Quote Originally Posted by saevel View Post
I'm being honest and frank with all of you. You've put blinders on and refused to acknowledge that there really is only a few ways to go about doing anything without getting "gimmicky". In all honestly you can really only have five to six jobs in any game before you run into balance issues. You have "Healer Specialist", "DD Specialist", "Tank Specialist" and then room for one or two Hybrids, you could also tack in "Magic DD Specialist" if the game's engine allows for that. That is why in FFXI you see the exact same specialist jobs over and over again. It's not some great developmental failure on SE's part as every MMO ever made has to deal with this.

There are only so many ways to "kill stuff, get loot".
Repeating "It's not going to work, balance is unpossible, just trust me on this" over and over isn't proving your point. Also, the imbalance here is a developmental failure on SE's part for deciding to create oodles of content focusing on doing as much damage as possible in a short time and then loading down a few jobs with abilities and weapon proficiencies/skills that do huge damage, while at the same time decreeing that all others shall suck it.