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  1. #311
    Player Seyomeyo's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Seyomeyo
    World
    Carbuncle
    Main Class
    BLM Lv 99
    And this all happens after XIV 1.0 goes down. Anyone see a pattern here?
    (1)

  2. #312
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    Quote Originally Posted by Rezeak View Post
    Honestly, there really is no harm in making different difficultly mode for different events so that we can all play the small amount of new content you put out each month.

    Example...
    Easy mode NNI (random 5-15 jump but floor 100 doesn't give KI (so only drops 1-3 random peices))
    Easy mode(12 man) Legion (mob lose 50% hp and drops rates are halved)

    Really, it isn't that hard and it's a nice way for newer player to get to learn events and eventually get to the more rewarding hard mode and of course the hardcore players still get everything first cause they started on hard mode.
    No, we can't have this. Instead, let's make things as inaccessible and frustrating as possible. We don't want future events turning out like...Abyssea. What a mistake that was.
    (2)

  3. #313
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    You want to hear a funny thing, though a TRUE fact ? In my LS we are 2 players, we both have an afterglow weapon that we farmed with umbral marrows. I'm going to tell this to the dev team. Getting ourself enough marrows for an afterglow verethragna cost us 120 marrows which is 5 weeks. Now, do you think you guys have built legion system or nyzul gear so that people can get it in 5 weeks ? I'm farily sur you think it's close to impossible to get, well sorry, for us, it was clearly easier and faster than grinding 5x25 floor 80 or the bullshit event that legion is (gather 18 people several times a day to get fail drops). I mean while the losers get their arise or meteor scrolls (5 millions to split into 18), I'm getting 5 marrows which I will split in 2 for 45 millions.

    If you want to look credible, I challenge you to entirely remove perfect defense from the game, and realise that none of the content you release is based on skill or gear. unlike what you pretend. I mean you already pretended when you released NNI that getting to F100 would be extremely rare (do you even check your statistics?) and that the correct way would be F80 gear spam... What did players do ?
    (7)
    Last edited by MarkovChain; 11-16-2012 at 04:43 PM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  4. #314
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    401
    Character
    Kerinofsiren
    World
    Cerberus
    Main Class
    WHM Lv 1
    Quote Originally Posted by Hashmalum View Post
    I think this has been obvious ever since Absolute Virtue, but the question is: why? Why is the dev team wasting time creating content they think is impossible when they are already overworked and players are already fed up? In what world is this a sane use of resources?
    Er, but AV WAS beaten, eventually.

    I don't see a problem here, adding content that can't be 'beaten' TODAY, being there when players are geared up through content to be released over time.

    And to those alluding to the resources SE devote to creating such content being wasted, well, yeah, I'm sure many players could say that about content THEY can't aspire to completing for various reasons. Given these resources are likely pretty minor in the great scheme of things, that's not an argument worth worrying about IMO.
    (0)

  5. #315
    Player Feiid's Avatar
    Join Date
    Nov 2012
    Posts
    2
    Character
    Feiid
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    Ever since the announcement about the adjustments to Perfect Defense and Embrava, there have been a lot of comments and feedback regarding content difficulty. Including comments from many of you that feel like the development team is creating content that they don't want you to beat.

    Of course, that's not the case, but the development team does believe it's okay to have content that cannot be beat.

    When it comes to content like Legion and Nyzul Isle Uncharted Area Survey floor 100, they were designed to be difficult without very good gear and a high skill level. As a result, those players who do not meet a certain level will have trouble clearing this content; however, that is the context of their difficulty. The development team believes that the rewards obtainable from such difficult content should only be available to a portion of players. (Based on the stats, not everyone will be able to possess it.)

    It would be hard to call it very difficult content if just anyone was able to beat it.
    (Frankly, the Hall of Mul is extremely, extremely difficult. However, we saw one group of players who went all out and challenge it and we were all relieved.)

    With that said, we will not be lowering the difficulty because there are people who feel that the battle is too difficult. Instead, we would like players to collect better gear from slightly easier content, work out a battle strategies, and rise to the challenge.

    Of course, because of this, there will be a need to help players gradually strengthen themselves and have a wide selection of moderate content to choose from, so we would like to do our best to fill that need.

    Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.

    *In the future, we will look into revamping the difficulty of older content when higher-tier content is added.
    This is my first post, so go easy on me, but here are my thoughts on this matter.

