The main reason I suggested a static number was that when you are pushed to use it you would probably have low mp. however this could become very exploitable with a more fluid number the way your suggesting. think about 18 blms with max mp builds using it at once to one shot notorious monsters that still matter, the reason I suggest 4000 as a static figure is that anything voidwatch onwards usually has significantly more than 72000hp, however as much fun as it would be to do a straight multiple of mp, it would become overpowered imo. With current equipment you would be looking at something like 3000ish maximum mp, potentially even greater numbers. although 2x maximum mp pool for damage figures would work without unbalancing things, I think 3x maximum mp would turn out over powered, and less than 2x mp pool would be underpowered for a 2 hour ability.


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