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  1. #21
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Dragoy View Post
    People instead use bots to level up their characters for them, often selling the accounts later on without a care afterwards. Not like that is a new thing, but it seems like newer games seem to be even encouraging it.
    Correct me if I'm wrong but isn't making leveling easier more combating the need to buy accounts, rather than encouraging such things?
    (0)

  2. #22
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    The OP used so many words to state what was effectively just "I'd like to be able to pay more EXP upon dying to get a shorter weakness timer"

    IMO, we shouldn't have even had to do that, and instead the weakness system should have been overhauled a while ago. Nowadays in the latest events, most of which are very time-restrictive, if someone dies whose performance is greatly hampered by weakness, it can be a crippling blow to event progress. Nobody is afraid to die because of EXP loss, they're afraid to die because of that. 5-6 minutes is a long freakin time for stuff with a 30 minute time limit. Yes, there's Arise, but that's just one spell and it's not enough.
    (6)

  3. #23
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Dragonlord View Post
    No. SE just revamped the xp lost system a few months back, and this is the opposite of the direction they took (which is less exp loss overall). So why go backwards?
    They revamped it once before then also yeaarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrssssssssssssssssssssssssssssss ago by lowering the cost of exp to attain per level too. Yeah this isn't gonna happen. lol
    (0)

  4. #24
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    you realize if they were to implement something like this it would add another nail in the coffin for FFXI
    (0)
    Try to have fun or it isn't worth playing

  5. #25
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Hercule View Post
    ...

    -If you have *Araise on you choose the option 2 mean the same exp penality but with only 1min30sec of weakness. (3min with option 1 of course)

    Thank you for your attention, i think its a good idea for the new expansion that coming in 2013 to add some "spice" in FFXI, who is a little tasteless these days (in terms of emotions).
    Good try but not good enough OP,
    *Arise has the best option for it already and that's to have RR after getting up.

    I think part of the community is still wishy-washy about penalty for anything in MMOs, as if death was suppose to be fun at all. No respect for death? Maybe because noone wants it in the first place cause it halts your game and enjoyment. News flash people, when you loose, you LOOSE! All games come with winners and loosers, just that now I see that the majority of players(w/e you come from) are bad winners or loosers. Just like sports, you can either respect the rules and play as intended or not.

    How about this IDEA, if your a good enough player(I mean good as in positive reputation and all), you go to paradise! If your a bad player(in all sense of the word= negative and all), you go to hades and listen to BRDs sing their sad songs!

    Enjoy the worse as much as you enjoy the best of FFxi guys! Peace!
    (0)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  6. #26
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Psxpert2011 View Post
    I think part of the community is still wishy-washy about penalty for anything in MMOs, as if death was suppose to be fun at all. No respect for death? Maybe because noone wants it in the first place cause it halts your game and enjoyment. News flash people, when you loose, you LOOSE! All games come with winners and loosers, just that now I see that the majority of players(w/e you come from) are bad winners or loosers. Just like sports, you can either respect the rules and play as intended or not.
    Kegel exercises are vital to achieving victory.
    (0)

  7. #27
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Afania View Post
    I'm pretty sure I'm going to get bashed to death by a lot of ppl by saying this, but I'm still gonna say it.


    I think harsh death penality revealed a lot of more interesting side of human nature, and that's actually one of the reason why FFXI is so memoriable, out of all the MMORPG I've played.

    Back then when EXP was hard to learn, I've seen all sorts of things happening in FFXI that won't happen in other MMOs. For example, ppl would get pissed, started drama, and drop dyna LS that he've been in long time just because he didn't get to lot EXP scroll after he died(this is real story, and I'm still amazed by it). When players died in Dunes and ask for Raise, and when someone really come to raise, it's pretty touching.

    Having a harsh death penality revealed many dark, and light side of human nature, because it evoked emotion. Your character is no longer just an avatar, that you can kill it over and over again with no pain. Death actually has a meaning....if you sacrifice your life for your pt member, it creates interesting story(back then we always admired/respected those who zombied in pt, or died many times to hold the NM etc, remember how THF/puller in dyna always got a special status in LS?). If you started drama because someone made a mistake and you died, it also created interesting story. Without a harsh death penality, all those become meaningless and emotionless.

    I can understand that majority of player base probably don't want to deal with frustration in a video game, when "it's just a game". But personally I see playing game/watching a movie an extention of life.....we only have 1 life, one short life. So I play game/watch a movie/read a story for more life experience that I probably don't get to experience irl. FFXI used to offered many interesting life experience and human reaction I don't get to see it often irl(because I don't live in area with lots of death), and I'd be pretty sad to see it go, cuz that'd make no difference from every other MMO out there.
    very well said
    (4)

  8. #28
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    INDEED! Q,Q
    (0)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  9. #29
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,118
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°~

    Quote Originally Posted by Demon6324236 View Post
    Correct me if I'm wrong but isn't making leveling easier more combating the need to buy accounts, rather than encouraging such things?
    Yes, you could say that it makes buying accounts less alluring but I was not referring to that. I was referring to other, new games, nudging towards RMT being OK (such as Diablo III, I believe... I haven't looked into it, but that's what I heard; friend made hundreds of € from looting a rare item and I guess that is the way games are going these days).

    In general it looks like people don't remember/want to remember how levelUPs used to be a part of an RPG!

    Oh well. ^^
    (0)
    ...or so the legend says.


  10. #30
    Player Mayoyama's Avatar
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    Mar 2011
    Location
    Windurst!
    Posts
    338
    Quote Originally Posted by Hercule View Post
    that made the game some sence
    sense... its senSe /sigh

    And people play games to get away from reality.. not be reminded of it... lol
    (2)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

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