Quote Originally Posted by Arcon View Post
How is that "benefitting groups more"? Solo/duo setups would do exactly the same thing. Only for groups it would not even be required most of the time as long as they bring a BLM with them.
If your group is NIN + BLM/BRD you can't cover WHM unless the NIN is /WHM and you can't cover BLU.
If your group is BLU/NIN + BLM/BRD you can't cover WHM.
The odds of a reset giving a group (duo really) the spells they can cast are far greater than a solo player thus it's a greater potential benefit. I say potential because even if the dev's wasted their time implementing this I wouldn't bother getting an extra item because I have the friends available.

Also with the exception of a few +2 NMs a group needs only ever be a duo or trio.