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  1. #21
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Keyln View Post
    The question here, though, is what if PLD had a trait that effectively increased the enmity cap while the other jobs stayed at the old enmity cap.

    This is one of the tricks that other MMO's use to help certain jobs tank.
    But job dynamics in FFXI are much more fluid here than in other MMO's. We can change jobs, after all.

    Besides, you may not like it when S-E tries to pick and choose which jobs are "tanks" and which aren't. How long was it before they pretty much admitted that NIN was a tank and WAR was not?
    (2)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  2. #22
    Player
    Join Date
    Mar 2011
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    Windurst
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    184
    Discussed to death. Didn't read thread. Tanking in the traditional sense as in absorbing or mitigating damage while holding hate doesn't exist any more. If you want to bring back tanking in a way that will actually work, just do the following:

    Have every melee equip a Ceremonial Dagger. That D rating will push DD down to the point that PLD can meat tank in a meaningful way.

    The only reason tanking EVER worked or was sought after was because of lengthy battles that took forever for melee to cap enmity. If you want tanking back, you've gotta bring back the half hour fights. That is all.

    PS: I'm not sure even with a Ceremonial Dagger, a WAR wouldn't pull hate in Abyssea. They'd still see 2k Evis. right? Just saying.

    And PSS: What are we tanking? 5-7 second long exp mobs? 1 minute long Voidwatch? 2 minute long Abyssea zone bosses? 2-3 minute Legion mobs? 2-3 minute Provenance? Just curious what's left to tank that needs tanking vs throwing moar sharp edges at it?
    (1)
    Last edited by Chocobits; 01-07-2013 at 06:48 AM.

  3. #23
    Player Damane's Avatar
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    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Pld is actually pritty powerfull and fine, it is indeed really the enmity system that needs reworking and not PLD that needs a buff (the job is powerfull and with relic/empy shield can barely be killed). Giving PLD some form of immense attack power would push the job beyond OP limits.

    Even if you had unnerfed RDM/NIN or viable NIN/DRK tanking in todays time, they wouldnt hold a candle because the enmity system is just that bad, every DD can cap enmity pretty fast, hell even plds can cap enmity pritty fast if they go all out.
    (0)

  4. #24
    Player Carth's Avatar
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    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Chocobits View Post
    Discussed to death. Didn't read thread. Tanking in the traditional sense as in absorbing or mitigating damage while holding hate doesn't exist any more. If you want to bring back tanking in a way that will actually work, just do the following:

    Have every melee equip a Ceremonial Dagger. That D rating will push DD down to the point that PLD can meat tank in a meaningful way.

    The only reason tanking EVER worked or was sought after was because of lengthy battles that took forever for melee to cap enmity. If you want tanking back, you've gotta bring back the half hour fights. That is all.

    PS: I'm not sure even with a Ceremonial Dagger, a WAR wouldn't pull hate in Abyssea. They'd still see 2k Evis. right? Just saying.

    And PSS: What are we tanking? 5-7 second long exp mobs? 1 minute long Voidwatch? 2 minute long Abyssea zone bosses? 2-3 minute Legion mobs? 2-3 minute Provenance? Just curious what's left to tank that needs tanking vs throwing moar sharp edges at it?
    Fortunately you've stated the same reason why I said PLD tanks won't work even with fixed enmity. The only problem with your post is even back then, PLD wasn't "desired". PLD as a whole acted as a safety net for alliances that didn't have DDs strong enough to zerg down NMs. If they could, there was no need to a PLD whatsoever.
    (7)

  5. #25
    Player Keyln's Avatar
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    Mar 2011
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    138
    Quote Originally Posted by Carth View Post
    This was actually talked about in the thread I referenced in the OP, and I'm inclined to agree with the consensus.

