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  1. #1
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Hey guys I had the most insane idea ever. What if lv80+ mobs in mid-level areas didn't aggro?

    Nah, I'm just talking crazy now. Nevermind me.
    (8)

  2. #2
    Player
    Join Date
    Aug 2011
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    Quote Originally Posted by Mirage View Post
    Hey guys I had the most insane idea ever. What if lv80+ mobs in mid-level areas didn't aggro?

    Nah, I'm just talking crazy now. Nevermind me.
    Then, the guy who thinks up funny jobs and positions for Beastmen would have had to be let go during the Abyssea development cycle.

    He has a wife and two kids, and they all depend on FFXI having a place for a Goblin Onanist or Yagudo Pentecostalist. Have a heart!
    (0)

  3. #3
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by SpankWustler View Post
    Goblin Onanist
    Seedspray

    Yagudo Pentecostalist
    Isn't that a little redundant?
    (1)
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    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  4. #4
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    They stuck high level monsters in those areas because they needed to put some somewhere, otherwise abyssea would be the only option.
    That's crap and I'm sure you know it. There's far more appropriate locations to stick high level mobs than in a traditional "newbie" area, and there are plenty of such higher level zones that also barely receive any traffic nowadays.

    I never viewed this as a problem. Most of the chests/coffers in the game have been routinely obtained by sneak/invising around the map due to high level monsters or simply not wanting to fight everything. For the most part it just spread to the lower zones.
    The difference here is that when you're looking around for AF coffers at level 60ish, you're "supposed" to be at the level where you could usually deal with the nearby mobs around comfortably, maybe with a small degree of similar-level help, and you're just using sneak/invis instead for convenience.

    This is not the case with level 80-90 aggro mobs standing in the way of level 10-20 content.

    The way things were done with new mob placement was just sloppy and haphazard, and reeks of a certain trope.
    (2)