.

    Content which is unwinable gets much more attention than content that is being completed by players, maybe once this change goes through and people can not complete these events hardly at all if ever, then SE will adjust them more, enough to actually be winnable at a fair rate without relying on cheats, exploits, overpowered abilities, or pure luck.

    As for your flawless comment, that is funny enough it made me genuinely laugh, which is rare, thank you for that. However, I have to say it is misguided and incorrect on many levels. While people may take my words the wrong way, I believe Embrava and PD were somewhat bottlenecking SE into making mobs that were overpowered because without making mobs so strong we had to have Embrava/PD to win, it would have been much to easy with them, however if we have to have them to win, its always hard, and in some cases nearly impossible.
    (4)

  10. #60
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Landsoul View Post
    I am honestly more concerned about the adjustment towards monster's attack, let's say TP move use to do significant amount of damage 1k+ would this mean that after this update the damage would only increase further if you have melee using Berserk or DRKs in this case using Last Resort. I think this could be a rather problematic adjustment if not executed right making it for melee impossible to Berserk or Last Resort without taking to much damage which resulting being oneshotted by TP moves. If a TP move did about 1-2k before and if it only would increase further it would be impossible for melee DD to use propper buffs. Guess we'll just have to see how it turns out.
    it's working just as intended...to bring sam out on top again, and again, and again. Because, they don't trade shit to be uber.
    (1)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

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