That would be fine but storage limitations mean that you are going to be limited on how many jobs you can gear up to VW level.
That would be fine but storage limitations mean that you are going to be limited on how many jobs you can gear up to VW level.
Its less that they haven't (they have) and more that what they've done hasn't been especially effective in most cases.Since they haven't done anything to balance their jobs for the last 8 years, I'm pretty confident that their opinion is if you think the job you are playing is not useful, level a new job or do something else.
And if you read what I said above, I disagree with your opinion regarding parsing and was saying that parse does help pt lead organize the run and estimate pt capability. You playing BRD or BLM is irrelevant, it's not about who wins and deal most %, but it's about being able to tell who is doing the job properly. I'm not against proc at all, you don't need to repeat that and tell me how important procs are.
It has nothing to do with jobs you play, and if you're not pt lead you probably won't get benefit from it. But for someone who makes /shout pt often, and often makes higher tier /shout pt, parse helps a lot. There are a lot of ppl I know that often complained that they joined prov /shout pt and wiped or takes hours to finish BCx3+dragon run, and when they joined mine(I don't invite more than 3 ppl who don't do very well, and always ensure there's enough output to deal 350k dmg in 1.5~3 min), they often praise how fast and smooth the runs are. Most players would rather join a pt that can end every KI BC in 2~3 min(although a bit harder to end 1 BC in 2~3 min now that buff lock is nerfed) and dragon zerg in 1.5 min, not spending 1+ hr for 3 BC+dragon.
There are still a lot of /shout pt that wiped in prov, or takes hours to get it done, or wipe to B.rex with weakening item, mainly because pt lead have no ability to identify who is doing the job properly who isn't. It's the same thing as running a company, if you hire ppl that don't do the job right, your company won't work very well. Do you hire just anyone in your company? Of course not, you hire ppl that fits the position and get the job done well.
And there's just no way I can tell who is good who isn't if I don't collect parse data. Pt lead knowing pt capability, and knows how much dmg the ally can do in 2~3 min, is the key to have a fast and smooth run in higher tier, probably irrelevant in T3 I agree, but T6+prov? I'm just gonna disagree with you.
Last edited by Afania; 12-28-2012 at 11:04 AM.
I highly doubt anyone is asking for more content with .1~.5% drop rates on high level NMs which require 6~18 people. Also doubt anyone is asking for NMs that nearly 1shot you with any attack, or give out 5 status ailments in 1 TP, have AoE 5-count doom+weakness, or anything else of the sort. So far as I know, that was part of his balance, and something no one I know, is asking to see again.
As many have said before, most, or all, of the content we have right now and have gotten recently has been influenced by Tanaka, so really its the same kinda balance we are talking about now that people hate. Zerg content is 90% of what we have at the moment, really all of it is, some things like Meebles are not always zerg, some are objectives, but many objectives are just zergs as well, kill all of this, kill these certain things, still zergs, just wrapped in an objective to make it look different.
Last edited by Demon6324236; 12-28-2012 at 02:37 PM.
I agree with you except for that sentence. He was just a puppethead for FFXI for the past year. It has been reveiled in many interviews that he claimed he let the dev staff "do their stuff" on both 11 and 14 while he was barely handling both due to illness and work overload.
Fissssh! It's what's for dinner! :9
Prrroud founder of MithraPride on Phoenix 2004.
This issue is going to be made worse since it is not 20 jobs but 22 jobs or w/e with that out.
FFXI has too meany jobs and wow does fine with like 6?
a pt is 6 people, a full all is 18 people and the total job count is 22 .... I do not think it takes much thought why that is stupid.
From a gameplay perspective, it makes sense to make certain jobs better for certain events for that reason in some ways, but I think they screwed up the way the reward structure works if they wanted it to work like that.
The problem is that if I was to play a single job, it means I have to eventually play content that the job is poor at running in in order to gear even that job properly, because they just stick items that are good for x job randomly between each event. I'm running an event a job is not good at on another job that IS good at it so I can gear the job that isn't good at just so it can continue being not good at it...wat.
For example, take the two pulse weapons in Legion (Without considering the fact that they're both mediocre for a second). Neither MNK nor NIN are particularly effective in Legion (MNK can do okayish, NIN is laughable). Let's say I only have MNK and NIN leveled...now I have to level WAR, skill it, then go around gearing it a lot just so I can get one more piece of gear for my MNK or NIN that won't even help me run said event better.
I don't think anybody misses the balance attributed to Tanaka because I know I certainly wasn't satisfied back then either.
My problem is with that mentality. I've never accepted "working as intended" as being synonymous with working as it should, and I definitely don't in this case.
To me, each job should be handled as if it's the only job available to someone's character. Does that mean every job should somehow be able to take on every possible role on its own? Of course not. BUT, when I utilize all that my job has to offer within its primary role, I should be on par with any other job performing the same role. That doesn't make all jobs the same. It just means they follow separate paths to reach the same goal. For hybrid jobs, I'll admit I don't have all the answers there, but it's obvious SE has never had the answers either. I think they definitely need to become more defined somehow.
To anyone who came into the game wanting to play and master one specific job and do everything on that job, the system in place right now is a gigantic middle finger. I don't think it should be that way. If someone wants to play DNC and fight the biggest baddest NM in the hardest event around they should be able to do so. They should be able to contribute in a way that is considered valuable and certainly not detrimental. Combine their buffs/debuffs/healing/damage and you end up with a job that's just as welcome in that slot as one who just does damage or just buffs. I don't know why that would be so horrible.The natural response to this is, "well WAR is useful for everything", or "but PUP isn't ever wanted." I think the problem with this statement is people tend to filter out everything that isn't endgame events, and I don't think the dev team thinks this way. PUPs and BSTs can solo things, DNC has great utility in lowman, I wouldn't want to bring WAR to a duo dynamis, some people may and that's perfectly fine, but to me that just sounds like a pain.
And I'm sure that's great for the devs. People waste time leveling what turns out to be a generally useless job and then have to go back and level other jobs just to get through higher-end content. Now, at what point do they start thinking about what's good for the players?Since they haven't done anything to balance their jobs for the last 8 years, I'm pretty confident that their opinion is if you think the job you are playing is not useful, level a new job or do something else.
It should be much harder to decide which jobs to take to an endgame event. The majority of jobs shouldn't be off the table from the outset. If you want to "foster skillful play" get a party leader's proverbial gears turning about what he prefers to take to the fight before he's even started shouting.Endgame events are generally done with a larger scale of people, so it makes far more sense to use "extremes" and balance out the setup by assigning different roles, then to use lukewarm jobs and potentially have 1 or more areas lacking at the end of the day.
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