Quote Originally Posted by Carth View Post
This was actually talked about in the thread I referenced in the OP, and I'm inclined to agree with the consensus.

A trait that raises the enmity cap for PLD would be very useful, but it's would actually switch our issue to the opposite side, where it'd be too easy for PLD to tank, and it would nullify NIN, WAR, THF, etc. Personally, I'm not against the idea but there are more jobs besides PLD that can tank, even if just for short amounts of time.
Not necessarily, if done right.
First: make this an Ability, not a Trait. This keeps it from being permanent-say 1m30 per use, recast at 3m00.
Second: Give only a small increase to the cap. Say the cap is 1000, well, the ability gives you an enmity cap of 1050--just enough to hold more hate than anyone else.
Third: Make it have a hate drain. Enmity lowers at a double rate when enmity is over the standard 1000 cap.

There, I fixed this.

So, with this ability:
1: Use the ability.
2: Use another ability or spell to gain hate to get into the overcap level.
[Paladin now has the mob's sole attention]
3: Continue gaining hate quickly with more abilities. You're not going to keep that extra hate long. If you go too long before provoking, flourishing, subjob hate gain abilitying, flash, etc., or else your hate is going to be down below the normal cap of 1000 in 15-20 seconds, and then someone else is going to be the new target.

Make it give you a little room to work over the cap for a limited time, and make you have to work to keep it there. It doesn't give you 'free' max enmity, it doesn't let you go overcap and stay there. You have to skillfully use the ability and then utilize the benefit it gives you.