    A trait that raises the enmity cap for PLD would be very useful, but it's would actually switch our issue to the opposite side, where it'd be too easy for PLD to tank, and it would nullify NIN, WAR, THF, etc. Personally, I'm not against the idea but there are more jobs besides PLD that can tank, even if just for short amounts of time.
    It depends on how it's implemented really. Just like there are multiple tiers of Defense Bonus, Attack Bonus, Accuracy Bonus, etc., Enmity Bonus could have tiers that raises the enmity cap above normal. Jobs that are designed around tanking can have higher tiers while other jobs could have lower tiers, or will have to sub in a tank job to get to the higher tiers. The devil's in the details, I'll admit, but it can be done right.

    The whole purpose, though, is to make getting and keeping enmity easy, and allow tanks to focus on the one thing that matters, damage mitigation.
    (1)

  6. #26
    Player Ryce's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    A lot of the replies on this thread ignore OP's entire point. The problem is not that PLD can't keep hate. The problem is that it doesn't matter who has hate (among frontline jobs, of course). The tough mobs in the game AoE like all hell and hit every melee regardless of who has it's attention. Having a PLD doesn't help the party stay alive... it slows down the killing process.

    I love my PLD and wish it was more widely accepted (I don't have all the Relic/Empy toys). Adjusting the enmity cap for PLD is a good place to start (if for no other reason - make the tank appear to be tanking). What we really need, however, are mobs that readily wipe unprotected melees, and PLDs who can effectively protect them.

    I like the idea of a -PDT sphere-effect. I also think Cover should be a job trait (with maybe a 90% activation rate).
    (5)

  7. #27
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Keyln View Post
    It depends on how it's implemented really. Just like there are multiple tiers of Defense Bonus, Attack Bonus, Accuracy Bonus, etc., Enmity Bonus could have tiers that raises the enmity cap above normal. Jobs that are designed around tanking can have higher tiers while other jobs could have lower tiers, or will have to sub in a tank job to get to the higher tiers. The devil's in the details, I'll admit, but it can be done right.

    The whole purpose, though, is to make getting and keeping enmity easy, and allow tanks to focus on the one thing that matters, damage mitigation.
    Wouldn't matter how much, as long as the PLD can maintain 1TE over anyone else, tanking becomes stupid easy. Monsters AI targeting works very simply

    Target highest person on list
    If multiple, hit the one with the most recent action.

    Thus if anyone could obtain 1TE over the cap of everyone else, they effectively become super tanks and can hold hate from the DDs riding T.Rex's firing Laser Beams. If the DD's can easily maintain hate cap then they will always be hit as they hit the monster several times faster then the PLD due to buffs and offensively orientated gear choices.

    This is actually why PDT/MDT sets have now become mandatory for any serious DD. Not being smashed in under 10s is now an expected part of the role.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #28
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    Guys, I've got the ticket. Give PLD a new ability that turns them into a meat shield for someone else. Not like Cover, but rather they shrink down(or stay the same size if Taru, I guess), and then start slowly floating in the air around the target player in a ring while tumbling. Whenever that player would take any damage, the PLD instantly appears in front and takes the hit instead. The PLD can't take actions or be healed in this mode. After their HP is gone or the ability times out, they reappear as normal with low health.
    (3)

  9. #29
    Player Caketime's Avatar
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    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    An orbital wall of meat? Interesting.
    (3)

  10. #30
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    The only reason tanking EVER worked or was sought after was because of lengthy battles that took forever for melee to cap enmity. If you want tanking back, you've gotta bring back the half hour fights. That is all.
    Wrong. You don't need eternally long fights to have tanks. You need to have tanking be technically possible. PLD can't tank because it does less damage and can not generate more enmity than anyone else ever, due to the low enmity cap that anyone can hit with no effort (sh*t, even my summoner can probably do it with shattersoul), Of course, as has already been established, the enmity cap isn't the only problem PLD has. But the fact that the game is still using limits and caps established at 75 for level 99 is a symbol of lack of foresight/planning by the developers.
    (3)

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