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  1. #351
    Player EggoWaffles's Avatar
    Join Date
    Jul 2012
    Posts
    1
    Character
    Plaguekitty
    World
    Carbuncle
    Main Class
    DNC Lv 99
    http://wiki.ffxiclopedia.org/wiki/Nucleic_Implosion

    Who ever created this ability needs to be fired.

    First from the development team, then from a cannon, into the sun.

    Thank you for your time and consideration.

    Please don't ever make abilities like this, ever again. It instantly removes my urge to do anything in the game.
    (32)
    Last edited by EggoWaffles; 08-19-2012 at 03:10 AM.

  2. #352
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Overall:

    *Give us events that don't require XYZ jobs to even have a chance of winning. Give players a reason to use the jobs they enjoy and stop elitists from cheapening the experience.

    *If there must be an element of luck in the reward system, there needs to be a progressive component that encourages persistence. The game cannot sustain itself otherwise.

    *Give people a chance to stop catastrophic TP moves, especially AoE moves (which needs to be more limited in its use). Giving NMs immunity to Stun or making the TP moves instantaneous is a rather cheap means of increasing difficulty.

    Jobs:

    *Summoner: No need for new avatars. Let's have final level 99 Physical BPs that outclass those of level 70 in terms of damage and accuracy. Give party members a beneficial aura for a certain time after use.

    *Red Mage: There need to be a few things done to give back this job's identity. First, give the job some melee-specific Job Traits naturally (Attack/Accuracy Bonus, TP Bonus, etc.) to boost it's fighting potential. Moreover, introduce a Red Mage-exclusive (level 50+, 3 tier) Enhancing Spell Bonus Trait that gives extra Attack/Accuracy/Magic Damage when using Enspells. Secondly, Brave and Faith spells, again exclusive to RDM, would solidify the job's support aspect if it is modeled after the spells in FFXIII. A Pain-type spell would reinforce the job's enfeebling mastery.

    *Paladin: I stand by my position to either raise the enmity cap exclusively for Paladin or lower the cap for all other jobs. I would also ask to reconsider the developers' resistance to raising PLDs damage potential through adding offensive job traits naturally. It would also be nice to give the job access to Hexa Strike since PLD has higher club skill than WHM (Sorry, Realmrazer just doesn't cut it as it is right now).

    *Thief: Please improve Steal's success rate or just decrease it's cooldown time to 1 or 2 minutes. Other than this, I don't have much to request.

    *Bard: More combo instruments would be great to lessen the inventory burden.

    ToTM:

    *Consider retooling the weather patterns in certain areas to give equal chance for either pattern.

    *Allow Scholar's -storm spells to count toward kill quotas as long as that weather would occur naturally in the area (e.g. Thunder in Vunkerl, Gloom in Uleguerand). Also allow the spells to force geode drops while under the spell's influence.

    Magic skills:

    *Allow spells cast on other players and Adventuring fellows to increase Enhancing/Healing/Divine skill at the same rate as Enfeebling/Elemental/Divine skill when offensive magic is cast on monsters.
    (12)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  3. #353
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I just saw a thread about this, and figured (if it hasn't already) it should be on here too:

    Quote Originally Posted by Hashmalum View Post
    I propose that an NPC should be added to convert cruor to gil directly. There's even a ready-made lore explanation--it's already been stated in the Voidwatch storyline that Jeuno needs cruor for its anti-Voidwalker efforts and is always wanting more. Jeuno is of course a very wealthy city, made even more so by the fact that they literally mint gil. It would be trivial both code-wise and lore-wise to do it and it would make our lives a lot easier. So why not?
    I propose a rate of 2.5 gil per cruor, to keep in-line with the current value placed on Cruor.
    (17)

  4. #354
    Player Onisama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2
    Character
    Onisama
    World
    Ragnarok
    Main Class
    WHM Lv 99
    Hello! I'll leave some of my requests.

    1- Make it so we can merit most of the weapons skills to level 5 and not just three.

