Page 70 of 112 FirstFirst ... 20 60 68 69 70 71 72 80 ... LastLast
Results 691 to 700 of 1118
  1. #691
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings everyone!

    I have a bit of follow-up information to share about a couple of the new special abilities.
    • Warrior
      The new special ability’s effect duration is 30 seconds, and for multi-hit weapon skills, double attack will be calculated as usual so it will not be applied to every hit. We encourage you to try this out on the Test Server in a variety of conditions.

    • White mage
      We plan on adjusting the balance between the effect and the duration as we monitor test trends; however, if we extend one aspect the other would have to be reduced somewhat. Effect wise this would mean the types of status ailments that are resisted. With that said we would like to hear your feedback on this ability.

    • Black mage
      While this ability will not give large increases to the maximum damage dealt from a single spell, it will make it possible to increase the average damage output by gaining a magical accuracy boost that is on the same level as Elemental Seal.

      Also, this ability will benefit not only elemental magic, but enfeebling magic and dark magic as well. In terms of increasing damage, we are currently looking into making it easier to land elemental magic by removing half-resists or via other methods. (However, removing half-resists for enfeebling magic would be too much of a boon, so it will be necessary to make adjustments to limit it to elemental magic.)

    • Blue mage
      As we are planning to add spells to Unbridled Learning, in the future as the array of spells grow, the possibilities of this ability will also grow as well.

    As always, please test out these abilities as much as possible on the Test Server and continue to give your feedback! We will be checking on the other questions we have seen in this thread, so until we get a response from the development team, sit tight!
    (5)
    Devin "Camate" Casadey - Community Team

  2. #692
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I'd recommend making the White Mage 2-hour give immunity to Charm, Petrify, Death, Terror, and Dispel. It should last for 2 minutes.
    (22)

  3. #693
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Sounds good to me. At least 95% resistance, in either case.
    (0)

  4. #694
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Byrth View Post
    I'd recommend making the White Mage 2-hour give immunity to Charm, Petrify, Death, Terror, and Dispel. It should last for 2 minutes.
    Include Stun with terror.
    (4)

  5. #695
    Player noirin's Avatar
    Join Date
    Mar 2011
    Location
    windurst
    Posts
    61
    Character
    Noirin
    World
    Cerberus
    Main Class
    WHM Lv 99
    As long as they don't pull a Sacrosanctity on WHM's new 2hr [1hr?] and make it only last for 1 hit or 30 seconds. If i recall the original design of the new ability was suppose to make your party highly resistant, if not immune, to enfeebles. As Byrth said, it should make you highly resistant to everything he mentioned [it's suppose to be a 2hr afterall]. 2 minutes of duration sounds pretty decent, i can't imagine more than a handful of fights that would last much longer than that, where this would come importantly into play.
    (0)

  6. #696
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    [*]White mage
    We plan on adjusting the balance between the effect and the duration as we monitor test trends; however, if we extend one aspect the other would have to be reduced somewhat. Effect wise this would mean the types of status ailments that are resisted. With that said we would like to hear your feedback on this ability.
    Unless the ability will add a large amount of resistance to some of the nastier status ailments, such as Charm or out-and-out Death such as from the spell, it's hard for me to even start thinking about the duration as something important.

    Ideally, I'd like something like this:

    Quote Originally Posted by Byrth View Post
    I'd recommend making the White Mage 2-hour give immunity to Charm, Petrify, Death, Terror, and Dispel. It should last for 2 minutes.
    (6)

  7. #697
    Player
    Join Date
    Mar 2011
    Posts
    274
    Well it needs to differentiate itself from perfect defense in some way. If it doesn't have the -dt then it needs to nullify extra effects like Byrth mentioned. It should, at the very very least, nullify every effect that PD does. Charm absolutely needs to be nullified, same for petrify, etc.
    (2)

  8. #698
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Yeah, the new WHM special ability would be pretty weak if it doesn't protect against more status effects than Perfect Defence currently does. Considering PD adds an enfeebling resistance and damage resistance for up to a minute, the new WHM ability should at least have a duration close to that, and resistance to more enfeebling effects than P.Def because it doesn't give any sort of damage resistance.

    If it only protects against status effects that are normally easy to deal with, such as silence, paralyze and slow, it won't be very strong, and even less useful if used against a mob that doesn't even use more than a few different debuffs.

    Will this status effect resistance also work against auras? I think it should, at least partially.

    Now that I think about it, a resistance to Dispel sounds very good. I hope this happens.
    (6)
    Last edited by Mirage; 10-30-2012 at 09:02 AM.

  9. #699
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    • White mage
      We plan on adjusting the balance between the effect and the duration as we monitor test trends; however, if we extend one aspect the other would have to be reduced somewhat. Effect wise this would mean the types of status ailments that are resisted. With that said we would like to hear your feedback on this ability.
    Definitely needs to be immune to all the totally incapacitating statuses: Sleep/Nightmare Sleep, Stun, Petrify, Terror, Charm, and the cheapest of the cheap, Death. It's not a status (but then Dispel isn't either), but is there any chance of doing anything to prevent ability timer reset? Also, does Dispel protection affect status absorbtion like Glavoid, etc. use?

    Also, speaking of Charm, there was something mentioned a long time ago about WHM getting a Charm removal spell. What ever happened with that?

    Quote Originally Posted by Camate View Post
    • Blue mage
      As we are planning to add spells to Unbridled Knowledge, in the future as the array of spells grow, the possibilities of this ability will also grow as well.
    In other words, "Trust us, it might not be good now but it will be good later". No thanks. How about improving the existing spells first? While there are still numerous NM families that spells could be gleaned from, if they are the same quality of most of the existing NM spells they won't be worthwhile.
    (7)

  10. #700
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    In regards to charm, is there any way to actually resist charm? I mean, does it have an element so that you can stack elemental resist gear and hope to avoid it, or is gear which specifically states "resist charm" the only way to avoid it?

    I think charm should be affected by resistances like any other magically inflicted status, if this isn't already the case. It is pretty dumb to let a monster that is over 20 levels below you be able to charm you, and even dumber for them to be able to keep the charm on you for a long time, like it currently feels like they are able to.

    Also, whm should get bardarkra and barlightra.

    Now, less off topic:

    Camate: If Unbridled Learning spells currently are so bad that being able to continuously use them during the new Special ability still doesn't make the ability good, I think that is a pretty strong indication that the unbridled learning spells currently just aren't very good at all. Considering UL spells can't be used very often outside of this new SP ability, perhaps the dev team should just admit that the spells aren't very good, and improve a lot of the current ones as well.

    If UL spells already were strong enough for it to warrant the one spell per 5 minutes limit they have, the new SP ability would probably already be good, and we wouldn't be having this issue at all!
    (2)
    Last edited by Mirage; 10-30-2012 at 09:12 AM.

Page 70 of 112 FirstFirst ... 20 60 68 69 70 71 72 80 ... LastLast

Tags for this Thread