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  1. #1
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone!....[*]Attack/Defense Ratio Adjustments
    This is in regards to the post I made previously about future battle system adjustments.
    We will be making adjustments based on the content described under the "Regarding Defense" header. After the adjustment, in the case that a player's defense is significantly lower compared to a monster’s attack power, the amount of damage received will be higher than what it is currently.

    Example:

    For the below values:
    Monster attack damage value = 100
    Monster attack power = 1000
    Your defense = 250

    The damage received will be as follows:
    Pre-adjustment amount of damage received = 200
    Post-adjustment amount of damage received = 400
    ---
    Dam... I mean, I understand the idea, I'm not opposed to it. But, 100% increase, nobody plays this game and if changes like this keep rolling in nobody's gonna play.

    Berserker is 25% increase attack, decrease defense. That's one of warrior's top job ability. When I use berserker I notice the damage taken difference.

    To have a 100% increase in damage is absolutely overkill! Change this to 25-50%, max. My goodness, you are incredible Devs...

    Conclusion: 25% is very noticeable. If you play game, you too, would understand. 100%, is utterly stupid, shows no understanding of game play. With just 25% increase in damage taken, people will care about their defense. At 100%, there just won't be any kind of game play to care about.
    (0)
    Last edited by Concerned4FFxi; 03-19-2013 at 11:26 AM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  2. #2
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by saevel View Post
    SE has been incredibly careful with SAM lately. Whatever buff they give them they can never take away. Samurai, as a job, is kind of fan service from SE to their Japanese player base. Nerfing it or otherwise taking something from it would be met with an extremely hostile reaction from the JP community. Many of the complains over there are about WAR's and DRK's being chose as DD jobs over SAMs which is a big no-no for them.
    Do you actually have a source for this or are you just making some sort of wild assumption, because Ninja being a utterly crap-tier job would contradict the only conceivable reason I can see to believe this is the case.

    The playerbase has aways exaggerated how powerful SAM is and that hasn't changed in years. I don't see anything here that's going to push SAM far beyond the other jobs that are DPSing just fine.

    Quote Originally Posted by Concerned4FFxi View Post
    To have a 100% increase in damage is absolutely overkill! Change this to 25-50%, max. My goodness, you are incredible Devs...
    ...
    100%, is utterly stupid, shows no understanding of game play. With just 25% increase in damage taken, people will care about their defense. At 100%, there just won't be any kind of game play to care about.
    Accusations of them not knowing how the game works isn't going to be treated with any credibility if you post in a way that makes it seem like you don't understand how ratio works. This isn't a "you will always take 100% more damage from here on" adjustment.
    (5)
    Last edited by Kincard; 03-19-2013 at 02:09 PM.

  3. #3
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kincard View Post
    ...
    Accusations of them not knowing how the game works isn't going to be treated with any credibility if you post in a way that makes it seem like you don't understand how ratio works. This isn't a "you will always take 100% more damage from here on" adjustment.
    1. Do you not read the DEV posts, I won't point out names, but one of the top programmers/leaders for 11 has stated he didn't beat maat and doesn't have a character at max level... I'd say that qualifies as not playing the game, don't you? (especially today were returning players can be at cap in a week or less)

    2. I never said you will always take 100% more damage from here out, I said I noticed 25% increase/decrease from berserker/defender, and how insane an increase to 100% will be. And lets face it, if you noticed 25% your gonna feel 100% five rows back. like when someone you don't know gets kicked in the junk, and you feel it...

    It's real simple, but you took my words, and twisted them. All I said was 100% is too much. I gave, what i thought was simple, a reference about how I notice the damage increase from berserker, as well as the damage taken increase. Based on this, I feel increasing ANY DAMAGE TAKEN to 100% it's current value, under ANY CONDITION, is too extreme and shows a lack of judgement on the DEV. My belief, as based upon their responses and personal statements made about thier own game play experiences lead me to believe this.
    (1)
    Last edited by Concerned4FFxi; 03-27-2013 at 11:51 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.