    2- Adjustments to the macro system, either add more lines or allow gear sets

    3- Make Voidstones fill up faster

    4- Remove entirely the lamp order on Nyzul Isle Uncharted

    Thank you for your consideration
    (29)

  5. #355
    Player elliondrk's Avatar
    Join Date
    Apr 2012
    Posts
    2
    Character
    Elliion
    World
    Phoenix
    Main Class
    WAR Lv 99
    Good afternoon,

    One of the biggest things I would like to see is an alternative trial for increasing level 95 relics to 99 relics. Suggestions for alternative trials and Umbral Marrow acquisition:
    -Kill X group of mobs X amount of times with relic weapon skill. Much like the first few trials. This would make it possible for more casual players to obtain a 99 relic. That way, the trial can be done at one's leisure.
    -Kill each Dynamis zone boss once, excluding Dreamworld Dynamis.
    -Kill Dynamis Lord or Arch Dynamis Lord X amount of times (3-5). Might make it easier to find a group willing to take him out since technically, no one would be screwed on Marrow drops for the 95 -> 99 relic.
    -Make Umbral Marrow an uncommon or rare drop off of regular demons in Dynamis-Xarcabard. No procs or anything, just a regular drop.
    -Make 1 Umbral Marrow a 100% drop off of regular Dynamis Lord.

    Keep the Umbral Marrow in place for the Afterglow versions. I usually only play with 2-3 people at any given time, and finding help for *5* Umbral Marrow is nightmarish. No one wants to PUG it since people get screwed, and people only look for certain jobs for ADL. Keep in mind that this next part isn't an attack, but players gouge the price of the Marrow to 20mil+, which makes it tough to buy. Having to pay 100mil+ for ~10 damage rating, increased ODD chance, and +5 accuracy or attack isn't worth it, especially since relics are supposed to be one of the easier weapons to upgrade from 95 to 99. That ends my part for Umbral Marrow/Relic trials.

    Other things that I'd like to see:
    -A High-Quality graphics engine.
    -An option to change race. This would include stats calculations.
    -A gear remodeling option. Take a piece of gear and make it look like another.
    -A gear dyeing option. Some of the gear looks bland, but some would look better if given the option to change the colors
    -An option to change name or reacquire an old name if the name you want is not only taken, but is also on an inactive account. Both criteria must be met so no one that has an active account gets screwed.
    -Weapon Combining. A process where one would take a higher level weapon of one type and combine it with an equal or lower level weapon of the same type. It would take a portion of the damage rating of the combined weapon and add it to the damage rating of the higher level weapon. The bonus stats from the combined weapon would also carry over. However, limit the stats that would carry over to Relics, Empyreans, and Mythics. This would give a slight edge for those who don't want to obtain these weapons.
    -Make newer jobs able to wield relic weapons.
    (7)
    Last edited by elliondrk; 08-19-2012 at 08:11 AM.

  6. #356
    Player Rosalie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    314
    Character
    Rosalee
    World
    Bismarck
    Main Class
    COR Lv 99
    Next time there is a Vana'fest, I want an interpreter on the community staff feed while the Developers' Talk happens and not a lame recap when it's all over and cool stuff is happening on the JP feed. My entire linkshell was asking "ROSA WHAT ARE THEY SAYING" while we watched the Japanese feed of the Developers' Talk even though I was one of only two people in the whole shell that knew even halfway what was going on with the panel.
    (18)
    Current Quest Counter: 2109!

  7. #357
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Godofgods View Post
    Give Tarutaru's Stools!

    The End.


    Cant even see over his own counter.. /cry
    Don't Forget poor Lageegee in Aht Urghan Whitegate!
    (5)

  8. #358
    Player Miloki's Avatar
    Join Date
    Jul 2012
    Posts
    8
    Character
    Miloki
    World
    Asura
    Main Class
    NIN Lv 99
    First, thanks for caring enough to ask us. We appreciate it.

    I have a few things to share.

    o Skillups in Campaign. Skillups were made easier awhile ago, but Campaign is the lone holdout...I would like to level my jobs in Campaign, but I don't like to be so far behind in skills. Skillups should be on mobs only (not towers), but the XP nerf in Beastmen owned areas (which involve alot of tower smashing) should be looked at. The problem that led to the change years ago really no longer exists. I can get more xp off of a dynamis XP scroll.

    o Obviously Neo-Nyzul is awful...but the idea is cool enough to save. Just ditch the randomness...either save progress like original Nyzul or something else so groups can hack away at higher level floors rather than always trying to climb 1-100 every run.

    o I agree that lamps either need to go or be changed to something less hokey...The lights should not turn on until everyone has activated their lamps and then you get immediate lamp light ups if you click in the right order. There isn't enough response from the lamps to undertake them without Vent, other third party tools..and god forbid you have a language barrier...

    o Its been said, and said again. Geodes should be either craftable, gardenable, *DIGGABLE* (more in a min) or drop frequently in Voidwatch.

    o Choco digging. Needs an update. Full disclosure: on my two accounts I have both an A10 and an A15 digger, so I have done this hobby quite a bit. It used to be awesome during inflation, then it was pretty good after the initial changes, then it was great again with digging body pieces from chocobo games, then it became kind of bleh when the usual money items became the preponderance of drops in Abyssea/Voidwatch.

