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  1. #451
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    To break-up the rampant suggesting of suggestions, I'm going to talk a little bit about something that I really like.

    I love the current equipment compared to the old stuff.

    From the Abyssea-era onward, there has been equipment for everything. I can make my cures cure for way more, I can make almost any job ability better, I can make my pets better, I can take less damage from physical or magical AoE attacks; I can do just about anything.

    There was a dark time when there were three pieces that made Cure spells better, and two of them occupied the same slot. Only a few job abilities were enhanced by equipment, and those were usually enhanced in esoteric and pointless ways. As far as directly enhancing pets, there was near-nothing.

    Speaking of esoteric and pointless, that's how the bonuses on a lot of older equipment could be described. There were a lot of good pieces, but there were far more completely pointless ones. This is no longer the case. It feels like almost every single thing my little taru-broro can wear has an actual purpose, even if some things are better for that purpose than others. This gives me joy.

    This gives me great joy.

    So, I'd like as much inventory space as possible and the ability to change much more equipment with one button-press to make using more of this awesome stuff as easy as possible for as many folks as possible.

    It made me so happy to hear the Development Team was looking into increasing usable inventory space as part of Seekers of Adoulin's development, so please do all you can to make that possible.

    More inventory may seem like a odd thing to focus on adding compared to "a big monster that eats people" or "the subligar of the gods" or "a monstrous subligar that eats people", but for a lot of folks, more usable inventory space would have a huge impact.
    (22)
    Last edited by SpankWustler; 08-22-2012 at 03:55 AM. Reason: I guess I wasn't clear, if even somebody who plays FFXI can misunderstand! Long sentence is long!

  2. #452
    Player Sekhmet's Avatar
    Join Date
    Sep 2011
    Location
    Windurst
    Posts
    31
    Character
    Sekhmet
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by tia View Post
    second if it is not possible to add more lines to a macro then make a new command that would allow you to activate anothe macro from a macro {e.g /activate macrobook2,page 3,macro 4} something like that would at least be easy to do if its a "PS2 can't handle more lines in a macro" issue for only having 6 lines


    there already is a command like this, or at least links you to other macro books and sets. In fact, I wrote a whole guide about it here: http://wiki.ffxiclopedia.org/wiki/Th...ide_by_Sekhmet
    (2)
    Last edited by Sekhmet; 08-22-2012 at 01:21 AM.

  3. #453
    Player Oakrest's Avatar
    Join Date
    Mar 2011
    Posts
    152
    I want Paladin to have proper enmity control.

    Instead of getting granular about the mechanics of it all, simply put: paladin needs a way to maintain the attention of the attacker(s) reliably and without annoying cooldowns. I'm not saying Paladin doesn't have to work for or obtain the gear/ki/traits/unlockables etc to achieve this or get better at it - but right now it isn't possible to compete with enmity at all. Of course, there may be monsters who make exceptions (there are always exceptions, i.e. a NM being immune to a certain effect or element).

    Moreover, I got the attention with PLD - but recognize (like many others) the enmity system is useless across the board, and needs to be fixed for all jobs, gear, trait, abilities, etc.

    I've got a million other wants and suggestions, but I'm going to hold off on that long list in hopes of reinforcing the importance of my one most important want above.
    (8)
    Last edited by Oakrest; 08-23-2012 at 12:39 AM.
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

  4. #454
    Player Genzy's Avatar
    Join Date
    Apr 2011
    Posts
    5
    Character
    Genzousou
    World
    Odin
    Main Class
    BLM Lv 99
    As a crafter, I would like the ability to break elemental clusters inside my MH.... instead of having to go outside the MH, break the cluster, then go back inside to craft.
    (22)

  5. #455
    Player Nezea's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Nezea
    World
    Carbuncle
    Main Class
    WHM Lv 99
    Quote Originally Posted by xbobx View Post
    @Nezea. I guess you didn't see the comment about not writing a book. The bigger your post, the more likely it won't get translated.
    Sure, then. The tl;dr version is:

    1. Separate the "actions started on/by a group" chat filter into the distinct chat filters "actions started on a group" and "actions started by a group."

    2.Give us separate chat filters for damage taken by spikes and for damage taken by other sources.

    3. Make it so that any status inflicting ability provides a message when status is inflicted (this is not currently the case, such as for Bio and Dia, especially for Ice Spikes).

    4. Allow a way to view status effects currently afflicting other players, and similarly a way to view their buffs.

    5. Follow up on what Bayohne said about adjusted drop rates in Salvage; make linen purses drop 100% of the time from bosses because it's unlikely that Neo-Salvage will do enough to fix the current problem, being of such a high magnitude. Create a way of gathering alexandrite solo so that people who want mythics don't have to force other people to help them so much.

    I don't feel that some of these points will get emphasized as much as they deserve without the novel I wrote previously, but oh well.
    (20)
    Last edited by Nezea; 08-22-2012 at 02:58 AM.

  6. #456
    Player Kaup's Avatar
    Join Date
    Jun 2011
    Posts
    12
    Character
    Kaup
    World
    Lakshmi
    Main Class
    BLM Lv 99
    I just want to fight a giant mandragora. One bigger than Fafnir.

    Someone make this happen.
    (11)

  7. #457
    Player Supahkronic's Avatar
    Join Date
    Jan 2012
    Posts
    3
    Character
    Supahkronic
    World
    Quetzalcoatl
    Main Class
    BLM Lv 99
    When I am on DRG, and I use Restoring Breath, if the monster dies before the ability goes off, then the ability doesn't activate and the timer is down as if it went off. From what I understand, the same thing occurs when using a SMN blood pact.

    Example:

    Player1 uses Restoring Breath.
    Wyvern1 readies Curing Breath IV.
    Player1 defeats Monster1.
    (No curing breath)

    Then I am forced to wait until the timer resets to use the ability.
    (22)

  8. #458
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Supahkronic View Post
    When I am on DRG, and I use Restoring Breath, if the monster dies before the ability goes off, then the ability doesn't activate and the timer is down as if it went off. From what I understand, the same thing occurs when using a SMN blood pact.

    Example:

    Player1 uses Restoring Breath.
    Wyvern1 readies Curing Breath IV.
    Player1 defeats Monster1.
    (No curing breath)

    Then I am forced to wait until the timer resets to use the ability.
    Happens with every pet job.
    (5)

  9. #459
    Player tia's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Tiarnia
    World
    Bismarck
    Main Class
    PLD Lv 90
    Quote Originally Posted by Sekhmet View Post
    there already is a command like this, or at least links you to other macro books and sets. In fact, I wrote a whole guide about it here: http://wiki.ffxiclopedia.org/wiki/Th...ide_by_Sekhmet
    but it dosen't actually activate it it just sends you to that page in that book if you could actually activate a macro then 1 macro could in turn activate another and another and another thus giving you 1 press unlimited macro lines (sorta) for all your gear and maybe some ability
    (2)

  10. #460
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nezea View Post
    Sure, then. The tl;dr version is:

    1. Separate the "actions started on/by a group" chat filter into the distinct chat filters "actions started on a group" and "actions started by a group."
    I would even go a step further and say: Please give us 3 separate windows.

    1) a chat window for conversations - Allow us to set different colors for ls / shout / yell / talk etc. complete with filters.

    2) a log window for damage dealt / taken - different font colors for damage taken / dealt / party / alliance / outside alliance complete with filters.

    3) a log window for actions / status effects / game messages. - again, different colors to differentiate between party / alliance / outside party / alliance.
    (8)

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