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  1. #701
    Player Hashmalum's Avatar
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    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mirage View Post
    In regards to charm, is there any way to actually resist charm? I mean, does it have an element so that you can stack elemental resist gear and hope to avoid it, or is gear which specifically states "resist charm" the only way to avoid it?
    Charm is light element, which is why BSTs used to use Apollo Staves back in the day when charmed monsters were actually good for anything at all.
    (0)

  2. #702
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    But is the BST charm the exact same ability as the charm used by mobs? I'm not sure. After all, how often were you able to charm level 75 mobs when you were a 55bst? Mobs on the other hand, seem to have no problems AoE charming 10 lv99 players for near maximum duration even if the mobs themselves are just around lv80. That's why I'm wondering if the two function the same way, and if there are any "naturally progressing stats" that increase resist rates for it.
    (0)

  3. #703
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    So best news ever. I am excited to see new blu spells. Hopefully, you guys are passing on the developers our wishlist for blu spells in the blu forums.

    I am also taking away from that statement on blu that there will eventually be more non-UL spells as well. I'm rather excited.

    Thank you, Camate!
    (0)

  4. #704
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tennotsukai View Post
    So best news ever. I am excited to see new blu spells. Hopefully, you guys are passing on the developers our wishlist for blu spells in the blu forums.

    I am also taking away from that statement on blu that there will eventually be more non-UL spells as well. I'm rather excited.

    Thank you, Camate!
    I wouldn't hold him to it. (no offense) He's posted about gear adding pet TH to make up for BST pets and Mog House expansion in Storage to all areas in the past without delivering. Just saying, maybe it's not good to get your hopes up so you may not be let down as badly. Not that new blu spells wouldn't be welcomed.
    (0)

  5. #705
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    I'm surprised any BLUs thought we wouldn't get any more enemy skills. That's like worrying that the other mage jobs won't get any more spells, BRD any more songs or DNC any new JAs. It's an integral part of those jobs to get new tools.
    (0)

  6. #706
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Mirage View Post
    But is the BST charm the exact same ability as the charm used by mobs? I'm not sure. After all, how often were you able to charm level 75 mobs when you were a 55bst? Mobs on the other hand, seem to have no problems AoE charming 10 lv99 players for near maximum duration even if the mobs themselves are just around lv80. That's why I'm wondering if the two function the same way, and if there are any "naturally progressing stats" that increase resist rates for it.
    Player charm an monster charm are probably not exactly the same. For example' they only charm players and we have a strange mix of some mobs we can charm and some we cannot.

    However, to answer your question' charm compares the charisma of the best to the charisma of the mob. I've tested this using drk/best in controlled situations.

    I'm fairly confident that stacking chr would help resist charm from mobs.
    (1)

  7. #707
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Vagrua View Post
    I wouldn't hold him to it. (no offense) He's posted about gear adding pet TH to make up for BST pets and Mog House expansion in Storage to all areas in the past without delivering. Just saying, maybe it's not good to get your hopes up so you may not be let down as badly. Not that new blu spells wouldn't be welcomed.

    Not to mention getting rid of the cutscene for entering the moghouse in ru lude gardens.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  8. #708
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Expansions usually equal new abilities and spells so I believe that seeing that statement only helps any hope there is, but I guess nothing is actually set in stone.
    (0)

  9. #709
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    I’m back again for one more quick note regarding corsair!

    Currently on the Test Server, Wild Card does not reset the cool down timers for new special abilities; however, we will be addressing this in the future.

    Since resetting the cool down timers for both current and new special abilities at the same time when rolling either a 5 or 6 would be a pretty big bonus, we are looking into making it so that cool down timers for both abilities will only be reset at the same time when rolling a 6.
    (4)
    Devin "Camate" Casadey - Community Team

  10. #710
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Wild Card nerf incoming. >^,^<!
    Fixed that for you!

    Currently, people use Wild Card to reset their SP ability (2-hour) for strategic reasons. If you make it so we can only reliably reset our current SP Ability (2-hour) if we happen to roll a 6 (instead of a 5 or 6), then you have made Wild Card less useful.
    (10)

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