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  1. #11
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    I knew how you meant it, however I also know how he read it.
    (0)

  2. #12
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Alhanelem View Post
    They stuck high level monsters in those areas because they needed to put some somewhere, otherwise abyssea would be the only option. Since areas like dangruf wadi are only minimally visited for a couple things you only have to do once, they were ideal candidates. Still, they could have moved the chest spawns...

    Yea, fine and dandy excuse/reason for adding high level mobs but what logic was there for making them aggressive? They didn't need them to be aggressive to accomplish the same goals. Goblins are naturally aggressive they could've made them high level lizards, rabbits or leeches. The worms where left aggressive as well after upping their levels.

    The higher level mobs didn't need to be aggressive. It would've done the job 100% effectively while maintaining BALANCE for lowbies if they wasn't aggressive mobs. In fact they could've placed low level and high level mobs side by side. We could've had level 20 players and level 90 players fighting beside each other with no negative effects.

    Truth is if they would've kept the gobs the same aggressive level an added passive level 90 mobs in there beside them it would've maintained the BALANCE in the zone without screwing things up for newbies/lowbies. Instead they just upped everything without logical consideration. It made the zones less compatible with lower players when they added their (NEW) aggressive high level mobs.

    It's a fundamental flaw that should've been designed around. If they needed more zones with high level mobs they shouldn't have broken them by making those new mobs aggressive in areas created for newbies.
    (11)
    Last edited by Sarick; 01-27-2013 at 04:46 AM.
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  3. #13
    Player Godofgods's Avatar
    Join Date
    Mar 2011
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    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    adding high lvl mobs to low lvl areas was one update i never liked. I hate running threw a low lvl area then suddenly get agro and die. Its also more of a pain when your excorting a new player around.
    (0)

  4. #14
    Player Tamarsamar's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    http://forum.square-enix.com/ffxi/th...erground-Chest

    Just another example of the problem outlined by the OP.
    (2)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  5. #15
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    I never viewed this as a problem. Most of the chests/coffers in the game have been routinely obtained by sneak/invising around the map due to high level monsters or simply not wanting to fight everything. For the most part it just spread to the lower zones.

    It'd be nice if they changed it, but I find that highly unlikely. I'd just be glad there is an easy solution to not aggroing them.
    (0)
    /人 ‿‿ 人\


  6. #16
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Chests and coffers were typically surrounded by monsters of the right level to drop the key for it, which was also about the right level to use the rewards in them. Yes, most players did just use sneak/invisible (which drops when you open the chest regardless), but there was always the option to use the hack-and-slash option with 2-3 friends at your level.

    Now some chests and coffers are surrounded by monsters that will one-shot an entire alliance at the proper level, and don't even think they drop keys.
    (2)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  7. #17
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Chests and coffers were typically surrounded by monsters of the right level to drop the key for it, which was also about the right level to use the rewards in them. Yes, most players did just use sneak/invisible (which drops when you open the chest regardless), but there was always the option to use the hack-and-slash option with 2-3 friends at your level.

    Now some chests and coffers are surrounded by monsters that will one-shot an entire alliance at the proper level, and don't even think they drop keys.
    Tell that to the beastmen fort coffer key mobs. You weren't getting a Beadeaux coffer key for your AF1 with "2 or 3 friends your level at the appropriate level" (would've been under level 60) when the mobs that dropped said keys were for lvl 75's. Sorry but killing high level mobs that were generally too strong for you at your level was always a part of the game. Just like sneaking around them to find your chest was.
    (0)

  8. #18
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Aeonk View Post
    Tell that to the beastmen fort coffer key mobs. You weren't getting a Beadeaux coffer key for your AF1 with "2 or 3 friends your level at the appropriate level" (would've been under level 60) when the mobs that dropped said keys were for lvl 75's. Sorry but killing high level mobs that were generally too strong for you at your level was always a part of the game. Just like sneaking around them to find your chest was.
    Actually no, the 3 primary beastmen strongholds only go upto level 70 for mobs. The ones around coffers are often level 60~70, where as the ones around chests are level 40~50. At 75 cap, you could probably go in with a party of people at level 54~56 and fight a level 60 mob and win, with enough time, you could clear a room with a coffer in it so that people could obtain their gear. The mobs in the upper 60s to 70 would be a bit harder, but elemental seal sleepga worked to get them out of the way I'm sure.

    The difference now is that you have no chance at all around the proper level, and his box is surrounded by mobs that have no relation to the box anyways. Before the mobs could drop keys for it, so they had some relevance, however now they don't, they are just high level fodder mobs for your level 99 community.
    (0)

  9. #19
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Aeonk View Post
    Tell that to the beastmen fort coffer key mobs. You weren't getting a Beadeaux coffer key for your AF1 with "2 or 3 friends your level at the appropriate level" (would've been under level 60) when the mobs that dropped said keys were for lvl 75's.
    Did you ever try? Mad links notwithstanding, 3-4 60's can do fine farming for keys in Beadeaux/Davoi/Oztroja, where the key-droppers cap out at around 68 or so. We're talking about stuff my lolpld soloed at 75. Keys/coffers built for 70+ are in Ve'Lugannon and the like.

    Beastman strongholds specifically didn't get any new monsters, so nothing has changed for them.
    (0)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  10. #20
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Mirage View Post
    Hey guys I had the most insane idea ever. What if lv80+ mobs in mid-level areas didn't aggro?

    Nah, I'm just talking crazy now. Nevermind me.
    Then, the guy who thinks up funny jobs and positions for Beastmen would have had to be let go during the Abyssea development cycle.

    He has a wife and two kids, and they all depend on FFXI having a place for a Goblin Onanist or Yagudo Pentecostalist. Have a heart!
    (0)

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