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  1. #1
    Player Psxpert2011's Avatar
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    Mar 2011
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    San d Oria
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    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Am I the only one who thinks that these procs are pointless and they should just get rid of them entirely? Why not just add say 50% more HP to the mobs to compensate for the fact that you can kill as fast as you want without proccing and juts get rid of procs? It would open up entire zones instead of having everybody fighting over the same mobs.
    /thumbsdown

    the feature you wanted!


    ______________________________________ _ _ _ _

    To Proc or not to Proc, that is the question.

    That's the system Abbysea was set up for.

    ...if ungimping magic procs were the term, then you mages have a bigger ego than should be. Believe there's a balance between Weapon skilling and casting magic procing because the last thing the whole community needs is blm burning every single NM in FFxi.

    Just be lucky the DEV team didn't requier you guys to proc using Skill Chains... and incase your new to the game(new generation) Skill Chaining is combining two (2) Weapon SKills to create one(1) elemental Skill Chain effect, causing damage. Just because content is aging doesn't mean properties get eliminated. THis would cause anarchy and imbalance.

    Besides, procing should be cake by now, no more /crying
    (0)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  2. #2
    Player Metaking's Avatar
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    Dec 2011
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    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Psxpert2011 View Post
    /thumbsdown

    the feature you wanted!


    ______________________________________ _ _ _ _

    To Proc or not to Proc, that is the question.

    That's the system Abbysea was set up for.

    ...if ungimping magic procs were the term, then you mages have a bigger ego than should be. Believe there's a balance between Weapon skilling and casting magic procing because the last thing the whole community needs is blm burning every single NM in FFxi.

    Just be lucky the DEV team didn't requier you guys to proc using Skill Chains... and incase your new to the game(new generation) Skill Chaining is combining two (2) Weapon SKills to create one(1) elemental Skill Chain effect, causing damage. Just because content is aging doesn't mean properties get eliminated. THis would cause anarchy and imbalance.

    Besides, procing should be cake by now, no more /crying
    you realize we are are talking about dynamis not abysea? also the balance between weponskills and magic has long seance been lost magic bursted or not could really hurt all but a handfull of mobs generaly the top 3% end (kirin genbu faffy) weponskills where general useless over all for dmg (they could miss and unless closing a sc did crap dmg, there is a reason we use to spam spirits within), now a days you could be the pimpest of the pimp dog blms and you wont even be considered as a source of dmg anymore, any how back to the topic at hand, yes!
    (6)

  3. #3
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Psxpert2011 View Post
    /thumbsdown

    the feature you wanted!


    ______________________________________ _ _ _ _

    To Proc or not to Proc, that is the question.

    That's the system Abbysea was set up for.

    ...if ungimping magic procs were the term, then you mages have a bigger ego than should be. Believe there's a balance between Weapon skilling and casting magic procing because the last thing the whole community needs is blm burning every single NM in FFxi.

    Just be lucky the DEV team didn't requier you guys to proc using Skill Chains... and incase your new to the game(new generation) Skill Chaining is combining two (2) Weapon SKills to create one(1) elemental Skill Chain effect, causing damage. Just because content is aging doesn't mean properties get eliminated. THis would cause anarchy and imbalance.

    Besides, procing should be cake by now, no more /crying
    I was talking about dynamis. This thread has nothing to do with abyssea.
    (2)

  4. #4
    Player
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    Quote Originally Posted by FrankReynolds View Post
    I was talking about dynamis. This thread has nothing to do with abyssea.
    Yeah, I heard a whoosh sound when I read it, because the point of this thread went right over his head.
    (1)

  5. #5
    Player
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    Quote Originally Posted by Okipuit View Post
    We've made adjustments so that the procs occur at their expected values, but since magic spells can be used quickly, there is a remaining impression that weaknesses cannot be exploited.
    Please keep in mind, I am a RDM with a Fast Cast set that is at roughly -70% cast time. Even with that I dare not bother to even attempt to proc magic proc mobs with Dia. My casting & recast are so small it is insignificant, but the low proc rate makes it so unappealing I am better off going RDM/DNC & fighting Job Ability proc mobs rather than actually going out & fighting magic proc mobs. A 5% proc rate is a 1/20 chance, which is what the players have estimated it as, and with my experience its true. This low of a rate makes it much harder, even if you can spam spells.
    Quote Originally Posted by Okipuit View Post
    The reason why magic proc rate was set at a lower value is because weapon skills require TP, and since they cannot be quickly used over and over again in a single battle we set the activation rate higher. Spells on the other hand have a quick casting time and can be reused at a much faster pace.
    Spells cost MP as well, just like WSs cost TP. At 20 casts of dia per proc, you are looking at 140 MP on average to proc a mob, thats alot of time & MP, a job without refresh would be empty after only 6~7 mobs proced. I understand magic can be spammed quickly, but look at it this way, RDM with nearly capped Fast Cast, and yet I don't bother procing magic procs, let alone other jobs that cast slower, or don't have a 7MP/Tick Refresh effect at nearly all times. The speed of magic really does not go well with this low rate, by keeping it the same it will simply keep ignoring magic proc mobs & doing mainly JA, with a few people going to WS. Magic mobs are currently just that bad, please reconsider this, it will help overall clutter in zones & make more jobs effective in Dyna as a whole!
    (1)

  6. #6
    Player Oakrest's Avatar
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    Mar 2011
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    Quote Originally Posted by Okipuit View Post
    Hello,

    It's an understandable request when reviewing the magic weakness triggering percentages compared to job abilities and weapon skills. The order of proc rates is definitely magic > abilities > WS in order from lowest to highest, so magic is the low end.
    The reason why magic proc rate was set at a lower value is because weapon skills require TP, and since they cannot be quickly used over and over again in a single battle we set the activation rate higher. Spells on the other hand have a quick casting time and can be reused at a much faster pace. Therefore, the weakness triggering rate is set lower since the amount of times you can cast is considerably faster. (Abilities are 30 seconds to a couple minutes, so this is in the middle)

    We've made adjustments so that the procs occur at their expected values, but since magic spells can be used quickly, there is a remaining impression that weaknesses cannot be exploited.
    Does anyone at SE actually play this game any more?
    (5)
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

  7. #7
    Player
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    Quote Originally Posted by Oakrest View Post
    Does anyone at SE actually play this game any more?
    lol... no...
    (1)

  8. #8
    Player tyrantsyn's Avatar
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    Tyrantsyn
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    Quetzalcoatl
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    WAR Lv 99
    Quote Originally Posted by Okipuit View Post
    Hello,

    It's an understandable request when reviewing the magic weakness triggering percentages compared to job abilities and weapon skills. The order of proc rates is definitely magic > abilities > WS in order from lowest to highest, so magic is the low end.
    The reason why magic proc rate was set at a lower value is because weapon skills require TP, and since they cannot be quickly used over and over again in a single battle we set the activation rate higher. Spells on the other hand have a quick casting time and can be reused at a much faster pace. Therefore, the weakness triggering rate is set lower since the amount of times you can cast is considerably faster. (Abilities are 30 seconds to a couple minutes, so this is in the middle)

    We've made adjustments so that the procs occur at their expected values, but since magic spells can be used quickly, there is a remaining impression that weaknesses cannot be exploited.
    So the player base says imbalance, the Dev's claims it is balance. And zones will continue to be dominated by thieves and Beastmaster's only spamming JA proc's because they are feasible and allow the best results.

    Honestly, whatever. If the Dev's simply can't look at the zone's and see what we're trying to tell them day after day. And insist that their percentages are right on the money than fine. The idea here is to free up the zone's during peak JA proc's. And allow the player base more options during different proc time's so that were not tripping over one another to claim mobs. If they rather keep things this way, fine.

    Just consider me a dissatisfied customer when it comes to Dynamis and done leaving feedback on the subject.
    (8)

  9. #9
    Player raps1355's Avatar
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    Quote Originally Posted by Okipuit View Post
    Hello,

    It's an understandable request when reviewing the magic weakness triggering percentages compared to job abilities and weapon skills. The order of proc rates is definitely magic > abilities > WS in order from lowest to highest, so magic is the low end.
    The reason why magic proc rate was set at a lower value is because weapon skills require TP, and since they cannot be quickly used over and over again in a single battle we set the activation rate higher. Spells on the other hand have a quick casting time and can be reused at a much faster pace. Therefore, the weakness triggering rate is set lower since the amount of times you can cast is considerably faster. (Abilities are 30 seconds to a couple minutes, so this is in the middle)
    We've made adjustments so that the procs occur at their expected values, but since magic spells can be used quickly, there is a remaining impression that weaknesses cannot be exploited.
    Clearly you don't play this game nor have you tried the content within it as a player aiming to bring in as much currency as possible. You have probably looked a database cooldown list for JA and calculated an average on the spot without even looking at what players actually do. When players all use one method and only that there is clearly balance issues. Just fix it.
    (4)

  10. #10
    Player Kincard's Avatar
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    May 2011
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    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Even using JA procs I've been stuck on monsters for 2-3 minutes before before they procced. Yeah I know it would've been better to move on, but just saiyan. Also something the dev team failed to consider is the opportunity cost of using magic- casting magic over and over hurts your damage to the monster, whereas JAs, while adding the same amount of delay, only need a few uses, and WSs are something you would do in the course of battle anyway. Spamming dia is not something people normally do.

    Would it at least be possible for the monster to force a proc after so many attempts? Even if you make it a high number (say, 20 casts) at least I KNOW I'll get a proc eventually even if the RNG screws me over.
    (8)

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