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  1. #1
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99

    Leaving low-level content surrounded by L90+ mobs.

    So I end up going into a dungeon zone like Dangruf Wadi.

    I find a treasure chest key. Woot!

    Then I find out the spawn point for those chests is now surrounded by mobs so IT++ vs. the mobs the keys drop from...they can sneeze on the people who'd normally find those keys and obliterate them. Ditto with some of the NM's- why on earth weren't the chest/NM spawns moved to level-reasonable areas when half of those zones were populated with hostile, extremely high level mobs? It'd be nice not to see some random Geyser Lizard NOT popping in the middle of enough powerful goblins to give an L99 party a run for their money.

    Sure, it's lower-level content. But it's silly as heck to see that the dangerous part of fighting the NM isn't the NM, but the "ordinary" monsters surrounding it that are 50-60 levels higher or even more!
    (18)
    Old-time player, new-time character- Ragnarok server.

  2. #2
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    It's all about balance, bro. Stick high level mobs into low level zones, effectively scaring newbies into Abby leeching instead of solo adventuring. Everybody wins! Kind of.
    (4)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    They stuck high level monsters in those areas because they needed to put some somewhere, otherwise abyssea would be the only option. Since areas like dangruf wadi are only minimally visited for a couple things you only have to do once, they were ideal candidates. Still, they could have moved the chest spawns...
    (2)

  4. #4
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    This is something I discovered recently as well. For missions and quests and such, this is why the Grounds Tomes sell Circumspection for next-to-nothing. But of course popping a chest will automatically drop sneak, and...
    (0)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  5. #5
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    Well now... you can't really say "my big brother around the corner is gonna get you," if he's not really there can you?
    (1)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  6. #6
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Miiyo View Post
    Well now... you can't really say "my big brother around the corner is gonna get you," if he's not really there can you?
    Of course, "big brother" ISN'T supposed to be around the corner with the way content was originally designed.

    It'd be like taking down Shinryuu so you could pick up 2 Gil and a lizard tail. Risk is nowhere near reward.

    And of course, there's always stuff like dungeon chests becoming "illusions" if you happen to be lucky enough to pick up a second key at any reasonable amount of time after popping the first one. But that's another story entirely.
    (5)
    Old-time player, new-time character- Ragnarok server.

  7. #7
    Player Bureikun's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria Windurst
    Posts
    28
    Character
    Bureikun
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Rustic View Post
    It'd be like taking down Shinryuu so you could pick up 2 Gil and a lizard tail. Risk is nowhere near reward.
    Actually sometimes I wish Shinryu would give me even that much.

    But back to the point... this has been an issue since wings of the goddess premiered with a lv 75 gob right next to a level 5 rabbit. WTF SE. Whatever crack they were smoking then they kept on smoking when they were like.. hey you know what? We should put really high leveled mobs really super close to the zones. I bet they put GMs right there too so they can laugh when we die.
    (1)

  8. #8
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Alhanelem View Post
    They stuck high level monsters in those areas because they needed to put some somewhere, otherwise abyssea would be the only option. Since areas like dangruf wadi are only minimally visited for a couple things you only have to do once, they were ideal candidates. Still, they could have moved the chest spawns...
    Which was my point. Ditto with low level NM's. Sure, they're relatively less visited...but surrounding those NMs/chest spawns with mobs in the 90's rendered them suicide missions for players in the levels to engage them.

    "Hey! I just got this fresh blood off a L6 sheep in Gustaberg, what's it for?"

    "It spawns a NM leech in a L90 area."

    "Does it drop L90 loot?"

    "Nah, it's meant for L30 players"

    *chucks spawn item*

    This is a fundamental error in zone construction that needs fixing. Move the NM and chest spawns to locations where appropriate level players can access them in dungeons that have had their big neighbors move in for high-level GoV play, or up the power and drops on those NM's to match the area they're in and at least move the chests to saner locations.
    (8)
    Old-time player, new-time character- Ragnarok server.

  9. #9
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Alhanelem View Post
    They stuck high level monsters in those areas because they needed to put some somewhere, otherwise abyssea would be the only option. Since areas like dangruf wadi are only minimally visited for a couple things you only have to do once, they were ideal candidates. Still, they could have moved the chest spawns...

    Yea, fine and dandy excuse/reason for adding high level mobs but what logic was there for making them aggressive? They didn't need them to be aggressive to accomplish the same goals. Goblins are naturally aggressive they could've made them high level lizards, rabbits or leeches. The worms where left aggressive as well after upping their levels.

    The higher level mobs didn't need to be aggressive. It would've done the job 100% effectively while maintaining BALANCE for lowbies if they wasn't aggressive mobs. In fact they could've placed low level and high level mobs side by side. We could've had level 20 players and level 90 players fighting beside each other with no negative effects.

    Truth is if they would've kept the gobs the same aggressive level an added passive level 90 mobs in there beside them it would've maintained the BALANCE in the zone without screwing things up for newbies/lowbies. Instead they just upped everything without logical consideration. It made the zones less compatible with lower players when they added their (NEW) aggressive high level mobs.

    It's a fundamental flaw that should've been designed around. If they needed more zones with high level mobs they shouldn't have broken them by making those new mobs aggressive in areas created for newbies.
    (11)
    Last edited by Sarick; 01-27-2013 at 04:46 AM.
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  10. #10
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Hey guys I had the most insane idea ever. What if lv80+ mobs in mid-level areas didn't aggro?

    Nah, I'm just talking crazy now. Nevermind me.
    (8)

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