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  1. #1
    Player Malthar's Avatar
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    Mar 2011
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    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99

    Un-gimping magic procs in dynamis

    Hello SE,

    Any plans of increasing the proc rate of single target magic spells in dynamis?

    This fix is much needed to relieve some of the congestion and contention that people face when they square off against other players.

    I can say this for sure, neo-dynamis has made enemies of people who ordinarily would not be.
    (36)

  2. #2
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    I agree. While it is true that magic can be "spammed" more easily, we also can't ignore that with the right job or subjob, job abilities are not very far behind. As I understand it, the magic proc rate is around 5%, while JA procs seem to be about 20%. I think it would be more balanced to keep magic procs at somewhere around 10%, and at the same time keep the proc rate reduction for AoE spells.

    Another issue is WS procs. It is believed that WS procs are actually at a bit lower rate than JA procs, even though it is usually possible to use JAs much more often than WSes. Additionally, JAs do not have the side effect of killing the mob faster than you are able to proc it. If JAs are at 20%, I think WSes should probably be at around 25-30%, rather than the 15% they are currently believed to be.

    At the very least, these proc rate changes could be implemented in City dynamises, which are currently significantly less popular than CoP dynamis and Northlands. This could help to spread the player base over more dynamis areas, so that we don't all have to fight over the best spots in the same few zones.
    (15)
    Last edited by Mirage; 10-28-2012 at 09:59 AM.

  3. #3
    Player Caketime's Avatar
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    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Malthar View Post
    I can say this for sure, neo-dynamis has made enemies of people who ordinarily would not be.
    P. sure this was intended.
    (2)

  4. #4
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Definitely need this adjustment, as well as making the cities dynamis more currency farming friendly
    (5)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I dyna as RDM, I can get aggro from magic mobs & even I don't try procing them, with Fast Cast & Dia you would think it would be somewhat reasonable but I have tried before & wasted 3 minutes in my spamming attempts, it just isn't worth it. I would welcome this adjustment, as well as an adjustment to WS procs, seeing as JA doesn't really damage a mob & can be used more often, where as a WS deals alot of damage & can only be used by dealing damage in the 1st place, making it less often, and more dangerous.
    (7)

  6. #6
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I am not quite sure why they won't let magic proc similar to JA. Considering there will be OPTIONS for people to farm and you will see far more other jobs doing it other than your usual dancer, thief and beast master in one zone. A lot of their decisions are just extremely mind boogling. There are 11 dynamis zone that they can make extremely friendly for currency farming and turn it into more abyssea style where you can do it a little at a time for bigger goal. With a daily limit of 2 hours - I doubt you can plow this content fast unless you have tons of gill to spend on currency. I thought they want new ways to absorb those blinker fiasco gils.
    (1)

  7. #7
    Player Kincard's Avatar
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    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I do approve of this change, though it's probably going to be tough to balance something like this. If they raise the magic proc too high then the most effective thing will be to have a RDM with no subjob team up with any melee(s) and have the RDM going around spamming dia while everyone else bulldozes it the second the RDM procs.
    (0)

  8. #8
    Player Kristal's Avatar
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    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kincard View Post
    I do approve of this change, though it's probably going to be tough to balance something like this. If they raise the magic proc too high then the most effective thing will be to have a RDM with no subjob team up with any melee(s) and have the RDM going around spamming dia while everyone else bulldozes it the second the RDM procs.
    Heavens forbid that RDM becomes for magic procs what DNC is for JA procs and PUP for WS procs...
    Last thing we want is RDM to be usefull for anything, after all. Can't have people think it's no longer a fool of all trades, master of none.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #9
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kristal View Post
    Heavens forbid that RDM becomes for magic procs what DNC is for JA procs and PUP for WS procs... Last thing we want is RDM to be usefull for anything, after all. Can't have people think it's no longer a fool of all trades, master of none.
    Making RDM being able to farm dyna effectively using magic would be a fantastic idea. It's addressing some issues people want with RDM without having to tweak much of their spells repertoire, which is more work for SE. But you know how they work over there, players suggested some improvement, down the drain it goes.
    (2)

  10. #10
    Player Kincard's Avatar
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    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Kristal View Post
    Heavens forbid that RDM becomes for magic procs what DNC is for JA procs and PUP for WS procs...
    Last thing we want is RDM to be usefull for anything, after all. Can't have people think it's no longer a fool of all trades, master of none.
    ...yes, I was implying they should adjust it so that the proc rate was appropriate, but I've heard people suggest absurd things like 90+% proc rate for magic in total seriousness which obviously would push every single group to just farm magic instead.
    (0)

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