Hey guys I had the most insane idea ever. What if lv80+ mobs in mid-level areas didn't aggro?
Nah, I'm just talking crazy now. Nevermind me.
Hey guys I had the most insane idea ever. What if lv80+ mobs in mid-level areas didn't aggro?
Nah, I'm just talking crazy now. Nevermind me.
Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.
No Moogles were harmed in the making in this post. Stars save the Sibyl!
That's crap and I'm sure you know it. There's far more appropriate locations to stick high level mobs than in a traditional "newbie" area, and there are plenty of such higher level zones that also barely receive any traffic nowadays.They stuck high level monsters in those areas because they needed to put some somewhere, otherwise abyssea would be the only option.
The difference here is that when you're looking around for AF coffers at level 60ish, you're "supposed" to be at the level where you could usually deal with the nearby mobs around comfortably, maybe with a small degree of similar-level help, and you're just using sneak/invis instead for convenience.I never viewed this as a problem. Most of the chests/coffers in the game have been routinely obtained by sneak/invising around the map due to high level monsters or simply not wanting to fight everything. For the most part it just spread to the lower zones.
This is not the case with level 80-90 aggro mobs standing in the way of level 10-20 content.
The way things were done with new mob placement was just sloppy and haphazard, and reeks of a certain trope.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |