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  1. #1
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Okipuit View Post
    Hello,

    It's an understandable request when reviewing the magic weakness triggering percentages compared to job abilities and weapon skills. The order of proc rates is definitely magic > abilities > WS in order from lowest to highest, so magic is the low end.
    The reason why magic proc rate was set at a lower value is because weapon skills require TP, and since they cannot be quickly used over and over again in a single battle we set the activation rate higher. Spells on the other hand have a quick casting time and can be reused at a much faster pace. Therefore, the weakness triggering rate is set lower since the amount of times you can cast is considerably faster. (Abilities are 30 seconds to a couple minutes, so this is in the middle)

    We've made adjustments so that the procs occur at their expected values, but since magic spells can be used quickly, there is a remaining impression that weaknesses cannot be exploited.
    A simple "No" would've sufficed.
    (23)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  2. #2
    Player Dazusu's Avatar
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    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Raksha View Post
    A simple "No" would've sufficed.
    They post short answers and people cry for more of an explanation/justification. Can't have your cake and eat it as well.
    (7)

  3. #3
    Player Kfox's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Knightsfox
    World
    Sylph
    Main Class
    BST Lv 99
    It probably would be programmatically difficult but it would be nice if higher tier damage spells had a high rate of weakness proc-ing. Seems like low magic proc rate promotes players to spam low lvl cheap fast spells like Dia and Bio. If there could be a better way the developers could strike a balance more people would probably do cities instead of just dreamlands. Another thought is to raise the rate for magic procs and maybe remove aoe spells from the proc list. Just a thought.
    (2)
    Last edited by Kfox; 11-01-2012 at 06:57 AM.

  4. #4
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Kfox View Post
    It probably would be programmatically difficult but it would be nice if higher tier damage spells had a high rate of weakness proc-ing. Seems like low magic proc rate promotes players to spam low lvl cheap fast spells like Dia and Bio. If there could be a better way the developers could strike a balance more people would probably do cities instead of just dreamlands. Another thought is to raise the rate for magic procs and maybe remove aoe spells from the proc list. Just a thought.
    That's the fundamental problem with their proc system in general; it rewards quantity over quality. Some jobs are really good at spamming JAs/magic/WSs, and others are really bad at it. It doesn't matter if the spell takes 20 seconds to cast, it still has the same chance to proc as foe lullaby. It doesn't matter if your JA has a 20 minute recast, it still has the same proc rate as box step. It doesn't matter if it takes you a minute to get 100 TP, your WS proc rate is the same as samurai.

    Edit: Personally, I'd like it better if there was some minor skill-based way to increase your chances of proccing though. If they could make each magic-proc enemy glow a certain color, and you get a 3x normal chance to proc with spells matching that element.
    (3)
    Last edited by Yinnyth; 11-01-2012 at 07:12 AM.

  5. #5
    Quote Originally Posted by Yinnyth View Post
    That's the fundamental problem with their proc system in general; it rewards quantity over quality. Some jobs are really good at spamming JAs/magic/WSs, and others are really bad at it. It doesn't matter if the spell takes 20 seconds to cast, it still has the same chance to proc as foe lullaby. It doesn't matter if your JA has a 20 minute recast, it still has the same proc rate as box step. It doesn't matter if it takes you a minute to get 100 TP, your WS proc rate is the same as samurai.

    Edit: Personally, I'd like it better if there was some minor skill-based way to increase your chances of proccing though. If they could make each magic-proc enemy glow a certain color, and you get a 3x normal chance to proc with spells matching that element.
    I think you pretty much nailed it. I usually solo pup/dnc with either the whm or rdm auto which yeilds a pretty even proc rate on all 3 procs and lets me work some camps that aren't as common due to the magic mobs around. But it is MUCH slower than other job combos or even other autos as you pointed out in your earlier post (60-75 currency rate per 2 hour run instead of the 100-120 I could do-if I luck out and have no competition). Not to mention REALLY missing a sleep ability when the smn mobs decide to show up. Too bad rng/nin is so squishy with no healing ability to speak of, with a good Xbow (if one existed at endgame) it could make a good 3 proc solo artist without all the godawful downtime that cripples its effectiveness and allow for TH use.
    (1)

  6. #6
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Dazusu View Post
    They post short answers and people cry for more of an explanation/justification. Can't have your cake and eat it as well.

    Contact an ingame GM and ask them to email a user survey about support. The reps are here to provide limited support while the actual movers and shakers are in Japan. Even if the reps report the discust they are only one voice and part of the red tape. It's their job to report the complaint but they ultimately don't make the choices. They're just messengers of choices made by higher ups.

    If the support team is being filtered out then perhaps they too have red tape. Get past that red tape an contact the sources of the issues because, apparently the support teams hands are tied in most of the customer request.
    (0)
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