    Choco digging (and also gardening) used to be great because you could obtain items that were pretty hard to get. Many came only from higher KSNMs. I used to dig primarily for stuff to craft with and saved a ton of gil doing that. I suggest that geodes be diggable either in single or double weather (might be dicey with the lack of dark/light/ice weather in diggable zones, or that *AND* day of the week during particular moon phases (hopefully not ele ore moon phase, but I would appreciate adding geodes to ele ore dig times). While it might be too much to ask that Heavy Metal Plates become diggable, that is exactly the kind of way to increase the supply of those things.

    o I understand that Atmas are key items, and like all KIs they have a #number associated with them for storage within the game. I am curious if this couldnt be organized by the played (or...maybe...you guys?) to be something a little less hopelessly random. Alphabetical? Its so random I can't even tell what order they are in (if any), but even organized by what zone they came from with extras at the end would be good. This or give us user-stored sets we can select from in the NPCs menu. I could get by with about 5 stored atma sets...

    o New Salvage. Take your time, and make it right please. We don't like random stuff, and we don't like luck based success. I already made a post about the proposed unlock system...I just ask that you remember that we enter with varied jobs who need varied quantities of unlocks. Don't leave us hangin without a decent way to get sufficient pathos unlocks. Also...remember that at least a part of why the original Salvage was successful was it was the premiere endgame event for quite awhile. A new salvage wont succeed *just* because it is new...basically see WoE.

    o Finally...Mythics. Everyone wants ease of obtaining, etc, etc..Just something commensurate with Emps and Relics. Moreover, they need to suck less. Only a few of them are still worth getting. I'm sure Rune Knight and Geomancer's Mythics will be pretty good, the same way how Cor/Dnc/Pup relic is better than most jobs relic. Take that time as the opportunity to improve mythics overall, then make 'em a bit easier to get. 20k per Alex is nuts with all the quests involved in mythics as well.

    All I got really...I hit the like on everything I saw that was good in this thread...hopefully some of these ideas people have get some attention.
    (12)
    Last edited by Miloki; 08-19-2012 at 07:28 AM.

  9. #359
    Player Almalieque's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    21
    Character
    Almalieque
    World
    Asura
    Main Class
    RDM Lv 99
    Allow players to choose what level to sync to either via GoV/FoV books or a NPC. If "balance" is an issue, only allow certain levels to be chosen in certain areas. For example, allow players to choose a level between 20-25 in Qufim Island to sync to.
    (4)

  10. #360
    Player TheBarrister's Avatar
    Join Date
    Apr 2011
    Posts
    10
    Character
    Jurist
    World
    Carbuncle
    Main Class
    WAR Lv 99
    1. Do not bring Evoliths back. This was not a fun system, and no one did the content. Materia from FFVII was a great idea, why not ditch the entire Evolith system and start over with this? Perhaps it could be used to infuse Atma/Atmacite like buffs.

    2. Get rid of timed spawns. Everywhere. It's a pain waiting real life time to be able to do content. Especially in line behind people who have apparently endless amounts of time to play this game.

    3. revamp campaign or add another battle system like that for lv 99, was tons of fun at 75 we need another!

    4. an improved way to organize sets of gear (i dont mean storage slips) i mean from our reg inventory/mog house storage etc. i dont have the answer Oo but current inventory is like one huge mish mash and god forbid you have to auto sort ;;

    5. allow at least double amount of mailing slots ...sheesh

    6. thf treasure hunter should affect rare/ex item drop rates immensely

    7. bst: omg please allow us to control what target a pet fights when multiples are about. having to re-sic to the specified target 30x is highly annoying and pointless. they should stay on the target i specify, always.

    8. increase mp and hp regen when kneeling 5 fold ,i cant believe after this many years its still this slow good grief /cry as i watch paint dry faster. even if its only when no one in pt is in battle for those that may say it would be op in some way Oo... just please, increase it when out of battle (everyone)

    9. whm should have spell to remove raise sickness on party long cd of course, but it should be there ^^ /runs away.

    10. Make it easier to log into this game.

    11. Do not cater towards the ultra-casuals that don't play very much, but post a lot on here. We don't really need new exp systems and we don't need a lot of quests/missions/content targeted towards players that aren't 99. There are 10 years of this content that you've already developed.
    (10)

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