Read the thread right near this one that I started. I like the suggestions in this thread but they're mostly PLD-centric. I suggested fixes to PLD in the other thread by adjusting the numeric values for specific actions and changing some mechanics.Exactly. Way to go at stomping RDM even further into the dirt there.
The enmity system is the linchpin of any successful way to "tank" in modern FFXI play. Until it's fixed, slapping together all that on anyone isn't going to give us a tank. It'll just give us someone who hits the cap sooner and watches their work vanish in a hail of DD.
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