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  1. #1
    Player Nezea's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Nezea
    World
    Carbuncle
    Main Class
    WHM Lv 99
    Quote Originally Posted by xbobx View Post
    @Nezea. I guess you didn't see the comment about not writing a book. The bigger your post, the more likely it won't get translated.
    Sure, then. The tl;dr version is:

    1. Separate the "actions started on/by a group" chat filter into the distinct chat filters "actions started on a group" and "actions started by a group."

    2.Give us separate chat filters for damage taken by spikes and for damage taken by other sources.

    3. Make it so that any status inflicting ability provides a message when status is inflicted (this is not currently the case, such as for Bio and Dia, especially for Ice Spikes).

    4. Allow a way to view status effects currently afflicting other players, and similarly a way to view their buffs.

    5. Follow up on what Bayohne said about adjusted drop rates in Salvage; make linen purses drop 100% of the time from bosses because it's unlikely that Neo-Salvage will do enough to fix the current problem, being of such a high magnitude. Create a way of gathering alexandrite solo so that people who want mythics don't have to force other people to help them so much.

    I don't feel that some of these points will get emphasized as much as they deserve without the novel I wrote previously, but oh well.
    (20)
    Last edited by Nezea; 08-22-2012 at 02:58 AM.

  2. #2
    Player Kaup's Avatar
    Join Date
    Jun 2011
    Posts
    12
    Character
    Kaup
    World
    Lakshmi
    Main Class
    BLM Lv 99
    I just want to fight a giant mandragora. One bigger than Fafnir.

    Someone make this happen.
    (11)

  3. #3
    Player Supahkronic's Avatar
    Join Date
    Jan 2012
    Posts
    3
    Character
    Supahkronic
    World
    Quetzalcoatl
    Main Class
    BLM Lv 99
    When I am on DRG, and I use Restoring Breath, if the monster dies before the ability goes off, then the ability doesn't activate and the timer is down as if it went off. From what I understand, the same thing occurs when using a SMN blood pact.

    Example:

    Player1 uses Restoring Breath.
    Wyvern1 readies Curing Breath IV.
    Player1 defeats Monster1.
    (No curing breath)

    Then I am forced to wait until the timer resets to use the ability.
    (22)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Supahkronic View Post
    When I am on DRG, and I use Restoring Breath, if the monster dies before the ability goes off, then the ability doesn't activate and the timer is down as if it went off. From what I understand, the same thing occurs when using a SMN blood pact.

    Example:

    Player1 uses Restoring Breath.
    Wyvern1 readies Curing Breath IV.
    Player1 defeats Monster1.
    (No curing breath)

    Then I am forced to wait until the timer resets to use the ability.
    Happens with every pet job.
    (5)

  5. #5
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nezea View Post
    Sure, then. The tl;dr version is:

    1. Separate the "actions started on/by a group" chat filter into the distinct chat filters "actions started on a group" and "actions started by a group."
    I would even go a step further and say: Please give us 3 separate windows.

    1) a chat window for conversations - Allow us to set different colors for ls / shout / yell / talk etc. complete with filters.

    2) a log window for damage dealt / taken - different font colors for damage taken / dealt / party / alliance / outside alliance complete with filters.

    3) a log window for actions / status effects / game messages. - again, different colors to differentiate between party / alliance / outside party / alliance.
    (8)

  6. #6
    Player tia's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Tiarnia
    World
    Bismarck
    Main Class
    PLD Lv 90
    Quote Originally Posted by FrankReynolds View Post
    I would even go a step further and say: Please give us 3 separate windows.

    1) a chat window for conversations - Allow us to set different colors for ls / shout / yell / talk etc. complete with filters.

    2) a log window for damage dealt / taken - different font colors for damage taken / dealt / party / alliance / outside alliance complete with filters.

    3) a log window for actions / status effects / game messages. - again, different colors to differentiate between party / alliance / outside party / alliance.
    where in the world would you put that many windows and still be able to see what your doing >.<
    (1)

  7. #7
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by tia View Post
    where in the world would you put that many windows and still be able to see what your doing >.<
    Well, on a 1920x1080 monitor, the chat window is like 1/3 full, so they would easily fit side by side on there.

    for lower res, they could go above / below each other.

    Let's be honest, 4 lines of chat is plenty when it's not full of damage / status effect info etc. Most of the time, you don't even need to see the damage window, but it would be nice to have like 2 lines always visible and just expand it when you feel the need. The status one you might want more lines, depending how many people your with. 4 lines is probably plenty for small group / duo / solo.

    It's still basically the same amount of stuff, only separated for convenience.

    Here is a SS i found on Google image search, that sorta illustrates this. Notice all the empty area in the chat window? That could be broken out into separate windows.
    (5)