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  1. #11
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camiie View Post
    I think that game has the death penalty you're looking for.
    After SAO, I felt kinda wierd and edgy while playing D3.
    (1)

  2. #12
    Player Behemothx's Avatar
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    Mar 2011
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    Leviathan
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    120
    lol?

    43243242123423143241
    (2)
    Behemothx - Leviathan
    WAR - DNC - BLM - SMN - THF - WHM - SCH - BLU - RDM - BRD - BST - COR

  3. #13
    Player noirin's Avatar
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    Mar 2011
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    windurst
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    61
    Character
    Noirin
    World
    Cerberus
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    WHM Lv 99
    Think i'll pass. as mentioned, the xp loss was already adjusted a while back, and we have considerably worse problems to worry about right now than the meager xp we lose upon death.
    (3)

  4. #14
    Player Babekeke's Avatar
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    Mar 2011
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    Quote Originally Posted by Splinters View Post
    I didn't think Tanaka had any english-speaking children.
    Calling the OP 'english-speaking' is a little far-fetched.
    (9)

  5. #15
    Player
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    Aug 2011
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    1,749
    Like a fat guy with severe diabetes buying two bags of Caramel Apple Milky Ways because of the season, I somehow can not resist replying to this topic.

    Quote Originally Posted by Hercule View Post
    nowadays we are not affraid of die, we dont care of K.O. and it's mean nothing wrong (beside weak timer), death dont anymore inspire fear
    So, people use Perfect Defense and Earthen Armor and Sentinel's Scherzo because they like the animations? And -% Damage Taken sets are used because people want to deal less damage while wearing ridiculous-looking garb?
    (9)

  6. #16
    Player
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    Jul 2011
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    201
    Quote Originally Posted by SpankWustler View Post
    Like a fat guy with severe diabetes buying two bags of Caramel Apple Milky Ways because of the season, I somehow can not resist replying to this topic.



    So, people use Perfect Defense and Earthen Armor and Sentinel's Scherzo because they like the animations? And -% Damage Taken sets are used because people want to deal less damage while wearing ridiculous-looking garb?
    If there was no "weak" penality and instant reraise no one should care of this yeah (exept that you lost 10 sec to wakeup and re-engage)
    So thanks for the weak timer, that made the game some sence, at least

    Why some people play game like Diablo on "hardcore" mode, that because its brings a certain satisfaction in term of gameplay,
    I do not want FFXI that much hardcore, but just a little exp malus should add some spice thats all
    (In fact, I miss watching tarutaru mages /panic, running as fast as they can to try, and beleive maybe they will prevent an inevitable LV down lol) :evil:
    (0)
    Last edited by Hercule; 10-25-2012 at 11:33 AM.

  7. #17
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    People also don't want to die because of other reasons, such as buffs. For instance in VW I wouldn't mind dying, except my Berserk, Aggressor, Warcry, Last Resort, Souleater, Diabolic Eye, Endark, & many buffs from mages & temps are all gone. Really Double Delay & -75% Max HP/MP sucks but I could live with it, my real kick in the balls is the loss of all buffs including food too, which is money.
    (5)

  8. #18
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    And in Legion you don't wanna die, because if you do, your chance of clearing the area was just halved. That alone is incentive enough to try not to die, we don't need to lose EXP as well. Honestly, EXP should just be locked at 99.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #19
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    I'm pretty sure I'm going to get bashed to death by a lot of ppl by saying this, but I'm still gonna say it.


    I think harsh death penality revealed a lot of more interesting side of human nature, and that's actually one of the reason why FFXI is so memoriable, out of all the MMORPG I've played.

    Back then when EXP was hard to learn, I've seen all sorts of things happening in FFXI that won't happen in other MMOs. For example, ppl would get pissed, started drama, and drop dyna LS that he've been in long time just because he didn't get to lot EXP scroll after he died(this is real story, and I'm still amazed by it). When players died in Dunes and ask for Raise, and when someone really come to raise, it's pretty touching.

    Having a harsh death penality revealed many dark, and light side of human nature, because it evoked emotion. Your character is no longer just an avatar, that you can kill it over and over again with no pain. Death actually has a meaning....if you sacrifice your life for your pt member, it creates interesting story(back then we always admired/respected those who zombied in pt, or died many times to hold the NM etc, remember how THF/puller in dyna always got a special status in LS?). If you started drama because someone made a mistake and you died, it also created interesting story. Without a harsh death penality, all those become meaningless and emotionless.

    I can understand that majority of player base probably don't want to deal with frustration in a video game, when "it's just a game". But personally I see playing game/watching a movie an extention of life.....we only have 1 life, one short life. So I play game/watch a movie/read a story for more life experience that I probably don't get to experience irl. FFXI used to offered many interesting life experience and human reaction I don't get to see it often irl(because I don't live in area with lots of death), and I'd be pretty sad to see it go, cuz that'd make no difference from every other MMO out there.
    (7)
    Last edited by Afania; 11-22-2012 at 05:50 PM.

  10. #20
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
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    2,118
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°€

    Afania,

    I, for one, very much agree.

    As for the actual suggestion in the topic, however, it seems perhaps too drastic, and it's very unlikely they will change the direction completely after changing the penalty from knock-out towards the exact opposite direction just recently.

    I've played games that had (and still have even though they have been going towards a similar less punishing direction as well) far higher penalty for death/knock-out, so I never really saw a reason to change it for FFXI, but hey, they did. I guess it's just how the gamers need their games to be these days (enter hand-holding etc.)!

    Gaining experience points to level up characters and having a 'death-penalty' seems to be a thing of old. People instead use bots to level up their characters for them, often selling the accounts later on without a care afterwards. Not like that is a new thing, but it seems like newer games seem to be even encouraging it. That, and RMT in general. All in all, gaming has, and is changing, but I'm not going to change with it!

    /etc/init.d/rambleramble stop
    (0)
    ...or so the legend says.


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