Honestly if we end up getting regain on the new gear I'll call this nerf a win.
I'm going to ask the devs if they think that :
F100 nyzul is winnable without the current embrava and if so, at what % chance ?
Arch dynamis lord is killable without Perfect defense (present or future) and if so at what winnaning rate and with what realistic setup ?
Legion is killable at which rate without PD or embrava ?
Odin ?
Serious question, because we, the player base, are thinking you are checking what we do without doing it yourself in the first place. The miserable end of Nyzul II is a great example.
I also would like to point out that anything that requires more than 2 people is useless on the TEST server. You guys might as well read the comment here instead. Last thing you did were nyzul, and legion : did you really think we could evaluate or test this crap when getting past F20 solo is unlikely or killing just one legion mob is impossible ? All I can say is all this blurb is useless, just put the ajustement next or don't put it.
Last edited by MarkovChain; 10-28-2012 at 02:50 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
The problem is so many fold it's dumb
1. Tanks can't tank cause of the failed enmity system.
2. DDs can't hold back for tanks cause SE uses timer on all content.
3. Meaning the ONLY way we can kill mobs is avoiding dmg all together.
Which has lead to Stun or Die gameplay SE had created.
SE fixed this with Perfect Defense and Fanatics drinks.
The messed up thing is that SE can't fix it anymore without a huge overhaul.
Step one - Fix hate system
Step two - Adjust AoE DMG so that all but main target take alot less DMG
Step three - Adjust all content so that you don't have to zerg everything cause of a timer.
Step four - Adjust Aegis and Ochain since PLD is near invincible now and the ones with out may as well quit PLD or work on Aegis and Ochain
Then after these things then they should consider nerfing or removing Embrava/Perfect Denfense.
It's pretty amazing that all this (in my opinion) comes from the fed up hate system meaning the only way we could complete there content is by being near invincible but ofc cause PD was in the game that was ok.
Last edited by Rezeak; 10-28-2012 at 02:31 PM.
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
If they ever fix the hate system no mob in the game will be able to use magic as a main source of dmg since 99 aegis allows for -100% magic dmg taken.
As for Ochain isn't as bad but it still makes a pld immune to all normal hits and only the crazy of physical tp moves can get through.
Which is fine atm cause of mobs duel wielding nuclear silos lol.
Either way, I guess you missed the point if the hate system was fixed along with the mobs ability to deal ridiculous dmg Ochain and Aegis would definitly need to be scaled back so that there would be some challenge to the game and so that all other tanks NINs WARs none Relic/emp PLDs can acully be useful.
Honestly SE messed up the game alot w/ all the stats it dished out post abyssea making us superpowered and the only way they can balance it atm is by making mob spam insta-death move so that the challenge is to avoid these moves usually by stun or perfect defense.
Basically, if we/you want the hate system fixed so that PLD can rejoin the game then Aegis and Ochain would have to be nerfed or everything would be a joke.
It's honestly that or mobs keep spamming insta-kill moves
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
Unfortunately not true:
http://wiki.bluegartr.com/bg/Magic_Damage_Taken
Because you can hit the 87.5% cap with a level 90, 95, or 99 Aegis, going from 95 to 99 just lets you put a little more MDB on instead of -% MDT. Most people view it as a waste of gil.There is an overall cap of -87.5% damage taken, including sources that bypass the other caps.
If you're PLD and not going for either (or both, depending on if necessary for your shell) Aegis or Ochain, you shouldn't be playing PLD.
Contrary to popular belief, PLD is not a job you can half-ass. I'm not even done with my Ochain yet, and I can see the importance of having it.
Second, neither shield makes you immortal. Many people thought that about their Ochain PLDs because they were godlike in abysssea. Most of these people got a rude awakening when they realized they could still be killed in Voidwatch.
So, unless you have both shields, you still have a significant chance of dying.
Also, magic damage taken caps at 80 something percent.
While essentially true, the fact that one needs what are supposed to be luxury items just to play the job with anything resembling functionality is a telling sign that something is very wrong in Pallytown.
I suppose not having a pair of legendary-class shields that, by design, not everyone is intended to have could be considered half-assing, but I would say the real half-assers are SE for creating a job that needs such things just to function. I dunno, maybe people like that it's that way. It's not something I consider good, but maybe I'm the exception.Contrary to popular belief, PLD is not a job you can half-ass. I'm not even done with my Ochain yet, and I can see the importance of having it.
Why would a tank, or support crew for that matter, have a lower expectation of gear then a melee?
DD's are not pretty much expected to have a legendary weapon (Relic / Emp) to participate in any high end content. And while this would be messed up, getting a Emp to 85~90 is easy just like getting a Relic to 95 is easy. Both take time, but they are definitely attainable by everyone in the game.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
I'm not saying they are required, but if you're playing Paladin, it likely isn't because you're needed to be PLD, but rather because you WANT to play it, in which case being a PLD like that, you should probably be working on at least one of those shields.
Not exactly what I meant.
I'm a firm believer that gear does not make a better player, but rather it can make things more manageable for a player's poorer skill level. There's a group of poorly skilled Paladins that could benefit from the crutch of Ochain or Aegis, and there are many skilled Paladin's who could benefit from the support of the same shields.
The difference is that the group that are skilled at the job don't NEED the Relic/Empyrean to at least perform at an acceptable level, while the group of not very well skilled paladins can't function as well without.
I'm not even trying to be elitist. More realist than anything. There are some people who will use the shields as a crutch for their lack of skill, and there are others who will use them to augment their already high skill with the job.
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