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  1. #1
    Player Mirage's Avatar
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    Mar 2011
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    Not being a rdm myself, I would welcome a rdm in the same dyna area as me over almost any other job, seeing as they'd never be competing with me for mobs.
    (1)

  2. #2
    Player Mirage's Avatar
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    Mar 2011
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    with that, i'd just dnc/nin and spam the elemental nis
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    10~20% would be good for magic, nothing more, nothing less. WS should be 20~25 & JA should be 15~20 imo.
    (0)

  4. #4
    Player Afania's Avatar
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    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Malthar View Post
    Hello SE,

    Any plans of increasing the proc rate of single target magic spells in dynamis?

    This fix is much needed to relieve some of the congestion and contention that people face when they square off against other players.

    I can say this for sure, neo-dynamis has made enemies of people who ordinarily would not be.
    This would devalue relic and currency, since more currency would flood to the market, and makes relic even cheaper(and more standard DD weapon) than it is now. If they're going to ungimp magic proc in dyna, they will probably either make currency drop rate lower for all 3 type procs, or make the content even harder than it is now for balance.
    (0)

  5. #5
    Player Metaking's Avatar
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    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    yes it would cause a small increase (about 5-15% currency depending on server) tho some of that will be soaked up, when more people find it a considerable possibly to solo a relic, also mages gearing up for melee work will help drive some gear from crafters up in price and should be a real boon for cooks which all of the above would increase gil flow, now the down side is ever relic made is a pretty large amount of gil permanently taken from the system, which might help the yo-yo effect were going to have sooner or later from the blinkers nurf, or make it worse, I am not really sure...
    (0)

  6. #6
    Player Mirage's Avatar
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    Mar 2011
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    Currency supply has already been increased over 500%, I don't think another few percents increase from mages being able to do it as well would matter a lot.
    (1)

  7. #7
    Player Kincard's Avatar
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    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Even if they made magic procs viable, most people would only go on mages if they had no other choice anyway (Or because they like said job), because obviously a mage gearing melee will not be doing as much damage, and magic does not lend itself well to long events like Dynamis.
    (0)

  8. #8
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Because blue mage doesn't exist.
    (2)

  9. #9
    Player Kincard's Avatar
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    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Clearly I was including blue magic in that statement.

    Even ignoring that, if they made magic ~10%, compared to the JA's ~25% I'm not entirely sure spamming foot kick would get you that many more procs over time.
    (0)

  10. #10
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    But you wouldn't have to fight on top of the same 50 something/dncs that were in the same dyna zone as you.

    I would probably consider going blu instead of dnc if this change was implemented. Well, whenever my blu gear improves.

    Also, it would let you go blu/somethingnotdnc for faster kills.
    (0)

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