Results 1 to 10 of 586

Dev. Posts

Hybrid View

  1. #1
    Player tia's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Tiarnia
    World
    Bismarck
    Main Class
    PLD Lv 90
    Quote Originally Posted by Sekhmet View Post
    there already is a command like this, or at least links you to other macro books and sets. In fact, I wrote a whole guide about it here: http://wiki.ffxiclopedia.org/wiki/Th...ide_by_Sekhmet
    but it dosen't actually activate it it just sends you to that page in that book if you could actually activate a macro then 1 macro could in turn activate another and another and another thus giving you 1 press unlimited macro lines (sorta) for all your gear and maybe some ability
    (2)

  2. #2
    Player Sekhmet's Avatar
    Join Date
    Sep 2011
    Location
    Windurst
    Posts
    31
    Character
    Sekhmet
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by tia View Post
    but it dosen't actually activate it it just sends you to that page in that book if you could actually activate a macro then 1 macro could in turn activate another and another and another thus giving you 1 press unlimited macro lines (sorta) for all your gear and maybe some ability
    That is true, and I see what you are saying. However, the devs have said that reworking the whole macro system would be a major undertaking, and while they still support the ps2, it simply isn't doable at the current time. The new expansion is dropping support for ps2 in NA, which suggests they may drop support for ps2 totally in the future. Until that happens, the /macro book # and /macro set # commands are the best we're going to get. In fact, I wrote that guide because a lot of people I talked to didn't even know those commands existed. While It may not be the best possible fix to the equipment switch macro woes, it's at least a workable solution until another potential answer comes along.
    (0)

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Sekhmet View Post
    That is true, and I see what you are saying. However, the devs have said that reworking the whole macro system would be a major undertaking, and while they still support the ps2, it simply isn't doable at the current time. The new expansion is dropping support for ps2 in NA, which suggests they may drop support for ps2 totally in the future. Until that happens, the /macro book # and /macro set # commands are the best we're going to get. In fact, I wrote that guide because a lot of people I talked to didn't even know those commands existed. While It may not be the best possible fix to the equipment switch macro woes, it's at least a workable solution until another potential answer comes along.
    They said no to this because it could be used as a type of botting.

    For example.

    <macro1>
    /ma "Haste" <name> <wait 60>
    /call macro2

    <macro2>
    /ma "Haste" <name> <wait 60>
    /call macro1

    Done infinite loop.

    ------

    Personally I'd prefer something like:

    Equip gear you want
    type command: /gearset create before_Cast
    Recieve message: Gearset before_Cast created

    Then in the macro

    /gearset equip before_Cast
    /ma "Stoneskin" <me> <wait 1>
    /gearset equip Default

    This way when you create the gearset it in turn creates a file on your computer containing all the code like

    /equip head "Warlock's Chapeau"
    /equip body "Duelist's Tabard"

    which is loaded with: /gearset equip before_Cast
    (8)
    Last edited by Daniel_Hatcher; 08-22-2012 at 05:55 AM.

  4. #4
    Player tia's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Tiarnia
    World
    Bismarck
    Main Class
    PLD Lv 90
    Quote Originally Posted by Daniel_Hatcher View Post
    They said no to this because it could be used as a type of botting.

    For example.

    <macro1>
    /ma "Haste" <name> <wait 60>
    /call macro2

    <macro2>
    /ma "Haste" <name> <wait 60>
    /call macro1

    Done infinite loop.
    I can see this good point
    (0)

  5. #5
    Player Densetsu's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Densetsu
    World
    Ragnarok
    Main Class
    SAM Lv 99

    I didn't want to write so much but the post says to be specific so.....

    I checked most of this thread and I didn't read one on this content, exscuse me if i missed it,

    Create new Skill Chain Effects and increase the utility of the old ones. Do I wanna be like Tenzen? Yes! One of the biggest things that sets this game out side the MMORPG box is that you can chain Weaponskills together and make elemental effects, big flashy ones. I was hoping SE was going to move this exact system to 14 but sadly it didn't happen. It seems today everything is just zerg fest 2012.There isn't any room for the Skill chain/ magic burst setup these days. I know I'm not the only person who misses the 2xDD, BLM, buffer, healer, tank setup. The problem is this is not practical or anymore (maybe legion?), but I miss the corny macro calls, the "Obama Smash!!" and we just melted a mob with 3k light x2 and a 4k Magic Burst thunder.

    Now I am not saying revamp the game again, but certain Content could be tailored/ added later on. Even just boosting chains or adding new ones with higher damage or properties/ effects concurrent to their elements.

    For instance; Skill Chain with benefits by stacking, it already does, but scaling for today's content. If you chained 5 weapon skills and you make Cosmic Elucidation (using as a mock level 4 chain skill) on the fifth Weapon skill, it can take the random property of ice and do an additional 4x damage if the monster is weak to ice, or you magic burst on the fifth which is Cosmic with Comet and it causes Slight Gravity/ lowers resistance to grav or comet does an additional 2.5 times more damage if the monster is weak to darkness (not exact number figures but just an example) or causes the mobs resistance to a certain alternate (Light, fire, thunder, aero) to be extremely low. the higher the chain the stronger the chain effects scales up and the element Damage scales or resistance lowers drastically. The level 4 and 5 don't have to be elemental, they can be enders, like after melt, fire, light, light then new chain holy sword could be the level 4 where a huge sword comes crashing down on the monster. Maybe not those exact names, figure, math, but this idea helps incorporate other spells and even old weapon skills as starters, no one uses anymore because they are extremely weak. Setting up chains of 4-5 weaponskills and having a BLM nuke would be a nice throw back especially if we could get some new level 4 and 5 Skill chains.

    Could go with the catch 22 effect where you give up using maybe 12 weapon skills to one 5 weapon skill chain with 1-2 nukes on mid tier content mobs. I don't know, there are some brianiacs on here that can math it out to what damage you would actually need to substitute 10 sams/mnks/wars and make room for sam/mnk/war/drg and some scholars/blms/rdms. I just hate to see what brought and keeps some of us playing this game get utilized less and less.
    (6)
    I play FFXI because of weapon skills, magic burst, and skill chains. Seriously, just ask Bob!!