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  1. #1
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Chocobits View Post
    And skill ratings, and job abilities, and job traits that provide exactly what a tank REALLY needs.
    Exactly. Way to go at stomping RDM even further into the dirt there.

    The enmity system is the linchpin of any successful way to "tank" in modern FFXI play. Until it's fixed, slapping together all that on anyone isn't going to give us a tank. It'll just give us someone who hits the cap sooner and watches their work vanish in a hail of DD.
    (2)
    Old-time player, new-time character- Ragnarok server.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    Quote Originally Posted by Rustic View Post
    Exactly. Way to go at stomping RDM even further into the dirt there.

    The enmity system is the linchpin of any successful way to "tank" in modern FFXI play. Until it's fixed, slapping together all that on anyone isn't going to give us a tank. It'll just give us someone who hits the cap sooner and watches their work vanish in a hail of DD.
    Read the thread right near this one that I started. I like the suggestions in this thread but they're mostly PLD-centric. I suggested fixes to PLD in the other thread by adjusting the numeric values for specific actions and changing some mechanics.
    (0)

  3. #3
    Player zataz's Avatar
    Join Date
    Aug 2011
    Location
    the land of nod
    Posts
    198
    Character
    Cardgrey
    World
    Odin
    Main Class
    RDM Lv 99
    while i dont care if they fix this or not people wanted 99 so we got it u cant complain about ideas we had that they used just another example of how the inmates should not run the asylum.
    (0)

  4. #4
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by zataz View Post
    while i dont care if they fix this or not people wanted 99 so we got it u cant complain about ideas we had that they used just another example of how the inmates should not run the asylum.
    Huh? Are you trying to say tanking worked fine at 75? If so then you're sadly mistaken it was broken then too.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    Quote Originally Posted by Zagen View Post
    Huh? Are you trying to say tanking worked fine at 75? If so then you're sadly mistaken it was broken then too.
    Tanking worked fine at 75.. if you had two PLD/NIN bouncing hate and your only damage was primarily RNG and BLM, with occasional WAR/THF, SAM/THF or BLU/THF rushing in for spike damage and enmity planting (they TP'd on mobs outside of alliance). You could have a quick fight with a mob more or less planted in 1 spot. And yes, this was LOL but those of us that did it thought we were cool at the time. Memories. ^_^
    (0)

  6. #6
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Chocobits View Post
    Tanking worked fine at 75.. if you had two PLD/NIN bouncing hate and your only damage was primarily RNG and BLM, with occasional WAR/THF, SAM/THF or BLU/THF rushing in for spike damage and enmity planting (they TP'd on mobs outside of alliance). You could have a quick fight with a mob more or less planted in 1 spot. And yes, this was LOL but those of us that did it thought we were cool at the time. Memories. ^_^
    Ah I remember those days, where I thought SMN was the "best" DD because it was hate free lol. Glad they were done and gone once people learned how to buff via gear, food, and BRDs. Even before Sushi the singular tank role only existed for those who were scared, inexperienced, or attached to the concept. I can't think of a single NM/HNM from the 75 days that "required" a tank once people actually learned how to fight them and what to expect.
    (1)

  7. #7
    Player Shenul's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Shenul
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Since everyone pretty much agrees that Cover is pretty useless currently (but a neat idea when we all first saw it), do to Cover what they did for WHMs and Divine Seal. Divine Veil makes all status removals AoE instead of single target. So why not have a Job Trait that does the same for Cover? Extended Cover could extend the range of cover to anyone on the same side of the mob as the PLD, and lowers the enmity for all of those players.

    And please, just extend the duration to a minute for the base!
    (0)

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