    Camate, you have to tell the developers of this game to stop changing things in a negative way after content has been released and has been around for a long time. I'll give you an analogy, and hopefully one that the dev's understand since baseball is a popular sport in Japan: what they do to the player base would be like what a bad umpire does in baseball to a pitcher. The Ump. (the dev's), would establish a strike zone early in the game, and the pitchers (us) would get used to it, no matter how weird that strike zone was. However, after about the 5th inning, for no logical reason, the umpire would randomly change the strike zone and expect the pitcher to adapt just to make the game more to the ump's liking. If you've ever watched baseball, you know what would happen: pitchers would get angry, fans would get angry, managers would get angry and get tossed, all because the umpire didn't leave strike zone the the way it was.

    I mean, if they want to make things difficult and not revamp them, fine, let them be obtuse in that way. But to keep changing the rules after they determine too many people are finishing content at a faster pace than they intended (embrava and PD nerf for neo-nyzul and ADL, respectively), well, it's like an umpire changing a strike zone mid-way through a game. It makes no one happy, and it's really not a smart thing to do.

    Basically, the devs need to establish rules, keep them consistent, and if anything, make things easier over time. Not make things more difficult once the player base has figured out how to beat something efficiently. That's just unacceptable.
    (10)
    Last edited by Feiid; 11-16-2012 at 05:40 PM.

  6. #316
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    LMAO the developer response is insanely hilarious..... Basically a big middle finger to all who play and pay the game. At least it is targeted to the hardcore crowd, and the fact that the gears are mostly sidegears, it makes it all the better for the casual crowds. As long as they focus on creating content that is targeted to the casual players, I don't really care about the other hilariously difficult content designed not to be beaten unless you are a total addict and have no life. Let them eat their cake and have at it. Though this ill omen does not bode well, if this is how their vision for FFXI, the only decision we have left is to vote with our action, and just take a good 3-4 months break every now and then. When you come back there will be enough content that last you another 3-4 months before you are due for another break.
    (6)

  7. #317
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Camate View Post
    Greetings,

    Ever since the announcement about the adjustments to Perfect Defense and Embrava, there have been a lot of comments and feedback regarding content difficulty. Including comments from many of you that feel like the development team is creating content that they don't want you to beat.

    Of course, that's not the case, but the development team does believe it's okay to have content that cannot be beat.

    When it comes to content like Legion and Nyzul Isle Uncharted Area Survey floor 100, they were designed to be difficult without very good gear and a high skill level. As a result, those players who do not meet a certain level will have trouble clearing this content; however, that is the context of their difficulty. The development team believes that the rewards obtainable from such difficult content should only be available to a portion of players. (Based on the stats, not everyone will be able to possess it.)

    It would be hard to call it very difficult content if just anyone was able to beat it.
    (Frankly, the Hall of Mul is extremely, extremely difficult. However, we saw one group of players who went all out and challenge it and we were all relieved.)

    With that said, we will not be lowering the difficulty because there are people who feel that the battle is too difficult. Instead, we would like players to collect better gear from slightly easier content, work out a battle strategies, and rise to the challenge.

    Of course, because of this, there will be a need to help players gradually strengthen themselves and have a wide selection of moderate content to choose from, so we would like to do our best to fill that need.

    Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.

    *In the future, we will look into revamping the difficulty of older content when higher-tier content is added.
    Camate I know your just the messenger so I won't get angry with you.

    Tell the developers they can take their ideas and shove them up their rear end.

    They just said the absolute worst thing you can possibly say to your paying customers. That they heard us and decided it didn't matter and they weren't listening. Be prepared for a massive exodus of players after a statement like that.
    (17)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #318
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Seyomeyo View Post
    And this all happens after XIV 1.0 goes down. Anyone see a pattern here?
    How can you see a pattern in something that has only happened once?
    (0)

  9. #319
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.]
    HOLY SHIT are you kidding me, do you even understand what balance is? I've spent a long time getting the best gear for summoner, getting my skills capped for both my main and my sub, but do you think i'll get invited to neo nyzul? NOT A CHANCE nobody wants summoner for it. Unless i go with one of the "few" select jobs i will never see it nor most of your new "end game" stuff.
    I've spent my time getting gear skilling up so i should fit your criteria for being able to get this mythical "Only the few should have" which in itself is wrong, we all pay the same fee to play this game so why do you want us to be divided into those who should get and those who shouldn't?

    Right now your making other MMO's more appealing by the second with bullshit like this.
    (9)

  10. #320
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Right now your making other MMO's more appealing by the second with bullshit like this.
    If this is their mentality with the next expansion, I expect a large portion of the player base to move on. Most are already just kinda doing random stuff while waiting for the expansion, hoping SE changes.

    Developers,

    Abyssea was the best thing for 80%+ of your player base. There is a small percentage who hated how it made stuff available to everyone, but that small percentage is now that's keeping your lights on.
    (7)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

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