As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.![]()
It is then that I know achievement.
Each person is an individual being, capable of independent thought and unique emotion, deserving respect, dignity, and compassion in all things, at all times, and in all places.
To do anything else denies the self of its humanity.
The Enmity cap while an issue is actually small compared to how enmity is actually generated. As said before, damage is the #1 method to gaining hate on a mob because everything else pales in comparison. Job Abilities are generally VE, which decays over time. Cures and Flash are CE which is only aided by the use of Sentinel and Enmity gear.
Just simply raising the cap from 20,000 to 200,000 will do nothing. In fact, with how Enmity generation works it'd just make PLD more obsolete, because DDs will reach the cap faster than PLD, and it'll take even longer for PLD to catch up.
No, the biggest problem is our primary dedicated tank class can't actually tank because basically every other job can cap enmity in seconds making it impossible for him to get hate. Enmity is the biggest problem facing *tanking*. AoE spam is a problem for everybody, not just tanks.
This was actually talked about in the thread I referenced in the OP, and I'm inclined to agree with the consensus.
A trait that raises the enmity cap for PLD would be very useful, but it's would actually switch our issue to the opposite side, where it'd be too easy for PLD to tank, and it would nullify NIN, WAR, THF, etc. Personally, I'm not against the idea but there are more jobs besides PLD that can tank, even if just for short amounts of time.
Last edited by Carth; 01-07-2013 at 02:40 AM. Reason: opted to reword a line for clarity
Really the 3 problems with enmity.
A: Enmity Cap.
B: Ways enmity is gained and maintained.
C: AoE Spams.
With the cap, it is impossible for a tank to hold a mob for long periods of time because hate will eventually be capped on all players, making it very chaotic such as now. With damage contributing as much as it does now to enmity gain, while abilities such as Provoke and Flash are no where near, it makes it impossible for a tank such as PLD to keep up, let alone surpass the other jobs. AoE spams make it so that even if someone is tank, everyone is hit anyways, making a tank a fairly pointless role anyways, as the tank is meant to keep damage away from others, and AoEs completely bypass that.
Fairly simplistic way to see it, however imo its accurate. With those 3 things changed a tank could keep hate and damage directed at them, till then, we have DDs tank because AoEs will hit them either way, DDs can build hate much faster, and they can hit the cap in less than 30 seconds.
Re-Vamping Cover into a trait that allows PLDs to step in front of DDs and mitigate the damage of everyone behind them would be appreciated. Is similar to what has been suggested. I don't think PLDs should have to worry about JAs for protecting others. It is too clunky and DDs are generally too selfish to make it so a PLD can function properly. Instead make it about people being smart enough to be organized so that PLDs can protect them.
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