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  1. #21
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    I'm pretty sure I'm going to get bashed to death by a lot of ppl by saying this, but I'm still gonna say it.


    I think harsh death penality revealed a lot of more interesting side of human nature, and that's actually one of the reason why FFXI is so memoriable, out of all the MMORPG I've played.

    Back then when EXP was hard to learn, I've seen all sorts of things happening in FFXI that won't happen in other MMOs. For example, ppl would get pissed, started drama, and drop dyna LS that he've been in long time just because he didn't get to lot EXP scroll after he died(this is real story, and I'm still amazed by it). When players died in Dunes and ask for Raise, and when someone really come to raise, it's pretty touching.

    Having a harsh death penality revealed many dark, and light side of human nature, because it evoked emotion. Your character is no longer just an avatar, that you can kill it over and over again with no pain. Death actually has a meaning....if you sacrifice your life for your pt member, it creates interesting story(back then we always admired/respected those who zombied in pt, or died many times to hold the NM etc, remember how THF/puller in dyna always got a special status in LS?). If you started drama because someone made a mistake and you died, it also created interesting story. Without a harsh death penality, all those become meaningless and emotionless.

    I can understand that majority of player base probably don't want to deal with frustration in a video game, when "it's just a game". But personally I see playing game/watching a movie an extention of life.....we only have 1 life, one short life. So I play game/watch a movie/read a story for more life experience that I probably don't get to experience irl. FFXI used to offered many interesting life experience and human reaction I don't get to see it often irl(because I don't live in area with lots of death), and I'd be pretty sad to see it go, cuz that'd make no difference from every other MMO out there.
    (7)
    Last edited by Afania; 11-22-2012 at 05:50 PM.